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Royal Deluxe

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Everything posted by Royal Deluxe

  1. Modlets work generally in SP and MP Only in MP there are some things that are not pushed to the clients automatically and can need a manual download (like pictures)
  2. just updated to 0.75 What does "Dont press me" do ? Saw no difference ^^
  3. Thats really great Now we need 2 things * More even landscape = fixed RWG * Abiity to add arround 4x90 Slots storage to play a real nomad
  4. Well my own lore (i apply on nearly every game since years) is that i am a wanderer of worlds. Resulting in a really long time traveling with many many options. Including divinely ordained control of time (or like most people will say time magic) and ice magic. So no blood magic for myself, but i know some guys and girls who use it
  5. Bloodmagic would maybe a nice idea. * A pestilence that slows down and damage enemys * Blood boost for faster player movement and more melee damage * Boiling Blood to damage Enemys and let them explode (detach limbs) As source you need to harvest blood from Animals (later NPC/Bandits) (Blood packages could work too) Just as idea
  6. yes^^ Its the tool i used as most.
  7. Replace layers dont work since a few versions
  8. Make a stack of lockpicks you can craft into single lockpicks, this way 2 Slots instead of more (Dont play this mod, only a suggestion if its a issue) - - - Updated - - - Its not braking its consuming (But maybe a sollution too, Jax need to decide)
  9. Choose the right door, choose the meta Data, paint the block - - - Updated - - - Gz zur 1000
  10. All fine. The Checkbox was empty, after set the hook it saves the xml
  11. For that reason i make my Prefabs with a combination of Pilles editor and Hals Empty world So i can use that Editor for a work where the editor is better for. Rotations and single side Paint is better in Hals empty world. Large surfaces, 3D Paint Blocks and Building with SI Pillars is much better in Pilles. - - - Updated - - - here a short minitutorial WIP, but contains the most important https://7daystodie.com/forums/showthread.php?74623-How-to-make-Prefabs-A16
  12. Only one question, does the Sleeper volume Editor work ? I cant save my edits, is this Aplication sided or did i miss something ? Means does it save/work normally ?
  13. What i would like this moment would be a possibility to set a meta Value and then the possibility to click on a Light or door and everything stays as it is only the meta value changes to the Value i want. This way it would be easy to Lock all 5 trillion doors i placed in my prefab
  14. Lets say it so. Maybe some prefabs have changes since 16.2 BUT the Block ID´s have not. Means 16.2 Prefabs are the same in 16.3 and 16.4 ANd yes, the RWGmixer.xml has changed from 16.2 to 16.3
  15. 16.2 is only a month ago, i think you mean 15.2
  16. There is no change at the prefabs between 16.2 to 16.3
  17. Sadly not. I made other Prefabs instead
  18. Had the same issue, good to know https://7daystodie.com/forums/showthread.php?74279-Maybe-Modrelated-Bug-But-maybe-it-helps-detecting-in-Vanilla
  19. a really nice idea would be a Randompaint. Means the user can make a list of blocks he want and give every block a propability As example, the user make a free field and want to place Boulder 0.1% Azalea 5% Rock01 2% Rock02 2% Rock03 2% Rock04 2% Rock05 1% Rock06 1% Rock07 1% Rock08 1% Rock09 1% Grass ....
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