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Darelius

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Everything posted by Darelius

  1. CPU: Intel I5-357k 3,4 GHz RAM: 4x4GB (G Skill RipjawsZ F3-12800CL7-4GBZMGSklii) Mainboard: Asu P8Z77-M Pro Bios: 2203 System: Windows 10 Discs: Drive C Corsair Force GT (111 GB) (System and work Programs) Drive D WDC WD1002FAEX-00Z3A0 (931 GB) (Normal Games) Drive E HL-DT-ST BD-RE BH10LS38 (BD-RW) Drive F Samsung SSD 850 EVO 250GB (232 GB) (7 Days to die, games that needs more performance) GPU: nVIDIA GeForce GTX 980, 4GB Monitor: LG 32inch LG FHD (HDMI) GSM76F5 AntiVirus:: Avast free Anything else needed?
  2. Summary: Many "corners" are flickering Game Version: since first Alpha 19, acutual Alpha 21.1 b16 Platform: PC OS/Version: Windows 10 CPU Model: Intel I5 System Memory: 16GB GPU Model and VRAM: nVidia GTX 980 Screen Resolution: 1920x1080 Video Settings:: on ALL settings! Game mode: Singleplayer, Multiplayer Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC on or off? both Status: NEW, AGAIN! Bug Description: This bug shows many block borders "flickering", when moving. Especially "flat" blocks (like Street marks) and fences/stairs Detailed steps to reproduce the bug: 1) Start game 2) Walk to a House with fences 3) See flickering Actual result: Block Borders flickering Expected result: No Flickering Extended Information: It first occurs in Alpha 19 Many people write "Its Anti-Aliasing, change setting to xxx". I tried hundres of Settings with NO chance. Other prople with other computers have the same problems Im not the only one, i knew many other people with this flickering bug, for same it makes the game unplayable, because they get headache from it. There is a "mod", that reduce the effect a bit but not complete. To show the effect, i link a Video: https://youtu.be/h1w9Ur4wGf4
  3. *Update* Bug still in Alpha 21.1 b16 Any ideas, when this will be fixed?
  4. Okay, we have some several problems with Lights in the game. I installed spotlights (with power) to light up the area in front of our base. Then i asked my buddy (we are in discord and work together) to check the lights, if its good. Now the weird things appear: He came, look and it was totally darkness for him. We checked video settings and made them even to mine, no change. The he left the area (not the game), came back and see everything light as me. Then i relogged. I see lights, but some shadows are "vanished", where they are before. My buddy relogged, too, but the shadows stayed at that position. We both play on the same, dedicated server. We made ligestream to check each others light and shadow effects. That was totally weird to see this difference on two clients. So my question: Why is light in the game so "weird" and buggy and, especially, so different on each client? ...Dx
  5. He cant join complete or often disconnect? TRy in "Options, general" the lowest one "Network workaround", that helps often
  6. Summary: The "original" webmap has many problems / errors Game Version: A21.1 (b16) OS/Version: Windows 10 CPU Model: Intel i5-3570k 3,4GHz System Memory: 16GB GPU Model and VRAM: GTX 980 4GB Screen Resolution:1920x1080 Video Settings: Custom Game mode: MP client / host Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? Yes / no EAC on or off? Off Status: New Bug Description: Detailed steps to reproduce the bug: 1) I made a new dedicated server (first without mods, later with mods) with steamCMD on windows 10 server 2) LONG searching in Forums for settings of the webmap (should be better documentated!) 3) after the webmap runs, the "login" dont work (unknown HHTP Error) 4) when clicking "mods" scrolling is not possible 5) when activationg "Markers" it shows some blue "?" icons without any description, where never a player has been... 6) The performance of that livemap is horrible. I hat on Alpha 20.6 another livemap (allocs) and it worked great, here you scroll for zoom or slide to left(right or so and must wait LONG, until it even shows a reaction. I made an A20.6 new server and tested it with allodcs, work very well, deleted, all to A21 with the TFP map and horrible... Actual result: Works, but very, very bad and many uinknown "problems" i described above Expected result: No weird markers, login should work, better performance Link to Pastebin Output Log:
  7. Before i post it as "bug", maybe its a "feature" i don't understand. First the "Automatic" trader-waypoint is buggy, for me it createv up to three map entrys per trader, which CANT be deleted... Second, the dedicated server livemap is totally buggy: Blue Questionmarks as "markers", no scrallable maplist, login dont work and the performance of that wabmap is awful So anything, that i maybe dont made correctly on the settings of the server? Or hinzts for a solution to solve this`?
  8. In "Basic" this mod worked now, but i have 3 questions: 1. What is "Login"? dont work at all for me 2. why i cand "scroll" on the "mods" entry? 3. What are "markers? Only some bvlue "?" bulbs...
