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Bernard

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About Bernard

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  1. Update: xml mod (doesn’t require download) blocks that make sense to be multi rotation which are locked to simple are now multi rotation. I.e hatches, draw bridges, doors etc in the pipeline offset lighting doors etc to fit 1/2 blocks and more powered lights otherwise found in creative to be added after bugs and wire position are rectified
  2. Hey guys just want to share my server with you all no holds barred settings: difficulty: nomad day: walk night: run feral/horde: sprint loot/xp 200% max zed: 70 (will increase to make hordes longer) max animals: 70 day cycle/ length: 120 minuets/ 18 hour player, zed, horde damage: 100% loot respawn: 7 days death: bag only horde count: 9 (will increase when cpu and ram is upgraded and server has a larger player base) air drop marked: 2 days PVP number of claims: 5 claim size/ dead zone: 41/20 claim online/ offline: 32X/ 125X party kill range: 1km map is a 10K nitrogen map max of 30 players (again cpu and ram upgrade will let me go higher) server is no wipe and when wipes are required player bases will be saved into prefabs and placed in their respective locations discord: https://discord.gg/D5jy8Yx video: https://www.facebook.com/groups/7DaysToDiePC/permalink/3044880698967374/ p.s feedback of the video is welcome
  3. Hey guys thought I’d share a couple ideas while currently sat in a thunder storm lol 1: (main) how about some fork lightning that’ll damage blocks when struck and hurt or kill players when struck either perhaps a special zombies that spawn during the storms 2: give game ability push localisation file to clients if possible 3: ability to shoot from vehicles and add mounted gun mods for passenger to shoot from 4: been in discussion with Moders whom informed me terrain textures cannot be added at the current time, an ability to do that would be great the games great and looking forward to adding to my 2,200 hours of pc 7d2d with stable a19
  4. Hey guys my previous post was moved but can’t seem to find it on the forum so reposting it... hey guys im trying to make a height map from a image I got off google maps (not excactly google maps but you get the idea) the heightmap photo I have was from https://terrain.party/ set to 18km by the looks of the image it looks pretty smooth but ive tried to get it to load the map so I can check its ready for smoothall command and it just opens the command console with an error stuck on initializing and that the game reverts back to a17 so I looked into the nav map files and saw its height map isn't greyscale (unless I looked at the wrong thing), can anyone help me figure out a way to convert my heightmap to the colours now being used by A18? (again unless I looked at the wrong thing) any help would be great as this map will be used in my server along with a few of my local towns/ villages with most towns using the games prefabs I am debating making the map bigger than 18km but just want to get this size of map running before I tackle anything bigger or even think of anything bigger also while im at it would be great if some modders can also help me create/ donate/ point me in the right direction of any mods already created for my server, my idea for it is a big undertaking for just myself but I think itll be truly unique and very enjoyable hoping to add more depth for fans of 7D2D many thanks
  5. hey guys im trying to make a height map from a image I got off google maps (not excactly google maps but you get the idea) the heightmap photo I have was from https://terrain.party/ set to 18km by the looks of the image it looks pretty smooth but ive tried to get it to load the map so I can check its ready for smoothall command and it just opens the command console with an error stick on initializing and that the game reverts back to a17 so I looked into the nav map files and saw its height map isn't greyscale (unless I looked at the wrong thing), can anyone help me figure out a way to convert my heightmap to the colours now being used by A18? (again unless I looked at the wrong thing) any help would be great as this map will be used in my server along with a few of my local towns/ villages with most towns using the games prefabs I am debating making the map bigger than 18km but just want to get this size of map running before I tackle anything bigger or even think of anything bigger also while im at it would be great if some modders can also help me create/ donate/ point me in the right direction of any mods already created for my server, my idea for it is a big undertaking for just myself but I think itll be truly unique and very enjoyable hoping to add more depth for fans of 7D2D many thanks
  6. Got a couple ideas for A19 1. Ability for passenger to shoot out of vehicle 2. Option for classic vehicle controls and the new one (find the new one a pain when I want to look around while driving down a straight road) 3. Lower turrets so weapon muzzle sits central to middle of second a block (I like to give turrets a one block hole to shoot through with ramp and ramp corner wall protection) 4. Power, A more advanced and bigger electricity supply and maybe an ability to chain together multiple solar panels to a block that adds their total power together Maybe efficient to the lowest power solar bank e.g. 3x banks 2x 180, 1x 100, 180+100+180 or 3x banks, 3x 180w, 180+180+ 180. 3x banks, 2x 180, 1x 100, 100+100+100 which ever is most possible if either are possible 5. Power transmission over long distances with less power loss impact E.g. current connection relay uses one watt allowing only around 16blocks connection distance Step up step down transformer blocks For power transmission relay, gives chance of electric shock within x blocks when powered and increases the boxer you get Power transmission relay has chance of cause electric shock when powered within x blocks again increases the closer you get, can only be connected to step up and down transformer block max connection distance 32-50 blocks 6. Maintained lighting, like the battery bank but using one slot having a light bulb with a quality rating that will break over time of use with random deterioration speed, possibly higher quality lower power use and longer life of just longer life? 7. Any chance of increasing vehicle light level as I cannot see a thing infront untill I’m nearly crashing into it 8. Boats? I think those are all the ideas I have atm hope some are of use
  7. I may have figured out the issue here, the map radiation file required a file of xxx.x and not a whole number, I think an adjustment to a map size that’s a multiple of 16 should fix my issue here, I’ll let you guys know if magic happens 😂
  8. That explains why I’m having issues, any suggestions on how to get it to work?
  9. I am struggling with the tutorial, not sure if its the height map I’m using but can’t get a map to load, do you know how I could fix it mate?
