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Bhaaltazar

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Posts posted by Bhaaltazar

  1. Actually that's intended.

     

    People were complaining that, as a laborer, they were buying perks they didn't need (like steel tools). Therefore the requirements for some perks are "No Laborer Class." When you take the class, it locks you out of the perk.

     

    HOWEVER.

     

    I managed to build in a "reset" system if you take laborer at a later date. So any perks you would be locked out of are immediately reset on reading the laborer book (but before accepting the quest) and you get the appropriate amount of points back. :)

     

    So that means you can just finish up your laborer quest, then buy up Advanced Engineering and Hammer and Forge to level 5 and technically don't lose anything.

     

     

    ;)

     

    Haven't noticed the points refund. Nice job ;)

  2. Yesterday I found a "minor bug" with forged steel.

     

    I spent a point in Steel tools early on in the game to unlock the forged steel in forges ( reading the steel tools schematic doesn't unlock it ). So i was playing normaly and than the other day I had bunch of notes and made me builder class and finished the quest line. During this quest line you get 3 points in forge tree. But to my surprise it "locked" my previously steel tools perk and I was unable to make steel in forges.

    So I spent additional 2 skill points to level it to 5/5 in Forge tree to unlock the steel again.

     

    Check what went wrong with this - probably some priorities the game uses.

  3. Is gyrocopter disabled as it was in A17?

    because I see the recipes saying you need grease monkey and bicycle for dumb♥♥♥♥s... I have them all, but still can't craft the thing?

     

    P.S.: which perks gives you +dmg for grenades? is it under Scientist class?

    And what skill gives you that 20% chance to break ores instantly - I know I had it in previous playthrough? is it 100 mining skill?

     

    I do miss those book collections - they add lots of randomness to the game :)

  4. A couple of questions:

     

    1. Advanced Forge - what is the tool in the lower/left quadrant (i.e. not the Advanced Bellows, Crucible, or Anvil)?

    2. I unlocked Huntsman via crafting a third Blank Class Paper from skill notes (mostly harvested by scrapping schematics). I found Master Huntsman and learned it before I unlocked the 3rd class - which it showed a red zero (as expected). Once I completed the Hunstman 6/6 quest, the Master Huntsman is till not unlocked, shows a red zero, a red check mark and says "Disabled by status effect" when hovering over the check. I am level 41. What status effect is holding me back? Do I need 5/5 in both Huntsman perks?

     

    1. Its called Tool & Die set - you can buy it from traders ( keep an eye out for wandering traders on the map - they are usually stocked with these - leveled Better Barter helps ) - it is used for making ammo

    2. All mastery skills are locked behind lvl 50 and completed chain quest

  5. Khaine, Steel in Advanced forge is locked behind Steel tools perk - reading schematics doesn't unlock it, you have to buy the perk to unlock it - and that unlocks forged steel recipe in adv. forge.

     

    Also there are few bugs with world gen ( comparing to DF in A17 )

    1. So far only ore I find in the ground is Iron and Shale in the desert - but other ores are really rare ( I only found few small pockets of nitrate under the boulders - like 3000 and NO COAL ) Its not game breaking since you can buy these from traders, but I don't think its intended.

     

    2. Whole ore system is sort of messed up - you only get surface pockets ( 90% of that is iron ), but underneath there are hardly any ores - used admin tools to dig 1 km long tunnel near bedrock and only found 2 pockets of iron down there. And as said earlier hardly any other ores, no titanium as well.

     

    3. World gen, doesn't create any burned forests, or snow biomes ( tried few new worlds after upgrading to exp 2.4 ) but same result. I assume military bases POI's aren't implemented yet? ( in burned forest and wasteland?

     

    And these observations are results of gameplay currently sitting at day 42, lvl 102. So at these stages you start to need some gunpowder to get by on horde nights :)

     

    I don't know how far are you with implementing everything, but just added these here just in case.

  6. Okay, another stupid question. I've done all the class quests and have all the master perks except scientist (haven't found the book yet.) I can craft everything titanium except the spear, the hunting knife, the club and the sledgehammer. Does master scientist unlock all of those, or do I have to take the titanium crafting perk?