  9. Hello, i have som probmels with the dedicated Server. It runs "okay", but the log file is spammed with Shader and Fallback errors I found out, that i can "ignore" them, but how can i deactivate this "shader" on the dedicated server? Halp of messages are shader errors, because the Server GPU cantz support it. So any idea do deactivate ist with steamcmd or so? Im sick or megabytes of Shader Errors, when looking a logfile... ...Dx
  10. This Bug Is already here and on some houses even when STANDING! Any Idea, why it is never answered, commented or so? Some say, its the "Anti-Aliasing" setting or so, but its on many differenc Computers, with many different Graphic Cards and settings. From Alpha 18 to Alpa 19 i updated the game, dont change setings and it flickered. #not only for me, also for other people, i know. Any idea, how this can be fixed in furture? ...DX
  11. The Flickering Bug Posted here Since Alpha 19 and still no solution! In Alpha 21.1 (b16) its flickering, when STANDING!!!! Any idea, when this will be fixed? ...DX
  12. Summary: Many "corners" are flickering Game Version: since first Alpha 19, acutual Alpha 20.6 Platform: PC OS/Version: Windows 10 CPU Model: Intel I5 System Memory: ^16GB GPU Model and VRAM: nVidia GTX 980 Screen Resolution: 1920x1080 Video Settings:: on ALL settings! Game mode: Singleplayer, Multiplayer Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC on or off? both Status: NEW Bug Description: This bug shows many block borders "flickering", when moving. Especially "flat" blocks (like Street marks) and fences/stairs Detailed steps to reproduce the bug: 1) Start game 2) Walk to a House with fences 3) See flickering Actual result: Block Borders flickering Expected result: No Flickering Extended Information: It first occurs in Alpha 19 Many people write "Its Anti-Aliasing, change setting to xxx". I tried hundres of Settings with NO chance. Other prople with other computers (even a brand new gaming PC with RTX 3080 etc) cant use settings. Im not the only one, i knew many other people with this flickering bug, for same it makes the game unplayable, because they get headache from it. Ther is a "mod", that reduce the effect a bit but not complete. To show the effect, i link a Video:
  13. IF you had read the main post, it IS flickering, because NO settings can remove it. Even if it IS the "antialiasing", then its totally broken by the game! Thats why its posted here! ...DX
  14. This ist still NOT the solution! I dont want to create a map and "copy" it i want a total "unknown" created by the server with some settings. So it seems to NOZ possible, only by creating a map on client and then copy it. Very bad... ...DX
  15. In Alpha 19, the game started flickering, in Alpha 20, the flickering make the game unplayable. The Problem was discussed on many forums, but not here it seems. So here i try to describe the "problem": When moving, the corners of Stairs and Railings flicker like hell. After hundreds of Opinions, settings etc, while most people say Its "AA" or another setting, it makes nearly no difference, which setting or combination of Settings, its juist since Alpha 19 and in Alpha 20 its so horrible, it gives headache. Some pleyer dont even notice it until they you show it them, others instantly ragequit. There is even a "Fix" as mod, which reduce the effect a bit but cant remove it completely and its incompatible with many other mods. So here my Wish: Please fix that, i and many other people lave the game but cant play since A20 anymore because of this bug. Someone make a video with this bug already. So i hope that this problem will be solved in A21 finally. ...DX
  16. I have a Question about the Compo Pack. What are the Requirements to use the Pack? especially the minimum Zombies? Some buildins have so high amounts of Zombies, that you clear 3 level and then Level 1 new ones spawn, because there were too much spawn points to handle them all. (The Australian Police Office for example) So whats the minimum settings to use that "Pack" without the problem, that sometimes a "horde" spawns withyou as center? (had it several times...) ...DX
  17. weird... The server crashed. I tried to start and world was corrupted. i typed "killall" in serve console... 2181 Lines with zombies killed i had to get an old backup but over 2000 zombies? I looked on teh monitor, where the console is running with the zombies killed and thoought "What? Hell opend finally?" But how is it possible that something like this happens? Yes there were mods with additional zombies but that? weird ...DX
  18. Hello, i have a "small" problem with my ingame map. Playing on Multiplayer server and got a vehicle and drive the streets to find traders. Marked Traders, moving back to base - game crashes. Relogged in, marked positions still there, but map is undiscovered, where we were. When moving the map to the area, it shows after a while, what we discovered, but its a vers long way to rediscover. Is there a way to reload the map by command or so? ...DX
