Alpha 19 Dev Diary in News & Announcements Posted February 29 No, those were placeholders, the one that shipped in 18 is the closest to gold version we've ever had. The old system ate CPU like crazy and was completely different rendering system than static maps were, making a lot of headaches for everyone. At a high level all we want to add now is an improved placement system so that no duplicates spawn and all pois are pushed in and not skipped over, and some bug fixes. Well the current version is also quite intensive to actually get a world out, but yeah once you have a world it runs smoother than before, at the cost of not being as interesting. Ever considered separating the world generation completely from the game/engine? Considering what NitroGen can generate worlds faster and with more options when not being bound to the Unity game engine, I am sure you guys could come with a proper world gen and building tool as well. In the A16 and before versions it made total sense to have it in the game engine, since it only made a preview for us, but now that it actually creates the world, and is quite slow at it for the bigger sizes, it does not make sense to have it be dragged down by the game engine anymore.