     

    Also, are there gravel deposits for titanium? And when you say it's rare except in the wasteland, do you mean underground as well?

     

    You need to be lvl 100 and unlock titanium crafting to make titanium ingots in advanced forge.

     

    Titanium can be found on the surface in wastelands or around 10 blocks above bedrock. Usually Titanium is "mixed" with lead in forest biome - thats where I usually go look for it.

    Sometimes it can be evasive so visit wasteland if unlucky for surface nodes, but be prepared for lots of zombies ( all ferals, irradiated and legendary ). Best to go there at night and sneak mine it - do recon during the day :p

  7. Hi, I started getting this error message from microsoft .net framework. I repaired .net framework ( 4.7.2 ver. ), but same error pops up even after repair. I started getting this error after upgrade to .83 version couple of days ago.

    I also did a fresh install of 7d2d launcher after I repaired .net framework ( deleted all the files on disc and in %appdata% )

     

    Here is the error report:

     

    See the end of this message for details on invoking

    just-in-time (JIT) debugging instead of this dialog box.

     

    ************** Exception Text **************

    System.NullReferenceException: Object reference not set to an instance of an object.

    at _7D2DLauncher.frmMain.PickModdedFolder() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 1809

    at _7D2DLauncher.frmMain.txtModdedGameFolder_TextChanged(Object sender, EventArgs e) in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2DLauncher\7D2DLauncher\7D2DLauncher.cs:line 3101

    at System.Windows.Forms.Control.OnTextChanged(EventArgs e)

    at System.Windows.Forms.TextBoxBase.WmReflectCommand(Message& m)

    at System.Windows.Forms.RichTextBox.WmReflectCommand(Message& m)

    at System.Windows.Forms.RichTextBox.WndProc(Message& m)

    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

     

     

    ************** Loaded Assemblies **************

    mscorlib

    Assembly Version: 4.0.0.0

    Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll

    ----------------------------------------

    7D2DLauncher

    Assembly Version: 2.0.83.36187

    Win32 Version: 2.0.83.36187

    CodeBase: file:///G:/7D2D_ModLauncher/7D2DLauncher.exe

    ----------------------------------------

    System.Windows.Forms

    Assembly Version: 4.0.0.0

    Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

    ----------------------------------------

    System

    Assembly Version: 4.0.0.0

    Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

    ----------------------------------------

    System.Drawing

    Assembly Version: 4.0.0.0

    Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

    ----------------------------------------

    log4net

    Assembly Version: 2.0.8.0

    Win32 Version: 2.0.8.0

    CodeBase: file:///G:/7D2D_ModLauncher/log4net.DLL

    ----------------------------------------

    System.Net.Http

    Assembly Version: 4.1.1.3

    Win32 Version: 4.6.26907.01

    CodeBase: file:///G:/7D2D_ModLauncher/System.Net.Http.DLL

    ----------------------------------------

    System.Configuration

    Assembly Version: 4.0.0.0

    Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

    ----------------------------------------

    System.Core

    Assembly Version: 4.0.0.0

    Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

    ----------------------------------------

    System.Xml

    Assembly Version: 4.0.0.0

    Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

    ----------------------------------------

    System.Deployment

    Assembly Version: 4.0.0.0

    Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C

    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll

    ----------------------------------------

    AutoUpdater.NET

    Assembly Version: 1.4.11.0

    Win32 Version: 1.4.11.0

    CodeBase: file:///G:/7D2D_ModLauncher/AutoUpdater.NET.DLL

    ----------------------------------------

    SharpConfig

    Assembly Version: 3.2.7.0

    Win32 Version: 3.2.7.0

    CodeBase: file:///G:/7D2D_ModLauncher/SharpConfig.DLL

    ----------------------------------------

     

    ************** JIT Debugging **************

    To enable just-in-time (JIT) debugging, the .config file for this

    application or computer (machine.config) must have the

    jitDebugging value set in the system.windows.forms section.

    The application must also be compiled with debugging

    enabled.

