Jump to content

KingSlayerGM

Members
  • Posts

    1,409
  • Joined

  • Last visited

  • Days Won

    22

KingSlayerGM last won the day on August 16 2021

KingSlayerGM had the most liked content!

Personal Information

  • Biography
    Software engineer in the field of banking and finance
  • Location
    Milan
  • Interests
    Gaming, programming, music, movies

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

KingSlayerGM's Achievements

Colony Founder

Colony Founder (11/15)

374

Reputation

Single Status Update

See all updates by KingSlayerGM

  1. I don't mean to come across as an ass regarding your map generator, on the contrary, I want it to be a fantastic tool to generate maps with :)  The work you are doing on it and the fact you are taking on board peoples suggestions is bloody awesome honestly.

    The hard edge thing on the cities to me was pretty jarring when you see it in map, the work flow changes I made basically are something that probably can be done programatically,  It's basically converting the raw to a png, performing some dulled random noise at the edge of the city map extending out a bit further than your actual current ramp goes and then running a gaussing blur across the entire map (all done in merge mode with gimp)  then converting back to raw...

    I just figured if it was something that KingGen could do all by itself would remove that whole part of the process and would in my humble opinion take KingGens city making part to a whole new level as far as terrain modelling goes.

    One thing that has not gone unnoticed by myself and those involved with scallisgaming who are checking the maps as well is that your poi placement is really well done as far as not extending out into the ocean etc so well done on that front

×
×
  • Create New...