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Haidrgna

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Everything posted by Haidrgna

  1. Haidrgna

    Gnamod

    GNAMOD CORE The Core mod is designed in such a way that when possible it adds new content into the game rather than replacing existing content. This way it is less dependent on changes made during the alpha development of the game and whims of its developers. The Core mostly relies on XML alterations and the addition of content through a single Unity package. In the future the Core may also include code scripts when this becomes supported by the game or some feature can no longer be added without it. The Core also functions as a standalone mod, only requiring Gnamod
  2. Haidrgna

    Gnamod

    GNAMOD DOWNLOAD HERE Join Gnamod's Discord 1. Basics 1.1 Introduction Gnamod has been developed since A14 by Haidr’Gna, hereafter referred to as mod-author. It all began as a set of tweaks for personal use and grew bigger during A15 into a full overhaul. The name is derived from the mod-author’s nickname and has no special meaning and is not an acronym for anything either. Gnamod grew from just one overhaul into a group of mods that all share the same base of alterations to the game. This mod is now referred to
  3. Haidrgna

    Gnamod UI

    Release 0.4.1 I just released a version 0.4.1 on the Mod Launcher and to the download, moved the old version to History. - Fixed: Quest reward window was showing up behind the player inventory window and lacked a header. Now has a proper header, and windows are in line with the rest of the UI style. Added 2 extra potential reward slots (not activated unless max rewards from perk is increased). - Fixed: Logo doubling in certain resolutions. - Changed: UI Logo now has a 3d effect on the letters UI so it looks better in the menu.
  4. Haidrgna

    Gnamod UI

    Hmm I did not touch that window and thus there could be an issue, I will investigate and see if I can fix it. Thanks for pointing this out.
  5. Haidrgna

    Gnamod UI

    This is on purpose, the toolbar on the side of the screen is only there to display what you have equipped, The top row of the inventory are the slots of the toolbar. This might take a bit to adjust to, but it actually is faster since it is closer to your inventory, well unless you fill out the bottom rows only, but that would be deliberately making it harder on yourself. But I will see if an indicator for the toolbar will be good, I like the clean look of the hotbar slots being part of your inventory. I do not view the inventory as a backpack, but rather as a collection of all the pockets a
  6. Haidrgna

    Gnamod UI

    I have redone the logo's of my mod series to replace the placeholder logo that was mostly text based. This is the new logo for the UI, will show up in the game menu, ingame menu on top and in the top right corner.
  7. Haidrgna

    Gnamod UI

    Thanks for the support guys, very much appreciated
  8. Haidrgna

    Gnamod UI

    Thanks Necropolis is in a very early prototype stage still, judging by how far A18 is along the dev track I forsee it sadly not making it to A17. Mostly because a lot of stuff I intend to overhaul that is being redone in A18 it is clearly a waste of time to do it now. But it will surely make a return. The one that might be hardest to bring back is Nomad Mode though, the maps currently supported are just to small and not interesting like A16 maps were for that concept.
  9. Haidrgna

    Gnamod UI

    GNAMOD UI Hello everyone, you may remember me from Gnamod (A15/16/17), from mods like Horde Mode, Nomad Mode, Necropolis and Gnamod Base. I have been working hard to bring all of those mods back to A17 but also gotten into UI modding while doing so. Some of them have been in a more managed (Discord only) release for a while for people wanting to help out test or just have early access. While creating a new UI for Gnamod I realized that most of it was backwards compatible with the vanilla game and I also was testing it in there for faster loading (no unity assets to load). So I decided
  10. This is good stuff, will point people to where the mods are and then they can figure out over there if they like it or not.
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