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RiffRaff

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Everything posted by RiffRaff

  1. I don't remember what day exactly it happens, but somewhere around day 100 (and maybe intervals after that) there seems to be sort of a reset of horde intensity back to something more like day 7. Also if a low-level player is present, your mix of zombie types will change. For example, my character is level 60+. A player joined recently. My day 28 horde had zero spider zombies. Before the other player joined, I was getting two spider zombies at a time even in random herds.
  2. I want the Xbox version to remain unchanged and have the option to buy a separate new version. I have it on PC and have watched people playing the PC version on Twitch, and I can't say it's an improvement over the Xbox version. That's not to say it's worse, but it's very different. Some streamers play on nightmare difficulty with blood moons every night and still need to mod the game to make it more difficult. Adding the trader fundamentally changed the game, and they've expanded on that a lot in the PC version. I think the trader was a mistake and the game would have been better if they'd kept refining the loot odds and differentiation of loot odds by container types and such. The biggest problem was always the delay to ramping up ammunition production paired with the low likelihood of finding ammunition. In real life, even people who aren't gun enthusiasts have thousands of rounds at home. (We could try to explain that somewhat in lore by saying people used the ammunition against zombies before we arrived to loot, but then more zombies would have guns on them, and if those thousands of rounds per person were used, the zombies would have been eradicated hundreds of times over.) They also added auto turrets in the PC version. Vultures are super annoying and unrealistic. They've just made a lot of really weird decisions that make it like a different game from what's on Xbox right now.
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