Jump to content

Gareee

Members
  • Posts

    1,295
  • Joined

  • Last visited

Everything posted by Gareee

  1. What I'm doing if creating a work bad company folder, and editing the xml files. I zip that up, uploading it to one drive, and then replace the previous version in the my mod with the new link from one drive. I had everything working, and had a few my mod versions so I decided to clean everything up. I deleted the myh mods, created a frexh one, added compo and then my onedrive link of the latest version, and when I ran it, the bad company zombies were no longer added at all. They had been working though with the previous mymod using that onedrive link. This seemed like a good way to develop a mod and test it out, but its proving now to probabl;y be more work than manually creating a work game folder.
  2. I've been trying to use this to modify an existing mod, but I think there;s something either wrong or that I don't understand. Here's wat I'm doing.. please LMK if its not how its supposed to be done. I create a new my mod, and add the compo mod. I then add bad company, and test. It works fine. I then make some changes to bad company, remove it, and then replace it with the new version and save. I test, go in amd make another updated version of bad company, delete the first update, replace it with the new version, and save. I repeat the test and process. After 6 or 7 versions, I'm not seeing the proper bahavior in the game. I delete the my mod completely, create a new one, and then ad the latest version of Bad Company, and its completely broken and has no effect in game at all. Am I missing a step somewhere, or doing something wrong? My impression is that this creates a new game folder, and adds the mods contents to that folder, and directs the game to use it when you hit play. Could this be leaving behind some files when you switch mods for testing? Or maybe you need to save after deleting a mod, and then re edit again to add another new mod? I haven't been sure if I've done something wrong, or if the workflow I'm using is a incorrect.
  3. I'll try that, but I do have the latest net framework on this system. If it errors again, I'll link that log - - - Updated - - - I had cleared everything off, and redownloaded the oneclick, and that seems to have done the trick! Thanks! I didn't save the error log so you can look it over though... sorry. If I get another error on either system, I'll give you the log and a head's up.
  4. I'll check to see which version each are running. This is probably why we couldn't do the lan game the other day.
  5. I think it does.. I need to check to see if this is installed on this system. Its easy to work on this one because it has a normal monitor and desk.. my other game system is on a 82" tv, and sitting on the couch working on this is slower going. EDIT: I thought you were talking about net framework, which has the latest installed. I really like this tool for combining several mods for launching organised and quickly.
  6. I got things working fine on my one system here, but for some reason I get a script error if I install this on my other system. If I unzip the release it looks to run fine, but the installer with the auto updating would be more desirable. This is on windows 10.. any ideas what might be broken? It installed fine on my other system. If I use the second one click install, I get an application launch error. It said the error was sent to the website, but here's a onedrive copy of the error: https://1drv.ms/u/s!AjYp78Zx8Mnfgr5zemtFRhHFOE0AkQ
  7. I'm tinkering with modding and using them on our home server now. I'm pretty sure I can just stretch uvs on the antenna and use the mirror texture if I can locate it, and could probably slap any color color texture on the flag just to see if its working. the only issue I think might happen is the bike's collision extends to the mesh, which might mean the flag could catch the bike on tree limbs n such. I'll look at it again once I get this modding stuff done... thanks for the detailed info!
  8. I think I downloaded the server version on my server system. Look at that later today.
  9. Here's my goal: use the server launcher tool to host a game with all three mods on one pc networked here, and connect to that with our two gaming PCs here to play local co op with the mods. Rather than compare and sort, isn't it just easier to backup the whole steam game folder, and just drop the modded game folder into it to replace/add the combined modded files? And then if we want to go back to vanilla, just delete the game folder contents and replace it with the contents in the backed up game folder.
  10. Sounds like the eaiest way is to justmake a backup of the install folder manually, and then drop the additions created by the mod manager into the original install folder.. and thn wipe it and replace it with the original if I need to go back to vanilla. I'm prety sure the homegroup and network are all sharing properly now, so it should be easy to do.t
  11. I uploaded all the changes including badco in a zip on onedrive. The my mod loads compo, valmod enhancement, and the massaged badco zombie only zips, and then launches the game. The only concern is that the mod launcher looks for specific local folders for its info, and then grabs the mods off the web for launching. I'm sure I can load the mod launcher on both other systems and add these mods together, but I'm usure of how it interacts with the server manager tool.
