Hey guys, I'd like to congratulate the team for such an amazing mod, I've been having a blast, the game is hard and exciting all over again, hehe. I love all the different features and ideas, thanks a lot for your hard work.
I would like to report what seem to be bugs, although they may belong to the game itself or I may be just wrong, but in the spirit of helping out:
1- Food, tea and other edibles don't seem to spoil on the campfire.
2- There's a quest that involves crafting a Chemistry Station, however, it happened to me that since I wasn't watching it getting crafted on the workbench, it did not count. I crafted a second one, this time watching it, and it worked. Perhaps this could be changed to "grab" instead of "craft"? I know they can be bought, I think, but since they can't be obtained by disassembling anymore, the chances of getting one instead of crafting one from scratch are rather small.
3- I keep running into this issue where zombies hit me and I instantly get Infection level 2. I noticed this only happens after: I had been infected, and I cured myself using honey or antibiotics... even if I have the infection immunity that antibiotics provide for a while, there's a chance of getting an infection again, and directly at level 2. Has anybody else had this happen to them? It's been about 4 or 5 times for me.
4- I am probably doing something wrong, but I can't smelt sand anymore in the forge, but the glass recipe is there. What am I missing?
A couple of questions regarding feeding yourself, will the number of friendly animals be reduced? My base is set up near the desert, and it's crawling with pigs, which means a lot of meat and also leather for selling.
And, will fruit trees get a disease or pest eventually? I find it's too easy to obtain food from them currently. Just an idea though.
Thanks for taking your time reading this.