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Laz Man

QA
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Everything posted by Laz Man

  1. Hi Kitty, Sorry for the delayed response. Did you want the prison to spawn in a RWG or Navesgane map? From your xml snippet, it looks like you are trying to do both? I am updating my prison prefab again which will include better spawning (unique in a specific location). Look for the update very soon.
  2. The probability of a prefab is dictated by its value in relation to the total prob. Of all prefabs in its group. For example, let's say you have a prefab group called town which contains 4 different prefabs with each set to prob=1. Each prefab will have a 1 out 4 chance (25%) to be selected. If we increase the probability of one of the prefabs to 2 then it will have a 2 out 5 chance (40%) to spawn while the rest will have a 1 out of 5 chance (20%) to spawn. You can allow it to spawn in other biomes but it might look out of place since it's configures with forest grass. Lastly, post your XML code in here if you would like us to take a look. Edit: FYI, I will be creating a custom hub for the prison in the near future to improve how it spawns in the world.
  3. The pyramid fertile grass blocks was actually not to improve stability but because the prison has multi-level exterior terrain. I wanted it to be as close to the real prison that I could make it. I wish we could make elevated organic blocks smooth like how the terrain looks on world generation but sadly we cannot.
  4. The problem is not stability but the fact that buildings shouldn't be floating over drops in terrain. It just looks......wrong. (lack of a better word). My guess is the general terrain is generated first and the prefabs are inserted afterwards. It would be nice if the developers could somehow update the prefab generation part of their code to analyze the amount of flat terrain is available prior to inserting a prefab. This is most likely harder to implement than it sounds. But one can dream .
  5. Floating prefab issues usually occur because of 1 of 2 reasons. #1 The Yoffset value set in the prefabs xml file is not low enough. #2 The Prefab's footprint is so large that its edges will hang over lower elevation terrain in RWG. The only way I have been able to overcome this problem is to generate additional layers under the large prefab so even if it goes over lower elevation terrain, the gap is filled. It isn't the most elegant fix but at least will allow the prefab to look somewhat more blended with the terrain.
  6. It should be but I haven't test it myself.
  7. FYI, I plan to replace fence with the new chain link one.
  8. Sure that's what these prefabs are for
  9. Whoops, thanks for catching that. It is fixed now.
  10. I believe it's F7. - - - Updated - - - Heya folks, The original post has been updated with a new version. FYI, the included rwgmixer.xml file is configured to allow the prison to spawn in the forest biome roughly 3% of the time. Enjoy!
  11. Hey guys. You looking for an updated version for Nava or RWG?
  12. Have you tried the latest version? See link below. http://7daystodie.com/forums/showthread.php?21158-PREFAB-The-Walking-Dead-Prison-v0-3-(Random-World-Generation)
  13. Hello survivors! I should be ready to release an updated prison for RWG this weekend. Not only will this update compatibility with A10 but also have added detail. -Populated more rooms for scavenging! -Replaced all doors! -Added new blocks (shotgun messiah box, bookcases, etc.) -Added more block decals! (Blood, newspapers, trash, etc.)
  14. Its because there is a user with the name caleb 68 on this forums. Apparently his name is the same as known malware lol....
  15. The file in that pack was updated by the OP of that thread. The only official release I have made available was for alpha 9, navesgane map.
  16. I haven't looked at the prefabs.xml after the a10 update but judging from the amount of prefabs in the wilderness. Finding the prison will most likely be a rarity. Once I get back up to speed I will see if there is a way to increase the frequency.
  17. Once they add tallow candles...you may see terminus in the future
  18. Hey gang, glad there is some interest in this prefab. Planning on updating it but having too much fun playing lately. Will get back on it soon.
  19. The barrelsmoketest block is awesome. I hope they add more blocks with special effects so we can create more immersive prefabs 😀
  20. Pictures look good. Haven't had time to play much but when I do will check them out. love the airplanes. I love it when people get creative with the blocks in the game. It inspires me to create new prefabs. 😁
  21. Glad you enjoyed it. I have a few smaller prefabs in mind before I take on another massive one like the prison. Did ya find the secret rooms? 😀
  22. Thanks! Did you find all the hidden rooms? I think I had 4.
  23. Quick update. I have replaced some of the empty shelves in the library with the new bookcase blocks and also fixed the orientation of the TVs as well. I plan to do a few more changes here and there before releasing the new version. If there are any other suggestions please let me know right away. As a side note, I also will create a version that is more compatible for random gen. Unfortunately, due to the massive size of the prison there will be instances where it will look strange in the wilderness due to varying elevations in random gen.
  24. Barbed Wire . Closest thing they have to fencing at the moment. Not fond of the iron bars block.
  25. Hey all, I am back from my 7D2D Hiatus and ready to start prefabing again. I will be updating the prison to work with the current released version as well as creating a version for random gen!
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