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KingSlayerGM

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Everything posted by KingSlayerGM

  1. Add the tag "required" to the poi in the poi list. Another solution is to gen a large map, so there is more chance for them to spawn
  2. It's a bug in KG. I am gonna realease a fix today. Can I see the list you have so far? Which error are you getting from KG?
  3. Thanks for the report I made a mistake in my earlier reply, I corrected it
  4. It is case sensitive, but I will make it insensitive. I am gonna release a an update tonight
  5. A POI is considered a trader by KG if the word "trader" is in the name of the POI.
  6. Other users complained a lot about repetition.... I am gonna try to allow pois from other biomes and see if this solves the issue.
  7. there aren't enough vanilla pois to fill that city in the wasteland without repetition
  8. Hi, perhaps KingGen deserves a spot on this list now? @SylenThunder
  9. Send me just 1 image with the preview and the settings used
  10. Can I see screenshots of the preview and the settings page?
  11. Here is an example of custom hubs and zones using the newest CompoPack list. You can see new colors in the top right corner and you can see them used in some villages in the generated map.
  12. Version 0.12.0 released! Old POIs lists are no longer compatible with this version. Read the guide for more information. Here is what's new: Fixed bug with combobox highlight Fixed repetion of pois in the same hub Added option to check before writing over existing worlds Added snow to maps that have no mountains Improved visibility of community heightmaps Improved terrain roughness option (now terrain can be truly flat or more rouugh than before) Added "POIs mode" for debugging prefabs (all pois are placed in a flat world) Added option to view and save the default vanilla POIs list Added old west settlements Added tag "required" to the POIs list (a required POI is guaranteed to be placed in the world) Added tag "unique" to the POIs list (a uniquePOI cannot be placed more than once in the whole world) Added feedback when there is a problem in the POIs list Added custom POIs zones support (zones are districts of a hub) Added custom hubs support (hubs are clusters of buildings like cities, towns or villages) I don't like this solution because it requires 2 files just to control water. It is redundant to me and other users might find it confusing.
  13. You can already achieve what you are asking throught the water map. Black is "no water"
  14. Currently no. I don't understand why that would be useful
  15. Masking tools are about to get even more advanced with KG 12
  16. It the same GUI library for 10 and 11. I suspect the issue is caused by the new community heightmap download functionality. Are you available for testing?
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