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Jeraal

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Everything posted by Jeraal

  1. Can the quest be changed to gather instead of craft? Sure, you may find some at a trader or vending machine, but it would be better than sitting and watching food fry.
  2. Turn off texture streaming in video options.
  3. 2 am on day 3 and there was a yellow eyed horde that set me on fire with every hit. Snow biome is covered with lumberjacks. Started a 4k map and checked prefab file to search for trader and class. There were 50 matches for trader and 14 for class. Zombies also seem to have incredible sight and hearing. Is all this normal, or mod still needs some tweaking?
  4. Check the post 3 above yours. Post #2648
  5. Finally, maybe I'll enjoy something about alpha 17 now.
  6. Any chance you"ll be getting rid of the encumbrance slots?
  7. Bigger packs come standard now.
  8. @Aelaid "when i run latest version of mod on default settings, normal zombies do not run even at night. tested with vanilla game, zombies run just fine" @SkipperFrance "yea happen for me too after updated to 4.3.1" To those talking about zombies running at night, look at post #2422 -Changed Zombies No longer Run at Night (Ferals and Feral Radiated Zombies will still run at night) -Added Horde Zombies that will Run at Night for Blood Moon Hordes
  9. @Subquake Dude stop, you're gonna make the pimps look bad!
  10. Just to be clear, are you talking about the Construction perk or the Construction Tools skill?
  11. Have the wandering horde mechanics been altered? I came out of a building I was looting and ran right into a football player horde. ON DAY 2!!
  12. I believe you need the screwdriver to disassemble electronics. I can't make one yet, but I have the schematic for when I can read it.
  13. Is setting enable to "false" in the starvationweather xml enough to disable the seasons? Or do I need to do something more?
  14. To add to what Sdgjl2006 said, if it says 'craft' and requires a station(forge, bench, campfire etc) you need to keep the station open while it crafts. 'Gather' is just picking it up or even buying it somewhere.
  15. Is there anything the modders can do about swapping baskets by mistake if the Pimps don't? Bad enough in vanilla. With bigger storage it's a disaster.
  16. Don't quote me, but I think I read earlier that you need the HD nailgun to upgrade tungsten.
  17. The first two ships I came across were while running around. Didn't get a bike until week two. The ships are there as distant terrain objects, but when closer they only partially render. I remember other threads in earlier vanilla A16 versions that had this(even had it myself with one wilderness POI).
  18. I've come across three ships and they only partially render. About a 1/3 of the ship is there. I've seen other wilderness POIs disappear completely. According to the previewer, they were NEMA(NEPA?) buildings.
  19. Are you playing with drop all on death? I've seen Games4Kickz talk about this. The bag that is dropped when you die isn't big enough to hold the things in your bag, your toolbelt and what you are wearing.
  20. Is there any fix incoming for the errors when an NPC gets near to a trader? I just logged out because a bandit was outside a class store. Could barely run away, much less fight.
  21. 5.2 patch notes: -Fixed Dwalls Bookstore Prefab Beam Loot Crates (Requires new game to take effect but current loot crate it spawns now will not have any Joe Loot...Sorry, I mean Loot.) Is this supposed to mean the crates are gone completely? Found a town that had two libraries and no crates. Was looking forward to them since the bookcases in both were not very helpful.
  22. https://docs.google.com/document/d/1ZInd4qrGZc69AoVqOckEkEGEkP3jxnw6ATP0yKGxBuw/edit?usp=sharing Changelogs at bottom.
  23. Day 16? I wish I had things that early! I still need some of the papers for Covert, Marksman, Tradesman, Electrician and Survivalist on Day 28.
  24. Does 5.2.1 require a wipe for anything other than the library loot crate change to take effect?
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