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Kilroy5150

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Everything posted by Kilroy5150

  1. Yes, you are very right. There's a lot out there and i'm sure it's a job to even keep track of stuff. I'm guessing that's why it's done a lot less than other mods Wait, did i miss something? A link or did you attach a file? Maybe my browser isn't picking it up?
  2. Honestly? As many non-working devices that can be made working. It just feels better knowing that they all could be grouped into one mod. I've been with 7D2D for a long time and, when people ask me about it, I have to tell people that the modders are what makes the game worth playing (to me). You guys seem to be about 2-5 years ahead on what would make the QOL feeling, in this game, better. Do you do any pickup mods? If so, could you combine the pickup with the ability to scrap anything you make available to pick up? That's been my real issue with 7d2d is there's so much out there, that could be picked up and scrapped, that can't be touched by default. When you guys get an idea to make content more accessible, I love ya for it
  3. Good deal. Is there any chance all the "working" (stove, sink, water cooler, ect) mods will be put into a singular mod package?
  4. I'm glad this question led to a spark of conversation. Has anyone, since the original post, come up with anything "modded" to make them stackable and able to fall back into the place they were when grabbed?
  5. I don't mean make a mod to go crazy with like 50 but maybe 5-10 per slot and, when picked up, they go back into that slot until they fill up and then go to the next available slot. But, when in hand, and being throw, the countdown from 10 to 0 and finally empty out. I've just seen it done on other games and it sorta makes sense to do it here. It takes up less belt slots and you don't have to switch to another slot to throw another spear.
  6. Kilroy5150

    A19 NPCs DMT Mod

    Right? And this is their OLD interface....I mean how do you go from awesome to boring? In so many words, somebody didn't listen to the fans. But i talked with someone, i can't say who, that told me that the "older" staff never really listened to players all that well.
  7. Kilroy5150

    A19 NPCs DMT Mod

    I have been running a game, with NPCs involved but the most of what i see are the NPCs who a trying to kill you. And yes, it seems the NPCs (in the video) are quite a bit more personable and you can interact with. I was talking with Fox and mentioned that Xyth & Sphereii had a real handle on the NPCs and, in my opinion, had superior code. Fox doesn't tend to elaborate, too much, on things i've noticed lol. Sphereii, if you're reading, i got ahold of N2N1 and he said he didn't do HUDs (alone) but wanted to do more of a total experience and it seems as if everyone is waiting for A18 to drop their "mega bomb" updates to all their old mods. However, i did find "the" HUD that seemed to be what i was looking for. https://i.ibb.co/Yjy3Mf6/2015-06-05-00015-600x338.jpg I would like to ask: Is it against forum rules to make a request to "pay" someone to remake something like the above HUD in an open post under requests? I don't remember any mention of it but you guys have been around so long, i figure if anyone knows it's you. Honestly i would pay someone, then make it public, for everyone to use because, if i was going to buy it i would buy the rights to distribution outright. And, i'm asking here to avoid asking in a larger public area due to the unnecessary amount of backlash i could end up getting from people who would neither be involved nor care but had to react for the sake of reacting.
  8. Any chance this mod will see another A17.x update? There are a lot of glitches, especially vehicles disappearing and i was just wondering if there were going to be some newer than 3 months old? This was a good idea, going forward, but seems to have stalled a little.
  9. Kilroy5150

    A19 NPCs DMT Mod

    You and Xyth seems to be chill with most things i've noticed but there are a few authors that tend to get very strange and territorial over some things. Still, thanks for the advice.
  10. Kilroy5150

    A19 NPCs DMT Mod

    Ouch, did that once with another author and he freaked out on me for sending a private email and that caught me by surprise, the guy claimed it was "against the rules" to send private emails.....why are they there then? lol Kinda gun-shy since that moment so i'll just try the other options you mentioned.
  11. Kilroy5150

    A19 NPCs DMT Mod

    Sure, but i wanted (at least) an earlier version to test with it's matching 7DtD just to see what it really plays like. I don't always go and get the most current version, i like to see how any version played first. I couldn't find a good link for the A16 version (but i didn't run through the whole thing, just the first 2 pages). I did, however, find a link for the A16 version on an alternate mod site. - - - Updated - - - That was my whole point. I've got a room full of PCs that can play 7D2D and i often test older stuff to see what i'm missing. But what is this really saying when they say this? That A18 is going to be so totally different than A17 that it's going to be easier to code or they're just waiting around to see what they've got to work with before they decide (finally) if they will or won't do it? When you hear/read "waiting for version A18" it sorta makes you think they're going to use a completely different engine because the term, it's self, seems to indicate A18 will be so very different. You even mentioned something about it being so hard to do on A17.....why is A18 going to be so fundamentally different? Not trying to be difficult but now you've got my attention with that reply of A17 being difficult....what's A18 going to be like? I have to admit that i don't read the company's notes too often because it's a mostly talking about the same things just with a different twist. Are we getting a new engine for the game? I like 7D2D.....but without guys like Xyth and Sphereii to put in AIs it gets boring really fast because most everyone knows what's on the original map even though they do drop a new something in every now and then. I like variety and Xyth & Sphereii are giving it more of that for certain. In point of fact they're probably the "main" reason i stay with this game. It wouldn't surprise me if their code ends up being (eventually) incorporated in a later version down the line. This game has been "in development" since the day it began. And that's been this game's gift and curse. It keeps people hanging on because i don't think it will EVER completely be out of development (lol). But, at the same time, i've seen a lot of people leave because it doesn't change fast enough for their taste. It's a strange game the owners playing with 7D2D and i get a lot of gamers in my store that have out and out dismissed the game because they play it, survive for x amount of days and end up saying that it eventually just gets too boring for them. I own most every zombie survival game there is, because i like the scenario, and if they all got together they could create an insanely cool game. I play XB1 platform as well as PC (not wasting time on a Switch or PS4 for maybe 1 different title) to get the best experience out of it all. I even play some in VR. I've been, over the years, in a lot of forums and 7D2D's people have been way better about explaining things to new people than most any other forums i've seen. A lot of forums have that "screw you noobie" elitist mentality and i've seen guys get killed from a forum for asking a question, glad that's not the mentality here.
  12. Kilroy5150

