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About ggoblin

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  1. This is probably the best joke I have ever heard. The game is severely unoptimized, eats RAM like Chrome, has clunky progression (the new "fixed" one), has lots of promised but never delivered content. My game keeps crashing right after loading (which takes damn too long) finishes since b176. This game is not even suitable for a beta. OTOH, I have played ~600 hours and I do not think I was scammed. I just think devs are a little bit lost about what they promised earlier 🙂
  2. Are you aware that mods for inventory ("locked" slots) do not care about actual items but item count? So I have six locked slots and carry full backpack, I am encumbered at 6. Now if I drop any item (anywhere from backpack), I drop to encumbered 5.
  3. Well, I've been experimenting a bit as well and have these bits to add: 1. It's not certain. Sometimes I can play all evening and never see it, sometimes I have to restart twice during 3-hour session 2. It has happened to me while I was still in "gee, I finally have a bicycle" phase, so nothing extremely fast. I can't handle gyro so I never fly it 🙂 3. I've never seen problem fix itself - when a POI was "blocked", it was blocked even if I returned later. I do my missions solo even in multiplayer and am quite sure the chunk had time to unload. 4. There is an angle from which
  4. I went through the pains of reading this. My two bullet casings: Good idea. Eventually, they should have a library with thousands of prefabs and choose from them. Right now they have a few a use all of them. All of the apartment buildings are the same. I was out in rain and snow and didn't catch anything. It depends but going through deep snow is indeed slow and hard to perform. There can be chance to catch a disease when wet and I guess the character dries up too fast. Just try it once, jump into some water with clothes on. Your underwear will be wet hours after you leave water. A
  5. Well, I think this might be the most overpowered addition to a19. I made my shelter on a roof of a fire station (bright red building) and a ladder to access my new home. I found this hammer turret on my second day and said to myself "what the hell, I'll put this at the ladder entrance to my base, it's free after all" ... and lived through 4 blood moons without seeing more than 5 zombies during each of them. In the morning I just climb down, kill the dogs and gather all the yellow backpacks.
  6. I went full-on brawler in my last world (latest unstable) and besides a few random moments where I needed several bullets to save my @%$*#!, I managed to clear apartment complex with just fists (I had 4 Brawlers, 3-4 Pain Tolerance and Healing Factor). It's really bad Fortitude lost Heavy Armor perk but even then I branched into Strength (for SexRex 1 and Armor 1) and did not have much problems. In fact, in my most recent multiplayer world, I go this way as well and I clear POIs alone, the other group is three people who often die during the loot.
  7. There is another topic with the same error (we posted hours apart - what a coincidence!) and one user cleverly pointed out that what we are seeing is crude model of far-distance version of the building. It has nothing to do with either RAM or graphic card brand (at least it seems to at this point) but for some reason the far-model is not removed when the real model is loaded when you come closer. I suspected seeing other person's far-model but I have seen this in single player AND in multi, I usually play lone-wolf type, far away from others even further than far-models are rendered. It h
  8. Interesting. After at least a year of experiencing this problem (since a18 at the very least), I decided to write a forum post about it and I missed OP's by several hours 🙂 Anyway, linking it here so we can share knowledge. I, for one, do not believe it has anything to do with actual hardware but suspect far-distance models instead. It would be helpful if any developer could actually look into this since from a19 relogging into the game no longer 100% solves the issue (sometimes it solves, sometimes nothing happens).
  9. Y'all, when you get this error, if you exit the game (into menu) and reenter (via join or continue), does it ever persist? In A18 I pretty much always entered our multi game, immediately left and entered again and this was fixed. In A19 I have this problem less often but it sometimes comes back. Insteresting thing is, it never happens in woods or plains or even mountains. It is always around "man-made" structrures. But I have yet to see it on a house built from scratch. I suspect distant terrain more and more. What if - I am at a place someone is seeing from afar and those blocks are dumm
  10. So it seems I'm not alone and everyone sees the same marble texture. I wonder what can we make of it. It almost seems to me as if it had something to do with the far-distance models. It appears in places that used to be a building but were long ago eaten by zombies or dynamite.
  11. Well, I have this problem, since I don't remember at least alpha 18. It is the same even in a19. As you can see in the images below, some blocks I see are not there. Typically windows, holes I create with axe in the wall. Small objects (vases and pillars) appear with small boxes embedded in them. All of these blocks have the same texture, are completely clip-less and once I go through them, they are not visible from the other side. Relogging worked 100% in a18 and works sometimes in a19. I guess it works in large chunks of the world (not the chunks in the normal sense of the word).
  12. It would make some sense to change this behaviour - we already learned the hard way that "quick, toss me a molotov, I have some zombies here" is not working. The only item you can't safely drop. But I can also live with "well, the glass botles are brittle and do break" 🙂
  13. Well, it's not as surprising since when you have a full inventory, any rewards the trader gives you fall on the ground. Too bad that molotovs do not follow the same behaviour as the rest of the items (fall on the ground and stay there waiting to be picked up) but trigger themselves and burn me to a crisp. It went like this: "Hey, thanks for doing this for me, I'll burn you alive as a reward!"
  14. I have an idea in my head but found no description of quests.xml file anywhere save what is inside the file itself. Say I have a quest where you need to place some items into the courier's satchel rather than retrieve them out of it. I can make objective of coming to a certain spot and probably interacting with certain block (maybe placing the chest instead of reusing the satchel?) but can I force the chest contents check AND test at what floor this happened? Like "Go to fifth floor of the hospital, place a chest around the elevator shaft (say some diamater ~10-20 metres) and place this l
  15. Easy if you are willing to tackle xml dark magic. Let's see about stone: <block name="terrStone"> <property name="Material" value="Mstone"/><property name="NoScrapping" value="true"/> <property name="Shape" value="Terrain"/> <property name="Mesh" value="terrain"/> <property name="Texture" value="1"/> <property name="ImposterExclude" value="true"/> <property name="LPHardnessScale" value="2"/> <property name="Weight" value="125"/> <property name="Map.Color" value="100
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