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Haidrgna

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Everything posted by Haidrgna

  1. Haidrgna

    Gnamod

    So an update on progress here as well. I have been working hard for a while now on Gnamod Core 0.5. This version took longer since I am overhauling a number of core systems at once that rely upon each-other (like changing the foundation of a building while leaving it standing so to speak). These core systems are: Resources/Harvesting, Loot Distribution, Construction, Recipes and World Generation. This is a hint of what I have been working on, Blueprint Construction being the major change. Basically it does away with frames or blocks the player carries and places, instead placing a ghostly
  2. Haidrgna

    Gnamod

    Thanks, I have been following your streams for a bit, its nice to see someone play the mod for real. - - - Updated - - - Not that I am aware off, mod is not that popular under server owners yet and Horde Mode is probably played on private servers more.
  3. Haidrgna

    Gnamod

    I am not sure what you are asking for? A specific modlet that you want added to the mod or you want to install it together with Gnamod? Gnamod comes with its own custom UI, you can try loading a different modlet with it, but they should probably load after (so give the folder a name that comes alphabetically after the Gnamod folders). No guarantees it will work, I do not really support adding other modlets on top of Gnamod. If something fits well and the author allows it, a modlet or it's functionality may be included, but otherwise it's meant to be played as is. If a modlet does not work
  4. Haidrgna

    Gnamod

    Yeah Khaine implemented it successfully on Darkness Falls so he would be the best bet to get more info on. But yeah using a script is a good idea, lot of zombie skins to replace and blocks as well. Also if you do find a solution, maybe some other people can benefit from it as well.
  5. Haidrgna

    Gnamod

    I have no experience with running my (or any) mod on Linux. I did just learn there is a bug with how paths are processed in Unity in the game. It basically gets the wrong path to the custom assets of the mod. I got it confirmed from Alloc that it is fixed for A18. Not sure there is an easy work around, except changing all the #@modfolder calls to @file:Mods\ and then the rest of the path might work (Khaine is using it for DF and works for macOS that has the same issue). You can try that if you are willing to experiment with the xml files, but may be a lot of paths you have to replace t
  6. Haidrgna

    Gnamod

    Probably a good idea to (if you have not already) join the discord (link in first post) so can discuss it there in more detail. But in order to work with them they will need to use one of the road segments that come with the mod or a variation on it (but then the side information will also need to be adjusted). Though the easiest way is to let me handle it and just build something decrepit, ruined or broken. I need buildings in between totally collapsed and mostly intact, maybe even the variations of the same building. If you never build a prefab before, probably a good idea to lear
  7. Haidrgna

    Gnamod

    Great to hear you are enjoying it
  8. Haidrgna

    Gnamod

    You seem to be starting one of the Protocity maps, those are not really meant to be played but more a proof of concept on a world generated with POIs. You should select random gen and let it roll a new world if you are playing Core, or if you want to play Horde Mode select any map with Horde Mode in the name. If you load a world with Navezgane or a world generate with vanilla or my mod you may have a harder time since it will not have the new biomes.
  9. Haidrgna

    Gnamod

    Lot of recipes and different UI so can be easily overlooked Yeah Solo is pretty hard, I am not yet finished with fully balancing since not all systems are done. The cheap concrete is because this block was not intended to be sold and I have not updated that specific block. Since I am completely redoing blocks it will be fixed by then, depending on how I implement it for Horde Mode. Not sure if the sandbags are craftable, but probably should be there, craftable, repairable and maybe sold as well. I plan to add more kinds of barriers, traps and defenses down the line (likely after the blo
  10. Haidrgna

    Gnamod

    Hello Poutre, You can craft the landclaim block as per the vanilla recipe for 5 stones. Players do not start out with one as it is not needed in my opinion, especially not since it can be crafted cheaply. A player that needs it can craft it by that time and does not need to lug the block around.
  11. Haidrgna

    Gnamod

    This is related to me using a LOD on them to reduce some of the load, but the game has this tied into tree quality. When I set them I tested on the highest setting and did not know a lower setting would cause them to pop out really fast (especially the smaller ones as it also factors in the mesh size). When I revisit them for a next update and probably add some more stuff into the mix I will fix them. For now all you can do is set tree quality high, which should be fine with the new trees added (but might give some lag with the vanilla trees). Eventually I want to do trees for all biomes and a
  12. Haidrgna

    Gnamod

    Thanks - - - Updated - - - I have not tested myself to load it onto a server, but it should load it like any other generated map (so instead of putting in RWG you reference the name of the map, the folder name in this case). I will check it out tomorrow on my own server to see if there are any issues with them. <property name="GameWorld" value="Navezgane"/> <!-- RWG (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with Navezgane) -->
  13. Haidrgna

    Gnamod

    Thanks for the support ----------------------------------------------------------- Gnamod 0.4.2 is out and stable for all versions (updated download and Mod Launcher). ====================Version 0.4.2==================== Version 0.4.2 aims to align all versions into stable so that development can continue. Mostly has balance work and bug fixes. Base Mod - Changed beacon blocks for horde mode 0.4.2 to have a slower heat buildup, new textures and include a new vendor for future versions to replace the drawer. This vendor will sell supplies and where the supplies vendor was will se
  14. Haidrgna

    Gnamod

    GNAMOD NOMADIC Nomadic is currently not available yet for A18. It is planned to be included in the 0.9.x release of the mod. This mode will likely not be added before A19.x is stable.
  15. Haidrgna

    Gnamod

    GNAMOD NECROPOLIS Necropolis is currently not available yet for A18. It is planned to be included in the 0.9.x release of the mod. This mode will likely not be added before A19.x is stable.
  16. Haidrgna

    Gnamod

    GNAMOD SURVIVAL Survival is currently not available yet for A18. It is planned to be included in the 0.9.x release of the mod. This mode will likely not be added before A19.x is stable.
  17. Haidrgna

    Gnamod

    GNAMOD HORDE MODE ====== Overview ====== Gnamod Horde Mode is the full on Arcade version of Gnamod where it all resolves around tower defense. In this mode you will spawn near a machine called 'Beacon' that is your only route of escape, or so your poor character thinks. It sends out smoke signals and acts as a radio beacon for airplanes to drop supplies. It also attracts zombies, they just cannot resist punching it. Sadly for you the machine has an unstable nuclear core and to much zombie punches will make it explode and likely take you and your base with it. As of the
  18. Haidrgna

    Gnamod

    GNAMOD CORE The Core mod is designed in such a way that when possible it adds new content into the game rather than replacing existing content. This way it is less dependent on changes made during the alpha development of the game and whims of its developers. The Core mostly relies on XML alterations and the addition of content through a single Unity package. In the future the Core may also include code scripts when this becomes supported by the game or some feature can no longer be added without it. The Core also functions as a standalone mod, only requiring Gnamod
  19. Haidrgna

    Gnamod

    GNAMOD DOWNLOAD HERE Join Gnamod's Discord 1. Basics 1.1 Introduction Gnamod has been developed since A14 by Haidr’Gna, hereafter referred to as mod-author. It all began as a set of tweaks for personal use and grew bigger during A15 into a full overhaul. The name is derived from the mod-author’s nickname and has no special meaning and is not an acronym for anything either. Gnamod grew from just one overhaul into a group of mods that all share the same base of alterations to the game. This mod is now referred to
  20. This is good stuff, will point people to where the mods are and then they can figure out over there if they like it or not.
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