    A19 NPCs DMT Mod

    It's too bad there's no download link to actually play it. I went through 2 pages looking for a download. All the links go from English to Russian and the attachment links go to dead ends...figures
  13. Kilroy5150

    A19 NPCs DMT Mod

    Oh dude, no apologies necessary, you've been great. I'm the idiot for not noticing it. Do you know who made this HUD and if it can be replicated for 17.4? I've been asking around and some have just thrown up hints. Since you and Xyth have been around i had hoped you might have seen it. Here are some pics of the classic HUD. https://ibb.co/7nxR4ww https://ibb.co/JdnML12 https://ibb.co/DK8tywN https://ibb.co/NF0FGHM https://ibb.co/J5FzZ6v
  14. Kilroy5150

    A19 NPCs DMT Mod

    Oh dude, no apologies necessary, you've been great. I'm the idiot for not noticing it.
  15. Can't wait to see the A18 version.
  16. Kilroy5150

    A19 NPCs DMT Mod

    Holy crap, i was RIGHT....I'm choosing 17.4, reinstalled it FOUR times, and it ends up being 17.2.......Steam is screwed up!!!! You were right, i had to delete (from several locations) but Steam was saying 17.4 (on the list) and i couldn't see the 17.2 until the loading screen. I was just ignoring it because i didn't think Steam could get THAT messed up. LOL
  17. Kilroy5150

    A19 NPCs DMT Mod

    Okay, i uninstalled, and reinstalled it and it runs into the same problem...i don't get it...it's 17.4 (well, it says 17.4 and i selected 17.4) maybe Steam is having problems recognizing numbers I gave you an old log but all i can guess was that Steam rolled back, from 17.4 to 17.2, but it was on 17.4 the whole time and you needed a log and it was the only one i could find.
  18. Kilroy5150

    A19 NPCs DMT Mod

    No, it doesn't get far enough to start a log. The freeze happens almost immediately after i hit the "start" key for the new game. I do understand what you're saying. I also understand that, with a clean 7 days to die, it runs fine. When i compile the mod, it happens so there is something there. Would this help? I did have a log, from the 8th, and it had the similar message i saw....Forgot it was in my wastebin. https://pastebin.com/cvS3U5nX I can't say, for sure, if it was after the compile but it does have the same error and i've not had the same error since i sent set back to default with steam. See if that tells you anything...
  19. Kilroy5150

    A19 NPCs DMT Mod

    When and did a clear-out (re-validate) of the files back to vanilla, through Steam. First boot, created a new game, worked like a charm. After i did the SDX compilation, made the same new game, the error came up so it's related directly to the SDX mod situation. My guess is: There may be some updated files, that aren't on page 1, that you may have written in. I remember you've sent me links that weren't always on page 1 in the past that were updates. Do you keep all of your latest, up-to-date stuff, in the same directory? Some of those directories, from page 1, were posting in as a couple of months old.
  20. Kilroy5150

    A19 NPCs DMT Mod

    7D2D's version of an ED-209? LOL
  21. Kilroy5150

    A19 NPCs DMT Mod

    I've been out of the loop for a while and i went to get the files again (i'm running the latest alpha version of 7D2D) and i've gotten an error. I've added a JPG link from the error below so you can view it. It won't produce an actual log because it's freezing before it gets to that point. https://ibb.co/6g0n2Ry Can anyone give me an update, or link, to the files i might need? I know, sometimes, you guys have patches off the beaten path links to update patches you sometimes make and i wanna get back into the loop. I noticed you fellas have added more NPCs and that's great because 7D2D, without your mods, seems a little boring at times. I've gone and gotten all the base files and the SDX compiles completely clean and launches but, as i said, you may have some new patch files that might not be on the same links as page 1 so hit me
  22. Kilroy5150

    A19 NPCs DMT Mod

    Any way to make a storage of food and water and somehow make them go to the storage to refill or is it all manual? Maybe put those vending machines to good use, eh? Or have them loot nearby areas to sustain themselves? To be honest, i've only recruited Harley, the nurse, and the cook and they all had similar issues but i didn't spend enough time, with any of them to get any specifics. But, all in all, the mod makes the game more interesting and playable and that is the point
  23. Kilroy5150

    A19 NPCs DMT Mod

    Will each mod have their own independent library? I mean, instead of merging them into one big file, will they be small, individual ones?
  24. Kilroy5150

    A19 NPCs DMT Mod

    In some cases, some mods have pre-compiled files included that are made only for them. If you try and use other SDX mods with them, they don't work. If you over-write the mods, with new code from other SDX mods, then the original mod stops working. It's usually the files stored in "7DaysToDieServer_Data\Managed" that are the ones. I found out that when i tried to borrow some monsters from Darkness Falls. Think of it like an accidental copy-protection lol.
  25. Kilroy5150

    A19 NPCs DMT Mod

    But why now? Why not begin the moment i logged off? This happened hours and hours later. It just seems a little odd, the timing.
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