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Zynuga

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About Zynuga

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  1. Hi, as on the perspective from an insane difficulty, 64 zombies horde night, no air drop, no loot re-spawn (and hardcore as personal option) player. I'd like to address two early game mechanics which came with a.18 and are rather time consuming features... i quite like playing on insane as i have to consider every action with several more thoughts and react to zombies as a real threat. Deer the hedgehog issue: The new primitive bow as craft-able first ranged weapon is to inefficient to kill animals. I literally chased a deer over 4 in-game hours (default cycle length). Which ended up with over 10 arrow in its head and some in the rest of its body. So i like to ask to reintroduce something what the game got in the past, but seemingly was removed. Which was the bleeding effect for arrow at least on animals. The rage trigger issue: While i remember that the patch notes mentioned that insane difficulty will have an increased value for the new rage mode from the zombies to occur if they take damage. However almost every zombie will get it once or more often(around every 3rd hit). Which results in evasive walking back for the player (even if you perfectly hit the head the stamina is gone before you could topple the zombie which ends in punishment for the player... >.< ) There isn't even the WOW what a surprise effect for me that it actually entered the rage mode. So to sum up in insane difficulty you already have to hit the zombie more often and on top it got an increased modifier which stacks with the more hits in order to kill it eventually. This highly affects the early days as your equipment is still weak and is later on not worth to mention. So yea i think the increase value for difficulties should be lowered or removed as it only interrupts coming into the game and not really adds to the difficulty.
  2. Hi, i got the same Issue. I could also prove it with a picture. What you could do is hard reset the region: "C:\Users\UserName\AppData\Roaming\7DaysToDie\ Save s\Old Famoha Valley\GoreVortex\Region" Old Famoha Valley is the "secret name" while GoreVortex is the public name. 0. Make sure you got the right location for you save! 1. Backup all region data and delete them(or backup the entire save). 2. Start 7dtd and the game will create the missing region a new with a new trader. Make sure your character is in the same region and check if the trader is there. 3. If so exit and copy all the backup region files back into region do not overwrite the new region file where you trader is "working"! (replace file? → no "skip") Note: Also if you hard reset a chunk/ region you will lose any changes done to it, container looted, blocks build / placed and inventory placed (most things will be alright if step 3 doesn't override or is in the same region as the trader.) if you happen to already have a backup you can try to load the region file where the trader is. If you only want to load the trader specific chunk you can do so with step two and compare the region name with the one you backuped before. (chunk = region)
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