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voodoov

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Posts posted by voodoov

  1. Awsome mod.

    Have some problems every thing i craft is tier 1.

    Did some armor tier 1, and several fire spell cast tier 1

    How do i make tier 2 or 3?

     

    /thomas

     

    spec into normal intelect for improved quality tiers (colors). sorc tiers (asterix) come from crafting better stuff at the forge which needs higher essences.

  2. oh man. once you get used to the channeling, speed and jump height it's just to awesome. bicycle is for loosers :p

    wanna mob them up? just activate freezing aura :)

     

    is it wai that i can stack multiple of the same type of runes with different levels?

     

    as for the problem of missing out on the base mods/armor benefits etc, why not add your effects on top of existing stuff? i.e. the mod that gathers more wood - just add that to the essence harvesting augments.

     

    i feel like once you have all the essence unlocked it takes a bit to much backback space. would be awesome to have a rune that not only increases essence gathering, but also disables the other 2 at the same time (automatic transformation of all others to that single element?)

     

    the "fire spreading" mechanic is out of control, once more than 2 Z's are together, killing multiple Z-Bears in 2-3 shots :p But the general mechanic to light up the bigger targets, so the small ones just die with it is awesome!

     

    iam still using only t1 spells. feels good :D

     

    edit:

    haha the fire dunking attack :D awesome ideas!

  3. Imho the 1. frost spell with its slow is to powerfull in comparison to the fire one i think. get rid of the aoe, dot, or drastically reduce dmg.

     

    if we are ment to combo the spells, can you enable dual wealding? like in skyrim :) Equip 2 seperate spells or combine the same spell twice for bigger effect.

     

    also the crafting proccess is a little boring. press button -> done. would it be hard to add some random stats to the crafts or craft-crit which would keep us crafting the same spell over and over again to get that perfect roll. Nights are boring, so this could fit nicely as a time sink :)

     

    also different zombies reacting differently to the elements would be fun (resistances & weaknesses).

     

    when you are going for the "caster mele options" how about the different elements boosting the 3 kinds of mele we already have?

    mace against frozen targets (shatter) - extra dmg / kill if low

    knive is lightning (fast as) - chop up parts even more easily

    axe is fire (no clue why) - chance for small explosions when hitting burning target?

     

    weappon enchant spells?

  4. hi dev, Does the mod work on single or multiplayer? any discord group for lastest news?

     

    i read here thatit should work on both:

    Though I've tested the living hell out of Sorcery personally, there's only so much a single creature can do. Bug Reports of any and all kind are welcome and encouraged. Specific areas of interests, aside from general, atm are:

     

    Server Multiplayer Testing

    Existing World Integration (latest game version)

    Mod / Modlet Integration

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