Jump to content

KingSlayerGM

Members
  • Posts

    1,409
  • Joined

  • Last visited

  • Days Won

    22

Everything posted by KingSlayerGM

  1. Translations Hello everyone, I have added a localization system to KG that allows it to be displayed in multiple languages. So far I have English and Italian and 2 people have volunteered to provide the Russian and Chinese translation. If any other volunteer would like to provide the translation to other languages, that would be awesome Here is the page with all the information on how to do it: https://github.com/GabrieleMaurina/KingGen-Langs
  2. Hello guys, here are two new submissions to the comminity heightmaps: Washington DC 8K by Rengray Kanto 4K by Ashraio (This is the pokemon red/blue map) BTW we are now at 30 community heightmaps
  3. Also KG printed that line 489 was discarded for some problem..
  4. @paulj_3 and @Tallman Brad thanks for bringing this to my attention. The problem is caused by KG, which is "placing" water even underground. The game just thinks it should not spawn trees on top of water. I am gonna fix this by checking the heightmap level and placing water only if the water level is higher than the terrain level. It's gonna be KG14 though. Thank you very much for noticing this
  5. Don't worry. I found what caused the crash. I will fix it in KG 14... In the meantime just generate untill you get a working world
  6. this looks like a bug, could you share the settings that you used?
  7. Version 0.13.1 released! Mostly bug fixes. The search bar is improved a little.
  8. Sorry for the bug, I'll update a fix soon. The POIs mode is meant to be always 4K. It is a debug mode that allows prefabs builders to check their prefabs in a flat world.
  9. There is a new file, you can get it from the Compopack server
  10. Yes there is. It has changed from "required" to "min". Now it is a number and it indicates the minimum number of times it has to be placed.
  11. Yes, it is highly recommend to use KG list generation first and then, in case of necessity, change something by hand. Did you try to generate a map with KG 13? The new poi prioritization seems to use pretty much all pois. (Assuming reasonable settings and reasonable poi list) Some pois are excluded fr the prioritization: signs, lights, bridges.. Also, with KG 13, you can see the generation stats. So you can know how many times each individual poi was placed
  12. Thank you for reporting . It is a bug in KingGen. I will fix and send an update in the next few days. You can avoid using only one city in the meantime.
  13. Version 0.13.0 released! Old POIs lists are no longer compatible with this version. Read the guide for more information. Here is what's new: POIs names are case insensitive to detect trader, oldwest and wasteland POIs Added default hubs to POIs list. Users can now change the default generation of cities, towns and villages Improved description inside POIs list Improved error messages related to POIs list POI prioritization: POIs that have never been placed are more likely to be placed next, POIs that have already been placed a lot, are less likely to be placed again Changed POI's required and unique into min and max, which give more advanced control over the placement Added min and max to hubs as well Improved legend in preview Added stats file to the world and to the preview. Stats contain how many times each hub and each POI have been placed Added search bar to preview. You can now search individual POIs by name and see where they are located Improved POIs mode. POIs are now in the center of the map and the spawn point is always at 0,0.
  14. I will check if biome settings need balancing. But I promise nothing. You can always use the biomes map to manually create the biomes you want. btw @gpcstargate, try tinkering with the spacing option. It might be what you need
  15. Wanted: expert in perlin and ridge noise that can make mountains look more natural.
  16. Can I see the WOTW list? Did you write it or did you get it somewhere?
  17. Hi, are you sure the rotation that you set in the prefab xml and in the poi list is correct? Have you noticed this problem only with your pois or with all the pois? If you see this happenning with all of them, then it is probably a bug with KG.
  18. It did change, please download the latest version of the CP list, or get the vanilla list from KG (there is a new button)
  19. The fact that vanilla works makes me think that it is either a problem with the poilist, or with the installed pois... perhaps you have modified the list in a way that causes some problems. May I see the list?
  20. The CP has updated as well. So please try removing all the prefabs form the game folders an install the latest version of the CP for KG
  21. The general rule is: the total number of commas in a line stays constant wether the required and unique tags are present or not.
×
×
  • Create New...