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Everything posted by r1cochet

  1. Sorry I tried doing what you suggested and have not got it yet. I am rather computer savvy but a novice at modding. I created a shortcut and looked to "and adding -configfile= as a parameter" and nothing was evident. Isn't there a way to change the modlauncher so it doesn't look to update anything? For those of us that had no problem with the our current version of the game we don't need to update.
  2. Could you please let me know how to start the game without the modlauncher working? I can't play and that's a bummer.
  3. Thank you for looking. Is there a way to start the game without the modlauncher play button?
  4. So can I circumvent using the modlauncher play button? And yes you are correct they are saved in a different spot. I tried moving the save to the other folder and that didn't work. Attached log file - - - Updated - - - Ok I think I attached it. Format is a little different since the last time I did this. 7d2dlauncher.txt.txt
  5. I have used all 3 exe files where my modded game is located and none of them are recognizing my current modded game. They are recognizing other saved games which is weird. Just an FYI
  6. Just used 2.9 and getting the same: DMT Scripts Detected. Downloading DMT... SDX Downloaded. Checking SDX Dependencies. DMT not available. Download failed. Can't I launch my game without the modlauncher. Can't I just use the .exe file?
  7. Yes I am using 2.8. I just updated to it. I looked at the modlets and it looks like they are all back. Some of them required updates but the updates failed and just when I thought it would work the same .dmt error.
  8. Same here. Just downloaded it and same error. A note when I looked at installed modlets I only had to installed. Before modlauncher update I had probably 20 modlets installed and it worked like a charm. And thanks for your help.
  9. I am sorry I have been working all week. So it is an updated version. I was using the previous version for quite a while and then when it updated I received the message.
  10. I never had a problem until this last update. Some help would be greatly appreciated.
  11. Thanks for this great modlauncher. Since the update I am getting a "DMT not available. Download failed." message. Any ideas what I need to do?
  12. HAHA... just thought of another question. So first day on installation using the modlauncher went perfect as well I used the manage mod button and activated several cool available modlets with no problem. I wanted to go back today and look at possibly activating other modlets since the initial experience went so smooth. I have tried for 2 days and when I hit the manage modlets button it does nothing. I mean you can tell its trying to launch but never does. Any ideas?
  13. Thanks for answering. WOW one person... intense. Nice job! Well you certainly have my attention.
  14. Ok so I have a question I am looking through the forum and don't see any instructions on how to make a fire hammer or core. Any ideas?
  15. I wanted to take a moment to say what a great mod. I have been playing 7D2D since it began years ago and have played many different mods and have loved them all. This one by far makes it an entirely different experience and truly love it. So just a suggestion but maybe you should look into this. After playing for a while I decided to definitely donate to the cause but was surprised that the minimum donation would be $20 a month. Guys thats more expensive than many huge games that are well known. Don't take that negatively cuz this mod is great. You might be scaring folks off for that kind of donation. Now back to playing some more Sorcery!!
  16. Thanks for replying. Appreciate the help. I had some great dialogue with Destro and he helped me out and it works great. If you want to mod speed follow my link. Have fun! https://7daystodie.com/forums/showthread.php?93959-Need-help-modding-fall-damage-and-speed
  17. xyth I see you posting quite a bit. Am I posting this question in the wrong place or incorrect manner? I would love some help.
  18. Come on somebody could help a brother out.....please????
  19. Maybe I am missing the obvious but in steam you can load any version you want. Just right click on the game go to properties and choose beta and then pick which ever version you want.
  20. Makin Plutonium So you need to put enriched uranium and steel rings in the reactors. I think it is a minimum of 2 of each and then you have to stay in the area I think its for one day. I know that kinda sux. I have played this mod sooo much I got tired of waiting. One way sort of a hack is to get in the area log out change your game to 10 minute days and let it play out. Swim down and buyow!!! Plutonium...
  21. Could use some help please. I want to mod the speed when wearing the exo suit. I am trying to edit in physicsbodies and found the exo suit files. I modded the buff like this and it doesn't seem to work. Before anyone says this .... yes the suit is on and active with power. modify id="1" stat="speedmodifier" mulValue="4.0" /> changed it from modify id="0" stat="speedmodifier" mulValue="1.5" /> Any ideas? As well I have been going into the RAD zone and still getting Rad poisoning.... it's mitigated but not entirely. The message when I wear the suit says I won't suffer rad poisoning while wearing the suit. Any help would be appreciated.
  22. Does anyone else experience this? I set my electric fences all nice and straight and then after a while some of them reset themselves to be at an angle. Anyway I can fix that?
  23. Just wanted to let you guys know you are doing awesome and have been meaning to donate to you guys for some time and just decided to do so right now. So I did and thanks again.
  24. Awwww.... this is awesome. I have a peaceful farm. I can just enjoy the solitude. Thank you so much for helping.
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