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Everything posted by rivle

  1. Can we pls get an option to change running speed for ferals and rads separately for day and night? The option “running speed for Zombies at night” counts only for normal Zombies but not for ferals and rads. If you set ferals speed to walk, they will walk at day and night. Right now we cant even change this in xml files.
  2. A quick feedback for stun baton. Im on day 10 now and I found my first stun baton in my current game. I tested it and I like it, its now a really nice melee weapon. But at that point in game most people already invested some points in other melee weapons (club, sledge, knife). Yeah stun baton is nice but why should someone at this stage switch to it and invest points in stun baton? In this game I already have 3 points on pummel pete and have my baseball bat (usually sledge) and collecting parts for the steel one. You can’t craft early game a stun baton because you need parts for it. Maybe this point needs a rethink.
  3. nono its not navezgane and i never visited Bobs`s in my current game.
  4. Same here, no perks to increase harvest or animal tracker. Was all night inside my base and never did active hunting. I just did trader quests and if I have seen chickens on my way to missions I killed them. I usually ignore rabbits because they are annoying to hunt. In my game there were 2 rabbits who had no way to escape I killed them. It’s a new game with b169. 1 bear + 1 wolf inside the poi where I live + 2 boars + 2 rabbits and all the chickens on my way.
  5. It seems like it is now perfect balanced for a 3 player party. I agree with you that we need some mechanic in the future that scales with how many people you play. I only can say for myself, right now its unbalanced for singleplayer. Some people like me like food scarcity and others don’t. At the end TFP decides in what direction we go.
  6. huge corn field and bought some from trader. No im a melee player. I have a lvl 3 wooden club right now. I killed a wolf and 2 boars with my blunderbuss. On day 3 in the morning there was a bear inside the building where I have my base right now. He killed me once but I managed to get my stuff back and killed him. The rest of the meat is from 2 rabbits and a lot chickens. I just kill them when they are on my way if I go from A to B. I bought some eggs from trader and some canned food from vending machine. Most of my food is just from loot.
  7. Im really enjoying b169 so far. Early game loot feels now more rewardable for me because there is more schematics in chests. The only thing I don’t like is that I’m swimming in food. It might be nice for people who are playing with friends in coop etc. but not for singleplayer. But it’s just my opinion, I know there are others who don’t like food scarcity. Im on day 4 right now (60 min, nomad) and this is how my food chest looks:
  8. yes, at least explosives have their own candy
  9. Sledgehammer needs some love. All melee weapons and guns have their books with buffs, only sledge doesnt have any. As a main sledge player I feel offended Give us more affection, don’t hate us 🙂
  10. Thanks, turning off occlusion helped me. It costs some fps but its better than to reload everytime. I had never this issue in A18 or before.
  11. You probably copied the wrong folder. Copy this folder to your Mods folder "KHA19-BackpackButtons" btw Khaine, are they any changes? I played with A18 buttons mods on my A19 and i had no issues.
  12. I love the idea that different POIs have different Gamestages. Especially late game its very tiring when even small houses with no special loot crates has glowing Zeds in. For early game the opposite. Its like “hey you wanna good loot? If you feel ready fighting ferals with your blunderbuss and scrap armor then go” On Topic: I really love the new lighting. It looks now so much better.
  13. Fair point. But I haven't started discussing and judging about mods in this thread. I just answered.
  14. I read your whole comment. My point was only we should just give mod developers some time after a new alpha release before we judge them.
  15. That’s very unfair. Nitrogen is a great tool and a lot better than the ingame one. It was updated 2-3 hours after release of A19 EXP and it still worked very well. What do you expect? No bugs 2-3 hours after release?
  16. Check ...\Steam\steamapps\common\7 Days To Die\Data\Worlds folder if there are some generated maps.
  17. Yes i found one, but i generated my map with nitrogen.
  18. It seems we cant overeat anymore, is this intended or a bug?
  19. Well thats my only negative point with this very good mod. You have to heard or read about the bunker to be able to find them, of course you can find them random but 99% of people would never find them. On my second playthrough without to know where the big bunker is I randomly found a row of tents in wasteland I looted everything and I went away. Without to know there is something more I would be never able to find it. AND everyone who were there know what I mean.
  20. I played this mod on alpha 17 a lot. On my first run I didn’t know anything about the bunker and I would probably never found one without reading about them in discord. Most people don’t have the goal to discover all the black shadow from the map in their playthrough, if they just live in the forest like me and visit other biomes only for farming they will never discover the bunker. Caitlin has a mission for the small bunker but why should a normal player who just farm at the edge of wasteland to burnt ever be able to find her on a normal playthrough without to know there is a Caitlin? There is no need to discover all wasteland to farm titanium. Most people who never heard about bunker or Caitlin will never see them. I can understand people who are asking for hints or coords for bunker after searching for them for days. There is no fun to search for a small well.
  21. The small bunker is in burnt forest, it is a small well, hard to find. The big bunker is in wasteland (row of tents)
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