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Deadalready

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  1. This is where I get confused, if it's a sandbox - let players play as they wish and ruin their own experience? By taking away some players ENJOY the game it almost feels like how someone is allowed to have fun is being dictated. There's several ways to cakewalk 7days but it's up to players to decide how they want to approach the challenges.
  2. So 7days is pretty front loaded with that most of the challenge in the early game and very little to work on late game. I've noticed on servers that many players will disappear once they get to about level 100 but have also noticed that most people mention restarting about day 50-100 in single player. So I'm curious, when do you feel like you've "completed" a run? At what point do you consider yourself "finished" with a save game/server/build/character? For myself I play far longer than most, with my time dwindling down based on server activity. Once all the p
  3. I can't remember who first said it but I remember a GDC speaker saying "players will optimise the fun out of games", meaning that once players find an effective solution they'll choose to do the simplest most efficient approach, even if it's something they hate (ie repetitively running the same building for hours, just because someone has mathed the odds that it has the best drops). I DEFINITELY believe there are multiple perks that are top tier to the point of being necessary and others that are so subpar no one in their right mind would/should put points into them.
  4. You're twisting my words, even if we multiplied the sniper rifle capacity to match the M60 (a factor of x6), it would still be slower and more innaccurate so I don't know how you can construe that as being an M60. You haven't really posed a solution, so it's hard to see your point here. Hyperbolic but would actually make it usable...
  5. Increasing the magazine does not make the sniper rifle a machine gun by any stretch, what I'm arguing for is the weapon to be buffed in a way so it's viable/comparable because maybe each weapon class should be viable? Remember the AK/M60 has almost the same range as the sniper rifle, superior magazine, superior rate of fire and is more accurate in both hip AND aimed fire. The SMG is almost as good but with a shorter range but higher ammo cap, fire rate, better silencer performance, higher accuracy and perks makes it out dps the M60. Right now the rifles are distinctly dominant in NO AREAS, I t
  6. I've read this post multiple times and I don't understand the reply. I read this as: The magazine capacity is NOT a problem It's too hard to polish up the gun mechanics so it's not going to be changed It's easy to change magazine sizes but we're not going to do it until we polish up gun mechanics? Or we could do it and it'd be easy, but simply won't. My belief is all of it needs improving especially magazine capacity. A bandaid fix would be to up the capacity until the more difficult mechanics are fixed.
  7. Start a new save and limit yourself only to the hunting rifle and marksman for your ranged weapon. Do a few horde nights (without resorting to explosives) and come back with your opinions, I have 3 level 150+ perception characters and I can tell you they are seriously underperforming. A new T3 rifle does not fix the problems with the dps, game mechanics and game balance of the rifle series weapons. I hope that the T3 sniper can accept the drum mag because it's probably the best mod in the game. I like the feel of bolt actions too, but there are many bolt action rifles out
  8. Please don't nerf Airdrops... A18.4 is the first time in a LONG TIME that airdrops have actually been worth going for. It was somewhere around A16 when they seemed decent but even now they're not particularly useful past a certain point.
  9. Any rebalancing to the hunting rifle, marksman and magnum? Right now they feel severely underpowdered, clumsy and slow. If we compare the hunting rifle to the pistol, AK and even the double barrel, it feels slow and clumsy due to the aim mechanics (auto reload/auto rescoping/slow reticule shrink) this makes the player a sitting duck because they can't react due to being forced to both reload and rescope after a single shot. The hunting rifle you get a single shot, which might kill if you if that headshot didn't kill. With a pistol and the ak a good player can kill multiple zombies,
  10. I use a stapler on my left mouse button with a pick/sledge aimed at the safe. It's not fun but gets the job done and is cost effective, it's actually a good way to spend the nights in early game when going out would normally be a death sentence and most players just AFK till morning.
  11. I disagree with the notion that struggling for food/water should be a prevailent thing through out the whole game. It's currently not really that fun Repeating a not fun gameplay loop is x2 not fun I'd rather spend my time doing actually stuff like driving vehicles, building amazing bases, completing quests This is negative reinforcement, no benefits for having fullness over 100% but the instant either our food or water drops below 100% we immediately suffer consequences. Join an established multiplayer server and often you are boned, cupboards all looted, pots al
  12. Do you do any of these things? If not then it doesn't really affect you and you can probably move on with your life in bliss. Right now you're trying to dictate how OTHERS are having fun, and that never works - think of all the times you were dragged to a partner/work/family event you hated, now imagine getting punished on top of that...
  13. Anyone who doesn't agree with this post, start a perception build with the hunting rifle and see how long you last without getting pissed off.
  14. How are players logging out a problem to you personally? This is as petty as me saying "I don't like chocolate/alcohol, therefore everyone should be punished for liking them", it lacks reasoning, acceptance, consciousness and the fact that players don't have to (or want to) play in a way that you personally enjoy. It's actually an advantage for players who AREN'T PARTICIPATING in horde nights to log out so zombie server caps aren't wasted, this means more zombies spawning, much faster waves and lower server lag. Multiple times I've logged out after finishing a horde night, only t
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