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zombo

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Posts posted by zombo

  1. That's all I have, and it works fine. 4k res n all! I think that was the min req was 6gb vram, and 16gb system ram.

    Heck I know someone who runs it on only 4gb vram, somehow it works.

     

    Though maybe those rare sudden crashes while traveling are from that. Worth it if so, you had no idea how drop dead gorgeous the world is like this. Pairs up nicely with all those fun poi's in your mod.

  2. @KhaineGB

     

    I've had several crashes yesterday where traveling on bike or minibike gave me sudden crash to desktop. Logging back in I was stuck on bike unable to move. Pressing escape does nothing. All I can do is wait for a zombie to kill me or my bike so I can move again.

    several times I had to suicide too, to fix the no loot bug (which seems to happen if your bags get nearly full- but rarely)

     

    Also the occasional NRE now n then, once it kept repeating so I had to alt-f4 to fix it.

    The nre says something about object not being set to instance blah blah blah, or something about object no in range?

     

    I even gave up on multiplayer due to the creating player bug (no idea if the latest fixes after 2.01 work or not).

     

    But despite all this, I am lvl 47 and having a blast, totally worth the problems, just have to use debug and creative menu at times to fix things. This mod paired up with HDHQ makes it like a new game, and it's pretty badass. The wasteland is like the raidzone of the game, and the world is far more interesting and active in this mod. I love how dangerous night can be too! Glowing mobs being about at night not only lets you see where danger is, but makes it look so eerie and spooky n stuff. THIS IS THE MUTHA FREAKING APOCALPYSE!

     

    So don't get too discouraged, you made something pretty fun, an I am sure you can iron out bugs in time. The pimps could definitely learn a few things from this mod to improve their own game. Outside of POI's, their world in 17.1 is BORING! I am more scared to be out in the wild in FREAKING MINECRAFT, then I am in their game.

     

    Do you personally use HDHQ with this mod? If you haven't, I STRONGLY recommend you try it. You do not know what you are missing if you haven't ho-lee-cow do the forests look awesome like this =)

  3. thanks for the updated into on creation player issues-

     

    When I was playing DF multiplayer I was hosting but not with dedi server.

    The only mods used were- HDHQ and small tweaks I made to vehicles xml (to make some vehicles faster) and entityclasses (to lower mass to make the ragdolls more fun)

     

    I haven't tried since df 2.01 to do multiplayer, just posting my results here to help you narrow down what the creating player issue could possibly be.

  4. @KhaineGB

    Attempt 2 fail-

     

    Sadly the stuck on character creation screen still happens for other players joining, this time it happened the first time, last time it took 3 log outs to happen, so it seems worse now heh. I never seen this bug in vanilla unmodded- I know you said it can happen there but, it would seem to me, this mod has something not set right. I hope you can find what it is someday. I'll have to just run through it in single player until then, I am having a great time otherwise.

    If only there was a way to fix it and keep progress, instead it's a showstopping bug. Restarting game didn't help either, it just keeps happening. =<

  5. Hey KhaineGB...

     

    did you hear?

    Roland says 17.2 will have xp gain, bloodmoon frequency settings\random day stuff settings (and fixed 25% loot abundance setting)

     

    If true, alpha 17.2 is the most gameplay significant decimal point upgrade this game has ever had. I hope you'll still have gas left in your tank to go through the murderous process of updating your mod for it. Here's to hoping it doesn't completely ruin all your code lol. :smile-new:

     

    Can't be as bad as upgrading from 16 to 17 though I'd imagine.

  6. You have to change .xml under Temp mods in

    H:\7D2D-MODED\Alpha17\Darkness_Falls\Darkness_Falls\TempMods\KhaineGB\DarknessFallsA17Client\Data\Config --> entityclasses.xml depends on what drive you installed it, thats the path to the .xml you need to change.

     

    .

     

    Not all xml's?

    to get my ragdoll and vehicle custom xml's working, it's where they are normally found where they need to go, that's what works for me anyways, using mod launcher.

  7. The Mod Launcher will reset to "1" .. anytime you pre-sync the mod or use the Auto refresh .. This is the original way the mod (Darkness Falls) is loaded into the Launcher ..

     

    I have the same issue .. Now .. I have just gotten into the habit of Pre-Sync first turn off Auto Refresh and going back in file using a desktop shortcut folder and resetting .. (yel .. a bit of a pain .. but I have gotten use to doing things like that to make games work for me like I like) … the Old Gamer .. :02.47-tranquillity:

     

    PS: And setting it to "0" is not 100% guarantee that you will not get gore blocks all the time .. I still get them ONCE in a while and it depends on weapon you use sometimes. Just a Thought .. Have Fun and Enjoy

     

     

     

    AHH! That's what's going on. Thanks for posting that useful tip!

  8.  

     

    The version on discord HAS helped with the creating player issues. They still exist, because it's a vanilla thing. Seriously... search the forums. It's been a thing since A16... I have no idea why the hell they decided to change their multiplayer protocol and stuff everything up even more.

     

     

    Glad to hear it helped.

    I didn't know that glitch happened even in vanilla, quite the ugly problem for people who put in a lot of time. I hope the pimps fix that sooner rather then later.

    I know one of my very first posts to the 7d2d forums was to complain about losing a savegame to a rare glitch that killed many hours of progress. I know how painful that stuff can be first hand.

     

     

    Sounds like you have done some important fixes and work on this mod, keep up the good work.

    I will miss the giant arrow glitch though. It looks like a blimp of doom slowly flying around when stuck to a bee.

  9. It's 1 point per level

    Not sure about your modlet working with this or not.

     

    What you need to know about the current version-

    This mod currently is not working for multiplayer correctly unless you get the version on discord (though not sure if that version really fixed the problem yet or not, I haven't tried that version and haven't heard how well it's working on this thread yet).

