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pregnable

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Everything posted by pregnable

  1. I am guessing this is directed at me? Nah, I just would not have lost my chemistry station, because I would not have had an extra station to craft that does not act like a normal voxel(?). Was just annoying because I have had really bad luck with loot in that world, and was looking forward to using it. Then it died in front of me. Although it was also kinda funny. More annoying at the time... more funny as time passes. Pretty sure the simplified system will have a similar progression to what we have now, just it will be gated by upgrades, similar to the crucible, instead of crafting a new station, or something like that.
  2. Well I can think of another reason now for simplifying the work stations... So I am on like day 61 in my world with the settings pretty much maxed. It took me forever to find 1 acid... I finally got 5 total on day 60. I go to make my chem station... after the horde I go and get it and am like "cool, now I can spam pipe bombs for fun." My base is now at bedrock, and I did not really like how I placed my workbench, but did not feel like picking it up, so I decide I am going to just put the chem station above it and stick it to the wall. So I dig out a small spot for it to fit into the rock above my workbench. Looks green, all good. I place it.... it sits there for a moment then falls and breaks... LOL... I remember they used to stick to walls and stuff, and it let me place it... I was raging so hard. Now I am almost on day 63 and I have 2 acid... it took so long to get 5 that I am probably just going to go back and forth to the traders and buy one. I even have the book for better odds of finding acid, so I am not sure what is up, heh.
  3. Yep... the buff lasts something like 10 to 12 seconds after you have hit something or gotten hit I guess. Easy enough to keep on all night running around. They key is that if you finish the light armor perk line, it reduces your penalties enough so that a full set of light armor fill the best fittings in each slot actually gives your character buffs, and makes you run at like 109% speed. The stamina buff is kinda like having coffee for free. Padded armor can not do this because you can not put the fittings on without first having a penalty. The same thing can be done for the heavy armor line, but it is not really good enough to get buffs. With the book that negates the run penalty though, you actually end up with something like a 114% speed buff.
  4. Hot necro! Also, heavy armor actually lets you move around the fastest when fighting without a base on horde night, and makes you tanky. Military is the best light armor, because you can be almost as fast as heavy armor constantly, while also having a free buff similar to coffee on at all times, without drinking it. Padded armor is actually the worst light armor, but it is good enough. The others are much better once you find all the required components to take advantage of their buffs.
  5. Yeah, I used to kinda complain about how fast zombies destroy blocks, but really it was just because I wanted base designs where I did not have to actively repair. Even on the hardest settings though, it is not that bad, and I still usually need less that 300 concrete each horde night. You also do not really even need a base at all on the hardest settings... I am just using it for fun, and because the exp is higher. This is just to demonstrate how you can fight some of the hardest hordes possible, on max settings, without a base, and not really even get hit if you do not want to.
  6. It is improving the existing stuff though. There are issues with drying concrete, and performance gains to be had. A lot of us are just used to it, but there is a lot of stuff currently in the game that is just a time sink. One of the things they are thinking about is new player experience, and there are plenty of players that will only play for 20-30 hours, review and be done with the game. So lets say I am a new player playing the game... if I know anything about the game at all, I am probably going to feel the time crunch, and I am also probably not going to read all of the tips and crap that popup, because there are too many, which simplification would help. So anyway, maybe I have my first small base built and I am about to fight a horde soonish. I figured out how to upgrade to cobblestone, so logic tells me that upgrades just happen instantly. I happen to find some concrete and see it made a dark concrete block. "Oh cool, concrete is kinda dark looking", probably not even thinking or noticing that it is wet and needs to dry. The first upgrade might have even been by mistake. I see my trader has a bunch of concrete so I buy it, and just before the horde shows up I use almost all of it and upgrade as much of my base as I can. "Wow, my base looks cool and is stronger now." The horde shows up and I go to repair... "wut, this looks as weak as it did before, is this a bug?... oh, and now it requires concrete to repair, which I am out of." Breaks, die rage quit. Maybe they keep playing and then figure out when it dries that that is what happened, and its not a bug, so then they decide they want to craft some... so they look to see what it takes. "Okay, so I need a forge, a workbench, and a cement mixer", if they even figure that out in a timely manner. Then they look to see what they need and might even miss what schematics are at that point, so they just think they need to spend a bunch of skill points to get all this crap. If that did not make them rage quit, they then figure out how to make all the stuff, and where to get the parts, and that they have to cook stone... "Finally now I can make concrete!" So they have their base, which is fine and structurally sound... aaannnnnnddd, they upgrade it all to wet concrete, lol. They come back after doing a short quest or something and find that half of their base has fallen apart. They missed the part where wet concrete has different structural integrity and then write a bad review and or report it as a bug.... lol. They can make it easier to understand and avoid some of this with simplifications... and what do we lose?.... not much really... most of that stuff was just a time sink anyway, and we have more time to quest, fight bandits and do the games story mode, when it comes out.
