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xxx73

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Everything posted by xxx73

  1. As top tier in machine guns Im still using DFgunPlasmaCannon from A18.4, but I need some help with a minor annoyance. Originally this weapon do not have any "property class="Action1" and therefor no zoom effect when clicking right button. I have hoped to add a small zoom effect and I have tried to add a "property class="Action1" with no luck. This seem a little more complex than I hoped for, so I need help with this. Is it possible to add right click zoom to a weapon, or is this something that is defined deep down in some unreachable files?
  2. I just tried this also, think I clicked too fast and now there is no colors to click Damn this discord server have child protection 😛
  3. That's sounds great, I guess that's not in xml files so please add, or I have to make a "less ideal" repairing system with many different repair kits
  4. In A19 items degrade when repairing, so if you repair low level items they will break and disappear. So lvl 1 and 2 items will break for sure.
  5. Not the answer I hoped for 😛. After posting this I found a small thread about same topic, but only solution suggested was different repair lit for each item/weapon, and that is not very intuitive, and a lot of work. I know it worked like this in earlier versions of the game but I guess it got "streamlined". It was for me an essential feature for making looting fun and still get a feeling of progress. A top of my head approach could be to make a tier based repair kit system, then only 3-5 different repair kits would be needed. But still not the same.
  6. Hi again Im not sure if this is DF or vanilla A19 now, but I really miss that in older game version I had to have schematic before I could repair things. This made it ok to find good weapons early since they could only be used until broken, to repair schematic was needed. Do you have any idea how I can reintroduce this in my DF game, and it it possible to do for a noob like me?
  7. In A18 I used buffPowerArmorComplete buff to enable some powerful weapons, now I only see buffHazmatChecking for both hazmat and power armor. How can I use a power armor check for enabling weapons now?
  8. I would like to to some personal adjustments and need your help. 1. I like to slow down actions skills, and I wonder if this settings have to do with how fast/slow action skills is leveling? To make action skills slower, is it just to increase this numbers ("400") for both settings? Is "400" xp required for gaining first level? 2. I like to reduce exp and resources gained when using auger to slow that part of game down a little. I used to know this but right now I cant remember what I adjusted. Anyone have any suggestions? 3. I really like to reduce number of zeds wandering around without destroying large hordes at hordenights. I first thought about reducing number of "Max zombies alive" but I guess that also will reduce hordes. Then I tried lowering chance of zeds spawning in entitygroups but it had no effect. Is there any smooth and easy way to reduce number of wandering zeds? Have fun
  9. Option 2, and you need to close all ends with caps, at least that was needed in A18.4.
  10. Great to hear, when will it be out?
  11. Lag/stuttering in wasteland: My friends and I have notice a lot of lag and stuttering in wasteland. In my search for answers i went underground in god mod. I noticed one difference from other biomes, the boulders that spawn underground in wasteland. Normally underground in god mode there is nothing underground unless someone have done something there. Is the boulders the reason for lag/stuttering in wasteland, and was this the reason developers removed underground caves? If this is the case I would suggest removing them for a smoother experience.
  12. I really like the disabling of vehicles on blood moon horde, but I notice bicycle and other non engine vehicles from other mods is working. Is it possible to disable all vehicles at horde night, if so, how can I do it?
  13. I just did a quick test, It seem to work, also forges worked. I know Darkness falls use content based on mods that author say is in conflict with this mod but it seem to work ok. Both copper and zinc melted ok, but you need to change required forge tool since it ask for a tool in basic forge that is not in DF. About excavators I have no idea since I dont tested them but I saw error messages about loot containers I think.
  14. Great mod, thanks for sharing I love mods that add more ores to the game. I would love to see more different types of ore for mining, so I wonder if you plan to make more ore for mining mods? What about cobalt to make batteries, nickel to make "stainless steel blocks/reinforced steel", aluminium to make better vehicle parts, tungsten for even harder blocks
  15. 7 Days to Die/Mods/0-SphereIICore/Config/blocks.xml Find this. <property name="DisableXPIconNotification" value="true" /> Thanks again for great mod support, keep up the amazing work
  16. I just started adding mods to this mod, but I noticed that the exp popup is gone, this make it hard to balance certain mods. Is it a way I can restore exp popup from my actions?
  17. @KhaineGB I want to report a few blocks that upgrade wrong to 2nd steel layer. Flagstone wedge steep inside corner base Flagstone wedge steep inside corner top Up to normal steel everything work great, but when I put on 2nd layer of steel both blocks change shape to Flagstone wedge steep corner base. Titanium I have not tried yet.
  18. @KhaineGB I finally took the step to try this mod and it is amazing, my friends and me love it. Thanks for making and sharing it Then to my issue: How to make animal husbandry work? The first animal I never saw after placing it, the second died either from trying to run into the wall or from hunger/thirst. So I will be really grateful for any info on how to make this work, What kind of pen do I need to make, what fence/blocks to build around it, how to give food and water, how to stop them from die?
  19. A quick question I have not found a answer to: Can one player have more than one class?
  20. Did you change anything with the heli, for me it don't work "out of the box"?
  21. All is working fine in A18 with some fixing, except helicopter. Have tried checking settings for one hour now but no luck so far. Anyone have a working heli in A18? Another issue is that jet-pack work without gas.
  22. Thanks for the clearification, looking forward to more updates
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