     

    If playing single player yer good to go now though, just don't shoot bees or behemoths with arrows lol. There is a few fixes for other problems coming too though, so maybe wait for that next official release like I am.

     

    What little I've played, it's pretty fun though. It pairs well with the HDHQ mod too! Felt like a whole new game.

  10. Something I stumbled upon. I'm playing a laborer/scientist, and during the laborer quest chain (3rd part of 6 i think), I leveled from a zombie kill and put a point into hammer and forge. This made it Hammer and Forge 2/5 before the quest line finished. Now that I finished the quest, levels 3-5 are redded out and disabled "due to status effect." I should have read more about the quest lines here before trying to rush iron tools, but just thought I'd let anyone else know.

     

    TL;DR - Finish your class quest line before putting points into your class perks.

     

     

    This also happens if you find a mastery book for a class you didn't take. After reading the book it will say 0 and be redded out.

  11. I did it the opposite way.

    I installed hdhq with the mod launcher and manually put darknessfalls in. Works.

     

     

    Dust- I did have 1 question, jungles are only in the baseline version (replaces forest I guess?). So using redux means no jungle? I'd like to see jungles while still having forests and redux version in the future =).

  12. Bandsaw!?!

     

    You'll only get my thumbs when you pry them from my dead cold hands! And erm... well they are already cold and dead so, the hard part is probably over already. Uh... YOUR PROFILE PICTURE IS NIGHTMARE FUEL! Even for a zombie like me!

    I am scared so I am going to shamble away quickly now! Get my ass outta weird town!

     

    A 3... eyed... horse... demon thing? NO NONONONONOON! CAN'T UNSEE!!!

  13. Ok I did more testing to figure out this custom xml thing- they were working the whole time- I just didn't test enough (or test vehicles at all since I started a new game).

    The ragdolls that consider mass are either just more rare in your mod- or it's something that doesn't happen much until higher level in str, perception and using better weapons then the starting ones (which is probably what it is). Sorry for wasting your time, and I anxiously await the fixed multiplayer version so I can really dive deep into this mod.

     

     

    (oh and that fix makes them have to start over from lvl 1 I imagine?)

     

    *okay thanks for the info- will hang tight*

  14. After more time was spent using this mod-

    I just can't say enough how much I love this mod. I hope every modder strives to be compatible with this excellent texture mod you have here.

    Everywhere I go, I am treated to what feels like the sequel to 7d2d lol. Yes, it really does feel like a fresh new 7d2d game with more vibrant clear HD slightly cartoon feeling textures. The visual clarity is one of the strongest selling points here, but the drop dead gorgeous lighting especially at sunsets remind me of the most beautiful moments of the LONG DARK.

     

    I STRONGLY recommend this mod to EVERY 7d2d player, and give it 2 zombified thumbs up! I don't know if I can play the vanilla look again after playing this mod.

    I definitely recommend the optional modlets as well such as the lighting and redux biomes.

     

    Thank you so very much for making this mod, and I hope you keep up with it through the various alphas. =)

  15. As Khaine said he didn't use the modlauncher and zombo wanted to make some changes, even though he should play Khaines awesome mod as is :D Anyway, for reference, you edit files within TempMods where the files are cached/verified upon each start.

     

    Oh for the most part I am playing it as intended. I just changed the vehicles to have a higher hop force, and zombies to have low mass so they do crazy fun ragdolls. Everyone who doesn't play this way is missing out imo lol.

     

    @KhaineGB

    I never had an issue using mod launcher with this game, and I use mod launcher to use the HDHQ texture pack, because it's freaking sick! I love it. Paired with this mod, it's just fantastic. Though come to think of it, I did install darkness falls manually into the hdhq clone of 7d2d instead of using the mod launcher to get it in.

     

     

    TEMP FIX IN THE MEANTIME?

    If the joining player is already bugged, what exactly can I do to restore that player? Is there a way to get that player back in without losing levels or items? I assume there isn't without reverting to older files? Or maybe this question is irrelevant now cause it seems you are close to a fix anyways =-)

     

    I'll be sure to take notes on what my nre's are for you in the future.

  16. Mod is pretty fun so far, but it's clearly not ready for multiplayer yet as you warned. My friend did indeed get stuck at character creation screen after a few times of logging out in back in.

    Then while playing I got somewhat frequent null ref exceptions interrupting me trying to get me killed.

     

    Gonna need a few more days or weeks to work some of these issues out? Not trying to rush you, I can be very patient for a good mod like this.

     

     

     

    Also my custom xml edits didn't work when playing this with the mod launcher, just made a few changes to vehicles and entityclasses. How could I get to changes to keep while playing this?

  17. If I was the pimps, I would give you and some of the other modders around here a big fat paycheck for what you have done.

    I just started using your tool yesterday and it's amazing now that Dust2death told me how to find modlets with it! It is clear you put a ton of work into this. Modders like you make for an epic mod scene instead of a ho hum one.

     

    Thank you!

  18. Haha awesome timing then I guess =D

    And darkness falls will be ready for 17.1 soon. I picked a good time to explore the wonderful world of zombmods.

    Thank you for the help.

     

    A little offtopic-

    You should make a tutorial on how to edit existing textures someday. I want to put like blood textures on some things like the vehicles and some blocks.

     

     

    I am probably going to give more impressions after I play with this mod some more- but my first testing from earlier was really awesome. I love how clear everything looks now with crisp textures. With less grass around the visuals are not as messy looking too. Buildings look fantastic now. Even though I used the 4k pack the performance was better then the normal game too, at least for me.

    Probably my fav texture is the rocks. That looks awesome mixing into green grass and stuff. I bet mining will be a much less visually confusing process underground now with clear textures showing what I am digging.

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