  10. That’s excellent mate I can get this more accurate, take me a while to do but I suppose I could turn this into a bespoke map which I may have to have on creative server so I can get other players to help me achieve my previous goal of my local area of towns villages and fields in a map that will keep players guessing and look better than the RWG maps 👍🏻
  11. A level eccleshall it is then 😂 be a lot of work just for smooth terrain, may just have to be large prefabs in most cases due to the highstreet buildings being mostly all attached together, photos are soon going to follow probably in my next post
  12. Hey guys just posting a prefab of my home town in England as it’s created, obviously this little town will be over multiple prefabs due to the size but want to show you all what I’ve got thus far and to get some pointers on terrain smoothing in a17s prefab editor as this is not level town and I would like to keep it as authentic as I can (if smoothing can’t be done in editor a perfectly level eccleshall it shall be lol (photos to come soon)
  13. Hey guys this mod looks awesome Currently I am building a dedi server out of a dell t7400 calling it the new order and this is a mod I would like to use with some additions with your permission that is and some advice on creation of models ect I can list the additions if you would like me to
  14. Suggestions for a17 and on Hello madmole never realised your one of the devs until today must say this game is one that I have been wanting for years and I have played a lot of cod zombies (I mean a lot) Just some suggestions and ideas for alpha 17/18 ect 1. A mode to allow game to utilise twin cpu socket computers (such as my pc and anyone who has converted servers into gaming rigs) win 10 seems to show it as a single 8 core but I could be looking at the wrong thing, it seems only a single core of a single cpu does all the work using 70-80%. 2. capability of 3d, 4K and VR. Seen players bringing a third party software to convert game to vr and while slightly stuttery from time to time they report it working really well. 3. A way to insert custom icons and artworks without the need of sdx (apologies if something is already coded in for such a thing just need info/ educating on how to). 4. Electrical system improvement, addition of step up and step down transformers to send power over greater distance with less of an impact to power (transformer, transition wire relay) e.g. transition wire relay can only connect to transformers, transition wire relay spans 2-3x the current wire relay span (recommend 3-4x should make distance like in reality). Addition of a inverter to connect multiple solar arrays to make a larger output exqual to array X number of array to a max watts, Fix issue that prevents switch light turning off when 1 battery bank is depleted in a 6 bank string monitored with 6 switches (normal lights too bright for job), maintainable lights where it’s just a case for the light with light bulbs that have quality that degrades also three bulb types, incandescent (50w), cfl (20w), led (5w) each with different degradation values to give not just power saving wattage, electric pay meters for players who want to supply electricity to other players, cable connection requires copper cable X units for X meters and a action to tack cable to walls making things look neater. 5. Raft/ boat to cross large lakes and an ability to mod in custom boats with ability to add a weapon and fire while on the move (also apply weapon to other vehicles I.e, pistol cars, bikes. Pistol or smg, boats either way restrict weapon type in xml) 6. Improve turrets to work upside down (read in xml sunny side up don’t work correctly) 7. Re introduce some removed items: such as copper to make cable using copper and scrap plastic, ability for advanced players to be able to make nitrate, coal and other materials you would collect with the exception of electronic parts. the callipers as a required recipe tool for the Work bench 8. Introduce some of the test blocks found in dev mode creative such as the quarter round (3x3 is it?) I’ll see what happens if I comment out the multi block in xml 9. World builder and editor 10. Npc survivors and tamed animal like in starvation mod 11. More wild animals like starvation again 12. Ability to build live stock farms (I’ll soon be working on a type of work station chicken coop and incubator where you hatch out eggs in a incubator block then move the chickens into a workstation hen house using hatched out chickens as a tool to breed more via feeding corn meal and water to make eggs which you take back to the incubator to hatch out chickens or chicken tool comp to make hen house work but the hen house will have a heat map buff 13. DX12: been having a read up on dx 11 and 12, I don’t know if you guys can do it your end but getting 7 days to run multi core that dx12 offers would be blinding for Lower end rigs and older rigs like my t7400 dell that bottle neck (still ascertaining wether my xeon 2x x5472 are even bottle necking need to look at cpu and gpu core useage to check on my creative mode mega base in its low FPS area) because a single core is maxing out and doing all the work, an upgrade to dx12 would probably be the making of the game and possible solve most if not some of the performance issues a lot of us are having, as by what I have read there isn’t much optimisation that can be done as the Unity engine is as optimised as it can be on unity’s side (but I’m no expert just a novice/ amateur modder) 14. Improve weather system, it’s nice to see snow in the forest where I tend to setup my bases but as it Stands I see no pattern in weather so perhaps a game day linked 4 seasons would be good, gives use to all the coats and winter clothing I keep finding 15. Bring in the behemoth and other stronger bosses linked to players survival time, level and what equipment is available to the player I.e rocket launcher 16. More weapons, grenades, musket, single shot pistol (all previous craftable), Barrett 50cal with 50 cal bullets , machine guns (50cal?), fixed mg 50cal and for powerful bosses heavy fixed defensive manned turrets with special ammo (sail era cannons craftable that are weak and slow but useful and assembled military more powerful and quicker to load?) 17. Option to turn off boss zombies like the behemoth, it’ll be a shame to not have them as a challenge on every so many weeks, my bases end up impenetrable by zombies on blood moons while making it easy a hard hitting boss zombie would make things more interesting 18. drawbridges from 1-4 blocks wide maybe wider? And electrically powered on down and off up? That’s all I can think of other than that for now keep up the good work loving each new alpha and nothing being rushed when it finally enters and leaves beta it’ll be an epic game
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