     

    For example:

     

    <configuration>

    <system.windows.forms jitDebugging="true" />

    </configuration>

     

    When JIT debugging is enabled, any unhandled exception

    will be sent to the JIT debugger registered on the computer

    rather than be handled by this dialog box.

     

     

    Hope someone can help me out. Thanks in advance.

  8. Could be worse.

     

    In 17.0, I did a clear sleepers quest, went into the attic of a house at like... level 3... and there were 3 ferals in there... T1 quest.

     

    Yeah, I died. That was vanilla too. :D

     

    And yes, like the hidden military bunkers. There's some in the burnt biome and some in the wasteland.

     

    Also, just to point out, the perk you're trying to unlock with research notes REQUIRES player level 75 as a minimum. At that point you should be able to fight behemoths if you have the right gear and play smart.

     

    The reason why I could't find any of those bunkers was because I was looking for them in the wasteland - but they were in radiation zone only. Quite an adventure in squeeshy full hazmat suit :) After that I found 1 smaller version in burned biome in a well ( like 5 km away :) )

    I was using old map before you made some changes.

     

    And those portals - those are nasty little "cute flying behemoths" - took me awhile to realize those portals weren't meant for traveling to friendly dimensions lol. And when I destroy them - do they respawn later?

  9. I can’t see anything but the sky. All fog. Tried reinstalling and still same problem.

     

    Completely uninstall/delete also all remaining files of 7d2d vanilla in steam, and uninstall and delete all files of DF mod. Than reinstall, preferably when installing DF2 do it under new path name. Than it will work again - its how I've done it.

  10. Nice. Thanks buddy!

     

    And there is another one you need in Radiation zone ( you need full hazmat suit set so you get radiation protection ) - looks like bunch of army tents ( A16 like made from cloth blocks ). And under one of the smaller green tents is a steel hatch which leads down into the bunker. I ll make some screens and pop them here. I think it may help to many players who are looking for a bunkers.

  11. I'm having a hard time finding the purple schematics. I'm playing DFalls medium. Looted one missile silo and found nothing. Found a well bunker with zero zombies in it, again, nothing. Only found one schematic from a drop killing a random lab zombie, and I've killed loads of them.

     

    I went on internet and looked for bunker thing... Its in a burnt forest in water well underground. And fancy equipped with sciency stuff and desks - which contains futuristic schematics.

  12. Khaine I presynced the mod ( after a week or so ) and now crafting time everywhere is always at 00:00 so near instantaneous. Forge, personal crafting, workbenches - same Poof and its crafted. bad download or something got overwritten during the upgrade?

     

    P.S. I also noticed ability to craft any forge now is gone - like advanced forge, steel tools... are unlocked but turned red.

  13. Will check the drop rate.

     

    That is not a recipe glitch. Making the fusion forge and laser workbench REQUIRE using the ones at the bottom of the big bunker. ;)

     

    Thats mean :D

     

    P.S. And the big bunker you mean "vanilla" military silo base or the big bunker as the military base with tank on top ( the one with 48 hidden stashes ceiling? ), or the big bunker under the house. I did all 3 of them today and didn't find any forges ( or research notes from loot ).

  14. Khaine, I think there is a contradicting recipe in future tech tree.

     

    To craft Fusion forge you need 5 Energy cells.

    To Craft an Energy Cell you need enriched uranium, which you need to craft in Fusion Forge.

     

    I also did 2 military silos and a POI bunker house with bunch of lab zeds. I looted all the boxes and containers and not a single research note ( Quality Joe 5/5 - so I pulled them from creative menu to test things out. Are drop chances intended as ultra rare drop? Or maybe a little glitch in xml drop %?

  15. So where do you get future technologies book? I checked creative menu and i see there is a book. How do you unlock unlock it or where to find it?

    I've been driving around radiation zone and killing demon zombies ( irradiated, cops and regular ones on fire ), yet they only drop regular loot. Is there a quest chain or something?

     

    OH and I forgot to ask before: Keycards - are they a thing or not yet implemented?

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