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Xandyr78

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Xandyr78 last won the day on October 28 2018

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About Xandyr78

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    Hunter
  • Birthday 01/07/1978

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  • Location
    Missouri, USA
  1. Actually, it was a vanilla map generation. I used NitroGen to generate a default map using the same mapseed just to see what would happen, and got something completely different (and actually playable).
  2. Right? As an addendum, I ran around to map out the full grid for the city, then took off up a road...next city I found? Same thing. World is absolutely empty of building POIs.
  3. I'll try this, Roland, though I've spawned several maps in 18.4 (b4) without ever having this issue.
  4. I'm playing an A18.4 RWG...and the first city grid I found has...no buildings. Like, all the roads are there, and the entire space is sprawling and flat (and perfect for building, really)...but I have not yet found a SINGLE building, even though the roads obviously create the standard town "blocks.". Has anyone else encountered something like this?
  5. ^ This. I've not put any points yet into Master Chef, as I found a few recipes that I could manage shortly out of the gate in my first couple of days of exploration. That said, I've been cooking those recipes when I can, and I LOVE the way the mechanic currently works, because A) Cooked meals (not just random pseudo-ingredients or side dishes like corn bread and baked potatoes) offer a significantly increased benefit from a satiation and stamina-restoration standpoint. As such, one needs to consume fewer of those items (often just a single serving) in order to maintain viability in the broken-down world. B) This means that my canned food becomes an emergency-only backup plan (or in the case of things like chili-dogs, an ingredient). I've gotten dysentery exactly twice, and I just let it "run its course", so to speak. If I'm dealing with a situation where I am concerned that food poisoning would SERIOUSLY impact my quality of life (I'm away from home, max stamina is WAY low, etc), then I can pop a can of Sham, chili, chicken, lamb or beef...and reap lesser benefits rather than risk food poisoning. C) This, and the knowledge that further expansion and recipes are coming to the cooking skill, makes me plan--actually plan--what I do with my foodstuffs. I don't just grab the first thing available to me in order to curb thirst or hunger. I plan out meals I can cook. I plan out which canned items I want to carry along in case of emergencies as I'm exploring. It gives me a reason to hold on to canned goods, either to use in better recipes, or to have a CYA backup food supply in my inventory as I explore. This is a new point of challenge. New risk vs. reward. Personally, I enjoy it. Sure, it'd be nice if there were a way to cure it. Maybe TFP could tweak the vitamins to "bolster" digestion so that it speeds up the healing process of dysentery in a similar fashion to the way that antibiotics now work to remove infection...that way it's still not an insta-cure, but you're not wasting vitamins unnecessarily. Just my two cents. I'm loving A18 on nearly every front.
  6. That's kind of my point. Increasing the max on food and water, as well as taking ranks in Slow Metabolism, should not result in a "Thirst" or "Hunger" debuff that kicks in at the same percentage of food/water. If that's the case, what's the point? For argument (because I don't have the specific numbers in my head), let's say that "thirsty" kicks in at halfway through your water content (or 50 to start). If I increase my maximum water content to 110, then it hits at 55. Going to 120 kicks it in at 60, etc. There's literally no benefit to doing this if, at 50% of max water, you're suddenly debuffed. The fact that I can super-soak myself to 50 points over my max is irrelevant to this. If I take a perk that increases my max water content, it should mean that it takes me longer to get thirsty. In practice, to me this should be something where "thirsty" always triggers at 50, and additional maximum water content adds additional time before you trigger the debuff. Even then...getting a "Thirsty" debuff when my water content is nearly 80% of my max, while having the perks maxed...that makes no sense. And as I stated in my addendum, that's what's happening. I have a "Thirsty" debuff when my water content hits 155/200. Meaning I start taking stamina hits when my water content is over 3/4 full. That makes NO sense.
  7. Adding to my above bug report...continued testing shows that with my fortitude maxed, and the Slow Metabolism perk maxed, I have a max Water content of 200...and the thirsty debuf hits at 155/200. This is actually WORSE than what takes place WITHOUT the perk. Only thing I can think is that "Thirsty" (and Hungry) hit at a specific number of points lost from the Maxiumum Water/Food stat, respectively. If that's the case, then the Slow Metabolism perk is almost useless, and putting points into Fortitude can actually hurt you, as the debuf hits SO DANGED EARLY. I got a "You are DEHYDRATED" message this evening as I was exploring...with a Water attribute of 110/200. I was more than half full. That makes NO SENSE, y'all. If I'm misunderstanding, PLEASE let me know where and how. The math on this perk just doesn't add up.
  8. Summary: Hydration and Thirst issues Version: 17.4 Stable Platform: PC OS/Version: Windows 10 64-Bit Game mode: MP Did you wipe old saves? yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC on or off ? On Status: NEW, so far as I have been able to tell. Bug Description: When I place points into Slow Metabolism and Fortitude, it seems that my "Thirsty" Debuff hits well before it should. I believe the original point of thirst was when you fell below 50%? Now I get the "thirsty" message and icon when my water content (max 130) is at 80. I realize that this is 50 points down (and would hit 50% if my MAX was still at 100), but for me to have a "You are thirsty and your stamina is regenerating more slowly " debuff at a water content of 80/130 is...exactly the opposite of what the Slow Metabolism perk is supposed to do, I would think. Reproduce steps: Test when Thirsty (or Dehydrated) debuff -- they both seem to follow -- hits a character without Slow Metab. Then take a point or two in Slow Metab, and note when the Thirsty/Dehydrated debuffs hit. They should (like my current character) happen at a higher water content, which makes them less a perk and more of a punishment. Actual result: I get a thirst/dehydrated debuff LOOOONG before I should. I even noted getting the You Are Dehydrated! message when my water content was between 35-40. That's NOT good. Expected result: That an increased water maximum from Fortitude and points in Slow Metabolism would result in having to drink LESS, not MORE. Edited to show screenshots indicating the "Thirsty" Debuff when my water content is ABOVE 100, as well as show where the debuff was affecting abilities and perks. Seriously. With a Water attribute above 100...I should NOT be getting a "Thirsty" debuff. Works the same way with Hunger, by the way. For the record. I have to maintain a Water attribute of 132/170 right now, or roughly 75-80% of my maximum, or the "Thirsty" debuff kicks in. I've tested this several times by letting the debuff kick in then drinking and watching when it finally falls off. That's HIGHER than it needed to be at the first, before taking ranks in Slow Metabolism. This seems...broken, at best.
  9. UPDATE: This worked a treat, even though uninstalling/reinstalling didn't. Thanks so much!
  10. Thanks for the speedy response, SylenThunder. I'll give that a shot.
  11. Hey all...I've tried searching the forums, and haven't been able to find this particular issue. I have A17 (the most current stable, as I am not opted in to betas on Steam), but when I try to load the Prefab Editor...it's A16 and doesn't load correctly. I really want to try my hand at building some prefabs whilst I wait for A18, but I cannot for the life of myself figure this out. I even uninstalled the game and reinstalled/updated...still A16 on the prefab editor, and errors all day long if I try and actually load it. Can someone help?
  12. Has anyone tested Healing Factor? I put it on my character, but noticed no change. I was at 55 health, and I thought it was supposed to regen 1 HP every 30 secs? I never got an HP back at all until I ate some food. Am I just not understanding how it is supposed to work?
  13. I wanted to make a joke here, but I just didn't have the stones.
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