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MightyCucumber

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  1. Thanks for the clarification. Ill look a bit further into it on how .sbsar files are arranged. Another question, with a previous version of the plugin I could succesfully extract an .obj file from a mesh asset, whereas with the most recent version I just get this error: Am I doing something wrong?
  2. Guys, small question here regarding the plugin that exports texture assets into .sbsasm files - these are meant to be able to be opened using Substance Designer, right? If so, how? Can't find any info regarding .sbsasm files, so I assume they are dependencies of a .sbsar file. Im not very familiar with that program, so I was wondering if there would be a way to convert them to a more user friendly format like .png or something. Cheers, Mighty. PS: By the way, glad to see this neat tool evolving since I last came here in 2016. Outstanding job DerPopo!
  3. Thanks for shedding some light into this matter DerPopo! We did in fact have some success with the method you described, yet we still have some doubts, especially regarding the .xml files you mentioned - I sent you a PM as so to not hijack your thread any further. Keep up the awesome work mate, your tool is powerfully awesome!
  4. Greetings DerPopo. First of all let me congratulate you for creating this amazingly powerful tool for whoever wants to fiddle around with these files! It definitely makes our life easier, and has already helped me greatly, even though I'm only taking the first steps into this. I'm posting here to ask for some clarifications regarding the exportation method of some texture files found within a bundle I'm currently working on - I've already extracted .obj models from these bundles using the handy plugins included within the UABE, but I'm having trouble extracting SubstanceArchive (.sbsar files) into textures that can be openable in the respective program like Substance Player (or more mainstream programs such as GIMP, Photoshop or Paint.Net). Is there a way to export these files into readily readable .sbsar files? I'd greatly appreciate if you pointed me out in the right direction, or at least indicate me a place in the forums where I can ask this and dig further into the question. Cheers, and keep up the awesome work, Mighty
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