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Posts posted by Alphado-Jaki
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Vanilla version.....?
No way, you mean this doesn't require sdx?
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Looks so fun.
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Looks cool. Waiting for video/pics. =D
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New op looks so cool.
I'm made to wanna buy new pc to try this again with best instrument, seriously.
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Didn't work with 17.1 stable for me. Game stucks on loading, after game logo ;(
No, he said:
Yes! (I'm) Working on it.(*it* means that updating this mod to Alpha17)
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Hello, sphereii.
I've refined my ModInfo-s and master URL list of modlets.
Could you add them to your default profile?
Here is my master list.
https://raw.githubusercontent.com/AlphadoJaki/7D2D_SphereII_Config/master/Alpha17/Alphado.txt
Also, I have a question.
Some of my modlets have addon. Of course, I specified that dependency in modinfo.
But if you have the way to show dependency, I will use that.
Is there a feature for addon to specific modlet?
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Hey, those UI are looks furthermore improved!!! Awesome.
I haven't expected as A17 project is going to this extent.
Keep up your cool work. I'm really excited to see UL A17 version.
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Legendary.
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Thanks can't believe I didn't catch that lol
I did this weeks ago.
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@FastBurst
entityclasses.xml:line 12
<entity_classes>
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ends-with is not working because their xpath version is below 2.0.
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I'd be interested to see if those style syntaxes will work for us, and in which context.
XPath and XQuery functions are mixed up, so not all of them are available, but here is a part of reference used in [].
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Nice work.
I think condition last() ,pick up last node from current nodes, is useful for some case.
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Nice attempt.
Oh, wait. Upcoming feature!? If you mean it as some kind of tool for terrain modding, then...
I've got another hype train waiting to aboard on.
It's amazing
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I found the video of this mod on YouTube.
Because of limited resolution in YouTube, its just 1080p, though worth watching for those who haven't tried this mod yet.
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Mod is EAC Safe.
Hmm, you may need to update OPs. Finally, your mod pack includes awesome sdx contents. EAC incompatible.
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Nicee...
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There exist lots of less stimulating but effectively emphasising color schemes for GUI.
Such as solarized.
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This is what we've been waiting!!
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Enough for reserve?
Is it about time I can give you applause?
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GJ!!
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@Tin Thanks! I've forgot to mention about that problem. I don't know why, but empirically we know completely flat terrain prevents hub/ biome/ deco generation.
Just by using my initial landBase modules it'll work just fine. In my case "LandClamp"[ATTACH=CONFIG]24542[/ATTACH]
Nice, how is the hub generation going?
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Looks nice. Works better performance than I've expected.
For some feedback, including bug report, which place is nice? here or discord?
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Random generated (RGW) MAP Preview image export Tool
in Tools
Posted
Works very nice. Thank you for updating this eagerly.