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About r1cochet

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  1. Anyone having this problem. The original turrets are working fine but the junk turrets only seem to stay around for about a day and they disappear. A little help please?
  2. No you didn't. Thats what I ended up doing. I am back to where I was and thanks for the help and am now back to my process of backing up saves.
  3. I messed up and forgot to back up my saved game and lost everything. So I am using creative mood and command console to get my game back. You used to be able to give yourself experience for say Mining skills and see that it no longer exists in the command console. I want to get my player back to level 60 and am having a challenge trying to figure out how to do it. Thanks in advance for any help. Please help!!! :excitement: I know you can still giveselfxp but I am thinking I might end up giving myself too much xp. I am a morale cheater. JOKE!!
  4. Thanks for helping. I thought I read that somewhere but wasn't having much luck finding it again. You referred to junk turrets so I am guessing a shotgun turret or blade traps don't get you any experience for killing Z's? If so looks like a base with just junk turrets. I am sure I am not the first to say this but it would be nice if all traps would give you experience it motivates you to make a cool base with a lot of traps.
  5. Do you gather experience when killing Z's using traps or turrets?
  6. You did it!!! Nice job! Thanks for your support.
  7. Sorry I tried doing what you suggested and have not got it yet. I am rather computer savvy but a novice at modding. I created a shortcut and looked to "and adding -configfile= as a parameter" and nothing was evident. Isn't there a way to change the modlauncher so it doesn't look to update anything? For those of us that had no problem with the our current version of the game we don't need to update.
  8. Could you please let me know how to start the game without the modlauncher working? I can't play and that's a bummer.
  9. Thank you for looking. Is there a way to start the game without the modlauncher play button?
  10. So can I circumvent using the modlauncher play button? And yes you are correct they are saved in a different spot. I tried moving the save to the other folder and that didn't work. Attached log file - - - Updated - - - Ok I think I attached it. Format is a little different since the last time I did this. 7d2dlauncher.txt.txt
  11. I have used all 3 exe files where my modded game is located and none of them are recognizing my current modded game. They are recognizing other saved games which is weird. Just an FYI
  12. Just used 2.9 and getting the same: DMT Scripts Detected. Downloading DMT... SDX Downloaded. Checking SDX Dependencies. DMT not available. Download failed. Can't I launch my game without the modlauncher. Can't I just use the .exe file?
  13. Yes I am using 2.8. I just updated to it. I looked at the modlets and it looks like they are all back. Some of them required updates but the updates failed and just when I thought it would work the same .dmt error.
  14. Same here. Just downloaded it and same error. A note when I looked at installed modlets I only had to installed. Before modlauncher update I had probably 20 modlets installed and it worked like a charm. And thanks for your help.
  15. I am sorry I have been working all week. So it is an updated version. I was using the previous version for quite a while and then when it updated I received the message.
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