  12. Question: to replicate what I have on one local system on our network here to the two other systems, what all needs to be relocated? (Keeping in mind I have a new mymod that uses my own changes of the badco zombie only mod) I'd like to be able to start the server on one system, and then conect to that with the other two systems.. I can do that now with the server launcher, but I've never tried it with mods.
  13. From what I read, the new bad co zombies only mod only adds the new zombie types, so there shouldn't be any conflicts. I got all three working together fine after changing some old things in the new bad company zombie mod. (He was spawning so many zombies that framerate drop to 1fps!) I'd post it, but odds are I mucked something up somewhere, and am not sure how to verify everything is right.
  14. Ok, I think I have the missing puzzle piece... I need to add the download links in a my mod to all of the mods you want to launch, and then build a folder, right?
  15. I must not be understanding how to make these work together properly. Lets say I want to play with the valmod/compo combo, and bad company. Once the mod is green, it has a folder created. If I create a folder for another mod thats also green, are they merged together so when you start a game both are activated? I *thought* thats what was going on, but I just tried it again and didn't see the additional zombies in the bad company mod. I've been messing with this since about 9am today, and I'm going to give it a rest for remainer of today. I can get one mod working but not two together for some reason. The new bad company zombies only mod he added yesterday also has 3x the number of zombies, and it slowed my system down to 1 fps... I'm trying to adjust that as well, and pretty much trying to do way too much at a time. Its not the tools or methods, its trying to learn too many at once.
  16. I just used my onedrive account, since I never use it for anything anyway..LOL! I must have done something wrong, because I didnt see any additional changes in game. Trying again.
  17. Cool, and makes sense. If I want to change a mod and use that, I assumed I could load a local zip file, but that doesn't appear to work. Do I need to upload it to github and then use that link? (I *think* I removed the additional zombie animals from badCompanys new xzombie addition mod, but Am still too new using the mod launcher to figure out how to add a local folder or zip as a mod I can load along with other mods) Sorry if this is redundant info you've already repeated 50 times for others.. LOL!
  18. I wanted to add the new bad company zombie only, valmod and compo mods. I think I managed to load them all, using the local download of trhe new bad company zombie only mod, and it created the world and launched fine. I did see new prefabs and new zombies, as well as the valmod overhaul changes, so I think I mailed that properly. I created a new my mod to add the badco zombie mod.. is that the proper way to do that? I can see all three mods activated..how do you turn them off, if say I want to add use the valmod enhancement instead of the complete overhaul? I tried right clicking and looking at options, but I didn;t see a way to disable or unload one of them. Thanks SOI much for the assistance.. it looks like this will add some feshness to the title!
  19. Stompy added a new version of bad company with zombies only. https://github.com/7days2mod/BadCompany/releases/tag/v1.1.2 Would it be possible to add a selection with all three mods together?
  20. second try with compo and valmod worked great! The trick now will be to see if I can go back to vanilla to continue an older game.
  21. First try went badly. I tried megacity with valmod expansion.. the rgw took forever to genrate, and after 4 minutes the screen went black, and I couldn't pull up anything with cntrl alt delete or alt tab. trying something different to see if it'll work.. compo pack and valmod overhaul
  22. Is the mod to eliminate the bloom and sky fog listed anywhere? Or was that for <a15 only? EDIT: found his thread and trying that as my first mod.
  23. Question: I'm a 3d modeler, and someone asked about adding a whip antenna to the back of the minibike. If I can get the minibike model and textures, I could easily do this in a half hour. The only issues I could foresee if if the collision box for the minibike would change with the antenna addition, and how to export or just add the generic metal texture to the antenna itself, and the red flag at the top. Would this tool give me the capability to export and then import the minibike model, once changed? I'm thinking the minibike is probably a grouped object, combining its components. (seat, chassis, handlebars, ect.) Or maybe its a new separate model that replaces versions that are partially completed? Its easy to loose the minibike in tall grass, and adding a whip antenna with a flag seems like an easy solution. Maybe someone can partner up with me on this if I create the new geometry changes to make it available?
  24. I might try the poi addition one first, just to see if I have it set up properly. I've been running our local co op play server of my wifi surface, but I'm restoring an old hard wired pc first to see if I can get that to run the server.
  25. Ok, so I just install this and use advanced mode on all three systems, correct? The server system will use the server launch tool someone has posted here in the forums. How do I make the server launch tool launch using the mods selected from this? (Or once I set the mods, will it just automagically see them?) We got really spoiled during the a15 testing, and we are jonesing for new content...lol!
×
×
  • Create New...