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ninjagranny

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Posts posted by ninjagranny

  1. Sorry  I obviously didnt  explain myslef well enough

    In a  multiplayer game  we tend to have a  zombie masher  a cook a/ gardener  a  crafter  a builder and a miner  (although different people  can take whatever specialisation they want and someteimes we have no zombie masher etc  )- so they specialsie in what they want to do . With the new system you cant - you  have to go out and loot  / fight zombies .. I have 1300 hours in game so  far and have used minor mods to remove the  huge xp form trader quests and reduce xp from zombie kills etc . nothing massive  ( oh yea and  remove the  autokill traps like the blades as they make end game  way too simple  and  put blood moon up by  10 times .)

     

    Even single player  you  cant for example spec into a stealth bowman for example as you have to loot  the correct  magazines to even be able to  make  basic items .. it just random grindfest without being able to specialise . Quest  xp is ridiculoulsy high and  you can cane through levels if you leave it like that - I have re-instaleld  a 20    and am digging through the  huge amount of changes to  get rid of the magazines  

  2. Don't post ofeten as in general i just love playing this game  - been playing it since it came out

     

    The new set of extra books is horrendous - it  changes the game from survival into  zombie hunting .  TBH we play co-operative so maybe the pvp  people will like it but currently  not being able to  get  weapons and tools up to a decent level unless you randomly loot something is rubbish - sorry  i love this game but this is a seriously poor change .

    Im going back to 20 until i can finish the mod for getting rid of the new books - currently the simplest way seems to be to leave them in but effectively give  10 books each time you  skill up in a normal tier - its a bit clunky but means that you can still specialise rather than  hunt zombies for the chance of gettitng what you need .

    At least go back to  v16 method which makes some sense -  you use stuff you get better at using it . rather than  oops i have found a peice of paper and now am better at random skill .

     

  3. 27 minutes ago, sphereii said:

    XPath can only find nodes and values and allow changes to them; But it cannot read in the original value enough to do any kind of math on them, so your current path won't result in what you want done.

     

    Thank you  and  - ill go back to  doing it entity by entity  - and redo each time they change entity names  :) ah well

     

    Rather interestingly -  my idea actually breaks the entire game  -  no zombies no animals and the traders is always locked and bounces you 

    Im assuming then it sets all to *25  rather than multiplying it and  as zombieboe no longer exists all entities are removed 

  4. ok  - people who know more than I do - which is 99% of you

    I have been fighting with trying to vary zombie xp without editing every  single zombie - tried this

    <set xpath="/entity_classes/entity_class[contains(@name, 'zombie')]/property[contains(@name, 'ExperienceGain')]/@value">*.25</set>  

     

    set all  occurrences of experiencegain on a zombie entity to  25% of what it was .

     

    which "logically" should work as far as I understand BUT it doesnt  

     

    please put me out of my misery before i smack my head through a wall  :)

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