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splateaux

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  1. I'm really enjoying the mod so far. It's brought back some of that "Oh crap, I'm going to die" feeling I miss from when I first starting playing Seven Days to Die. Couple questions: You can create wood blocks with and without the workbench. The recipe requirements are the same though. I would expect you to be more efficient at building stuff using the workbench. True, it's faster on the bench, but I was expecting to use less nails or something (the idea being you wouldn't waste as many trying to hammer nails in without a workbench) I see you're homing in on another patch where you'll have the friendly NPC working again... which is awesome! I'm absolutely not trying to rush you, but I'm just about to start up another multiplayer server, and just was curious about your timeline. If you think you'll be done today, I'll wait until you're done so that I can patch it before starting it up.
  2. I just finished cleaning up the entire directory, and just moving the directories mentioned in your response. After I removed the ! from my gamename (oops), it is now up and running! Thanks again! I haven't logged into anything other than the console, but I'll give it a whirl in a bit.
  3. Thanks for the response Spider. Since you didn't mention it, I guess my assumption that you don't need to replace the resources.assets file on the server was correct?
  4. I'm trying to get a server running with this mod for a few friends. I've been unable to get it up-and-running though. The server is running on a Linux server, and I've done the following: Installed a fresh copy of my server using the -beta alpha16.2 option. Used svn to pull down the files from github for the 7DaysToDieServer_Data/Managed, Data, and Mods folders --force to overwrite. Replaced the 7DaysToDieServer_Data/resources.assets file via the link on this thread (Is this actually needed for the server?) Currently, the log shows a bunch of errors like this: ... (Filename: Line: 442) Failed getting crunch texture info. (Filename: Line: 24) DoDeCruncherJob failed. (Filename: Line: 329) Failed getting crunch texture info. (Filename: Line: 24) Decrunching failed. (Filename: Line: 395) AsyncResourceUpload failed. ... and then eventually this: SDX: Could not find bundle 'Potato' (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 2017-09-09T16:11:38 3.471 ERR Loading and parsing 'blocks.xml' (Model '#Potato?PotatoPrefab' not found on block with id 260) 2017-09-09T16:11:38 3.472 ERR Loading of blocks aborted due to errors! ...and suggestions as to what I might be doing wrong?
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