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Trekkan

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Everything posted by Trekkan

  1. Uhh... Not everyone lives is Kansas, USA.
  2. A repair drone that would buzz around and fix blocks within a smallish radius would be cool though, with a recharging station that would be a target of zombies, etc. 😃 Would force you to have multiple of them for any decent sized base, but at the same time, that's all they did, repair. Anyway, I get this isn't something that's gonna happen. The topic just made me think it sounded cool. 😃
  3. I think I had the same problem, I wasn't reading the directions and installed the 32bit JAVA version. Installed the 64bit version and things ran fine.
  4. Small stuff, no tooltips on "traders", "traders location" and "town size"
  5. It would be cool if I could select to generate say 5 maps with one click. So then I can view the previews at once, etc.
  6. One thing I noticed after generating a few maps, is that sometimes the craters are on top of each other. You could do that intentionally and create more oblong types of areas for the wastelands, etc. Might be easier?
  7. This is my first time using this, and it's.... pretty awesome. Nice work! =) I actually came here wondering what the "circles" are on the map preview, but read above. Agreed with others if you could make those less of a circle and "fit" better it would be really nice. Either way though, this is excellent, thanks for creating this awesome tool!
  8. Whenever you guys are looking for a no-pop server that fits the rest of that, let me know. Seems people hate playing on a server that is constantly getting reset while the admin (me), screws around with stuff. Who would of thought?
  9. Alloc, Someone reported this to me that they were having the issue with my RAT server manager, I checked manually through the console and can no longer spawn items with a specified quality. You can spawn them without a quality and a random one will be given. When you specify one, you get the below error: INF Executing command 'give "Trekkan" bandanaRed 1 443' by Telnet from 127.0.0.1:51966 INF Error in Give.Run: System.NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.CustomCommands.Give.Execute (System.Collections.Generic.List`1 _params, CommandSenderInfo _senderInfo) [0x00000] in <filename unknown>:0 I'm pretty sure this started with A15.1.
  10. Alloc, I'm not sure if this is appropriate to being done in your mod, or the core game. So if this is the wrong thread, please let me know. Can we get a connection message (as we have now) when a player connects to the server, and then another one when they've "joined the game". Meaning they are actually in the world and able to move around? Currently, I can't do things like welcome messages and whatnot without timers (that as you know is just best guess), as it takes 30 or so seconds to actually get into the game. Also, there are things I do such as adding to the players list, getting IP addresses, etc.. that I can't/don't want to do until the player is actually in the game. Thanks much!
  11. It kills all zombies, I thought it was players as well, but someone said it was zombies the other day. I gave it a shot, and yup, zombies, not players.
  12. Hey Alloc, no worries at all. I appreciate your making the changes! Thanks much, I'll get to work on using them tonight!
  13. Alloc, any idea when you'll be doing your next release of this mod?
  14. Would it be possible to get a "take" command? Basically it would function like the give command for the most part, but it would remove X items from the players inventory? Use 0 for all matching items, etc?
  15. Fair enough. =) I just missed the switch of scope that was being talked about, thanks!
  16. Maybe I'm misunderstanding, but.... is there a need to store this data? I mean as a mod? I just need the data output to a log, and I can store the data in a database (as I planned to). Sure, not everyone is going to use my stuff, I get that. But I mean, to enable this in general, the data just needs to be output to the log, storage of it could come secondary. - - - Updated - - - Thanks!!
  17. Alloc, Not that you need me to tell you how to code this, but just to be clear as to what I mean. In file: ShowInventory.cs after line 68, I added this: if (tag != null) { SdtdConsole.Instance.Output("tracker_item id=" + p.EntityID + ", tag=" + tag + ", location=DONE"); } And compiled the mod and that does what I need. So, if not that, something like that. Hope that makes sense. Thanks for all of your work!
  18. Alloc, I'm using si command, but one thing I'm having an issue with, is figuring out when all of the items are done being listed. Since slots without items are not listed, and there is no terminator to know the inventory list is done. Would it be possible to add something like "tracker_item id=171, code=inv_trekkan, location=DONE" So that location=DONE means that all of the items have been completed? Or any other idea you might have, but just a way to know that the players inventory list is complete. Thanks much!
  19. Sounds like exactly what I need, thanks for considering it!
  20. Alloc, I sent in a question to MM, but he referred me to you. =) So, the question is, would it be possible to output to telnet, when someone kills a zombie, type of zombie and with what weapon, etc? I could do a lot with this in my server manager if it existed.
  21. Alrighty then, probably not going to work. =) Any chance I can get you to add this to your pages? It should help with IE rendering anyway. <meta http-equiv="X-UA-Compatible" content="IE=edge" />
  22. Thanks for the information Alloc, what I'm attempting to do is load the map in a window within my server manager and was hoping to bypass the SteamID check using the tokens to display the map. I'll see what I can come up with a work around, but more than likely it'll have to be that the end user (the admin running RAT) will still have to sign in to steam to use it.
  23. Alloc, I'm attempting to get this to work with my server manager (RAT) and am having some issues displaying the webmap. I've been trying it from Chrome, with the following: http://localhost:8082/static/index.html?adminuser=test&admintoken=testing http://localhost:8082/static/index.html#tab_map?adminuser=test&admintoken=testing None of these log me in or display the map. Settings are: <token name="test" token="testing" permission_level="0" /> and <permission module="web.map" permission_level="0" /> in their respective files. If I log in using Steam, the map displays correctly. I assume I'm just doing it wrong, but could use some help in figuring out what exactly that is. Thanks much!
  24. If you are running the server on the same machine as the server manager, you can do whatever you want with the server process, has nothing to do with Alloc's mod. At least that's how my server manager works. I'm sure there are other ways that it is done though.
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