  19. Hello everyone. I play the game since 2013 efore it went to Steam and i really love it The porribility to build in survival (nearly) everything i want. Beautiful buildins etc. But Since Alpha 19 some things are gone wors and make the game nearly unplayable for me and some of my friends. There are dozens of reasons to still play the game and hundreds, why the game is great, but i must talk about some major negative things. Critical Problems Flickering Textures Since Alpha 19 there were flickering textures, in Alpha 20 they got even worse. Another guy made a video and posted it on youtube (Youtue video settings to max so see the effect) Youtube Video of the Flickering For sensitive Eyes, like mine and some of my friends this makes the game unplayable in the moment! I searched long for the "reason", most times people say something about "TAA". I tried hundreds of settings, but this problem till appears. I hope, this bug will be reomved in Alpha 21 to continue playing the great game! Zombies make Game to a Dia-Show I played on different serves, but all, where i played have the same problem. When too much zombies are there, the game work like a dia-show, even on better computers, regardless of graphic settings! (I turned everthying of/minimum but still the same diashow) In some areas the FPS drops hardly only when looking in a city, where many sleeper zombies are! No idea, WHY it is so, hope the problem will be fixed soon.! These two problems make the game nmearly unplayable in most cases and that is sad... Major Problems / Suggestions Game difficulty Even on hard settings after a hile, especialls between level 80 and 120, when you have good (not even best) equipment and moste neccessary skills, nearly no zimbies are a danger for experienced players anymore, so there is no challange. Suggestion for this problem: Make a wandering Raid Boss zombie, which collect some zombies around. It starts with about 20.000 HP or so, He avoid claim blocks. But when a player attack him, he follow him a long while (even into a claim block!) Maybe there are more boss types but only one at each time. What other "buffs" this boss have, depending on existence time, zombies etc) are another thing... But this would be a challange in late games... Electricity Since electricity come into game, all were enthusiastic, but it wes never "good" in my personal opinion. On a lange lights work, soem not and sometimes they work and other not, weird..... Especially the Spotlight, sometimes it work, sometimes not. The Spotlight next to it work, when the other dont work, etc. Most Traps have a durability that makes them very "useless", like the electric fence, that is extreme fast broken. There is no possible way to put more lines to one source! And so i cant make a "toggle switch" or other, simple things. Suggestions to fix some of these: - Make a collector with 2 or more "incoming" power lines - Make a Fuel tank Block (or even more then one) connected to the generator for more time or running, that you can refill, like the generator itself. - enhance durability of electric fences or change them somehow? Additional Suggestions: - Add wind power maybe (very common) - Add Water power (a turbine block at a water wheel or even a turbine like a Hover damm or so?) - Ability to "move" wires somehow? - Remove the power use of wire connectors, then they are only connected by one in and one out! Zombie Damage Immunity / Falling It take a long time until i noticed it, but when shooting a zombie, it take not damage of every shot. My "Opinion" why this happens, is following: When i shoot a zombie, and it start falling, the "hitbox" of the zombie "instant" falls, so when i shoot at the falling body i dont do damage, bacause the hitpox is on the ground. Only my obeservation so far, maybe it has another reason. Same appears, when zombie standing up, the hitbox seems to stand immediatly and i shoot into the ground then. Thats very bad, when i use a machine gun and many shots go into the "body" but dont do damage. Suggestion to fix: In "Falling" and "Standup" animations, BOTH hitboxes are active, this only resembles the vulnerability of this situation and far easyer then a "falling" hitbox i guess Vehicle Damage agains zombies Okay, when i sit in my car and hit a Person on the street with 50 mp/H, its normally instant dead... When i drive above even a "half zombie" it takes very little damage.... Sugggestion: Make damage with vehicles at zombies much more and depending on speed. Even a zombie bear should not resist a 70 mp/h impact of an armored Car with extra spikes and shove the bear away and dont drive above it So, that are the most weird problems in my opinion. There are some "minor" things, like rive looks UGLY and RWG makes only very weird citys but thats not game relevant for me. Those things are in my opinion very important to "change" somehow. Remember, thats only my personal opinion and no offense to anyone. I really love the game and enjoued thousands of hours of fun so far. ...DX
  20. Hello, i have some problems with the new A20 RWG settings. In Single Player - no probllem, butr for a dedicated server, how can i change the RWG settings? I found the rwgmixer.xml but dont get a clue, how to "set" values somehow, so where i can set the RWG optionsm, when starting a dedicated server? ...DX
  21. That's navezgane; not the random-generated worlds. Edited Tuesday at 11:18 PM by h0tr0d (see edit history) Ergh - and how i can create smaller worlds with nitrogen? ...DX
  22. Hello, i have a small question: Why its not possible to create smaller maps, then 4k? I wanted to create a 1024x1024 map, bit it did not work - it makes automatically 4096 when i use random map size and enter 1024. I wanted to make a game like ages ago, where there was a single town the entire map and each day there were 3-5 airdrops and no zombies at daytime and you had to survive the nights ...DX
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