  7. I am kinda curious about how the drone is going to work myself. I go through lots of small spaces, and wonder if it is going to be coded to follow me properly, heh. It would be cool if you could give the drone a stun baton and it would use it, since it takes a robot slot(?) anyway. Then maybe the attack would scale with your robotics and stun baton skill. I am still more curious about the item sets and armor sets myself. If the drone does just become storage for most players, have you guys thought about doing a crossover with Don't Starve to give it a Chester skin? 😜
  8. I am cool and handsome and everyone likes me. np.
  9. Ya I know... I was hoping for A20, heh. They can tell us more of the sets though, if they have them mostly figured out. He teased that the plant fiber set was actually viable when maxed out. More information would be dandy.
  10. Oh crap MM was on, maybe I can get him to talk about more of the armor sets. Any news you guys can give us on the new armor sets that are coming?
  11. I do not really know a lot about Valheim. It looks fun, but I probably will not try it for a while. One cool thing about 7days is that you do not have to even bother building a base after a while. You can just fight the horde at night, without a base, even on the hardest settings, even horde every night. You can basically just loot or do whatever you want all day and just fight the horde at night. I am starting to do that in my current world, but I still like starting off inside my base for fun, and faster exp. Oh, and I fight them with melee so I do not make or use bullets.
  12. What is funny is how many more copies you would likely sell, just from the novelty alone.
  13. When you said that, the image of turning the games story mode into a dating sim, where you date the traders, popped into my head. I can see the player base romancing trader Rekt now, with a popup dialog box, with an anime bishounen version of him winking at you. I believe the entire community supports you on this new vision of 7 Dates to Die.
  14. Yeah, although I am pretty sure they have said before they would like to get the number higher than 8. If it were 16, then they would balance it around 16, so it would be easier for new players anyway. 16+ has a bit of a better horde feel though. It is whatever the game engine and technology will allow though. Maybe that will be a surprise for A20?
  15. Oh, I totally do. I play insane, nightmare, 64 zombies, horde every night and permadeath. But they balance the game around default settings, and I know they have been wanting to make the default a higher number. Was just curious if they had made any advances where they believe they will be able to up the default number. After playing 64 for a while now, I think players would really enjoy 16+ zombies. Somewhere between 16 and 32 seems about right.
  16. Have there been any advances where you guys feel like you will be able to up the default max alive zombie count to 16, or greater?
  17. So basically, what you are saying, if I understood correctly, is that.... Drones will have the ability to fight with pipe batons and stun batons, as though they were dancing swords, if you put them in their inventory... but only those weapons. Great change!!! Glad you let us know!!!
  18. Nah, I am just looking for alternatives to sledge when playing insane/nightmare/64 zombies/horde every night. Hard to beat the sledge 1 shot power and aoe knockdown. IIRC, the stun baton shock damage is pretty terrible. If that were buffed, it could suit my play style better. Rather go 10 intel than str. Looking to use minimal bases, or no base at all, to fight the horde, but also keep it interesting by keeping the kill count and exp high.
  19. I am VERY curious about this. If the stun and or shock damage were buffed, it could rival the sledge, or maybe be the best aoe crowd killer.
  20. Yeah, it would be cool if they were buffed when you spec into them and are holding them as your primary weapon. I think with a fully modded Q6 junk turret, I could 1 shot or almost 1 shot the very weakest zombie on nomad. Slightly more damage and a way to increase the range while holding it would be pretty nice. Oh yeah, and I think I told you before about how I was using the bone knife with the game on insane, nightmare, 64, horde every night, but that I found out that I could actually just use a str build. I mentioned that I was going to start trying to sledge because it would probably be pretty great and the knockdown would save on repairs. Well, it totally does, lel. I am a huge fan of the sledge now. Got a few videos of my horde nights if interested. I am still 50/50 on if I will 1 point the bone knife at the start though. Plus, I am not sure if the bleeding slow effect is actually working atm. Does not really seem to be.
  21. It would be cool if the turrets were slightly better when used as a primary weapon though. Maybe a buff to range and slight range in damage if you spec into them and while you are holding them as your primary weapon. The game is pretty damn good atm though, and I am sure there will probably be some weapon tweaks once bandits are in, heh.
  22. Yeah, it would also be cool if they were slightly better when used in your hands as a primary weapon. Probably would not change the way I play now though, since I am a sledge boy... but having the robotic sledge and turret as primary options would be cool.
  23. Well, my guess is that MM has been wanting to simplify some of that stuff, and do some of the things like Valheim did. They are now playing Velheim and he is probably like "Look, see, I wanted to do that, and it works fine!" Now he is wanting to do some of the crap the rest of the team had probably been fighting him on. MM seems to have a good feel for what works, so the changes will probably be fine. Reducing the cost of repair kits and making weapons actually do damage were pretty good changes. I mean who would honestly want to go back to the minecraft style box crafting at this point? Heh. Plenty of people were upset at the time though.
  24. They probably want to simplify it for newer players, while at the same time freeing up room for other things, and freeing up time for new stuff they expect the player to be doing. Bandits and maybe npcs will be a thing in the future. I do not really care that much if it stays the same or changes, although I have never been a fan of burning clay, but they made it renewable so its cool, whatever. Although, I do like having my main loot room in a 3x3x3 cube(5x5x5 structure), and having less workstations inside would be pretty great.
  25. Yeah, and I have a pretty good idea how some of the conversations have been going... MM: "look see, I wanted to simplify a bunch of this crap so we can do some of this other stuff... they did it and it works. Screw it, we are doing it!"
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