-
Posts
2,544 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Events
Record Comments posted by Beelzybub
-
-
On 3/14/2022 at 9:45 AM, Par_A said:
Any thoughts appreciated,
You have SteamNetworking disabled, and your client fails to connect using LiteNetLib. This leaves no option for the client to connect. LiteNetLib failing is a port forwarding or firewall issue. Your base port is 26920 so you need 26920 TCP and 26920 through 269203 UDP forwarded in your router to your server's internal ip. Also those ports need to be allowed in your linux firewall. You could enable SteamNetworking to get around the port problem, but that will introduce an unpredictable ammount of lag. If you are trying to connect from the same LAN, you need to use the server's internal ip.
0 -
I can confirm this behavior. Probably WIP.
2 -
@ThumperTry checking the "Use Native Input module" box in the Launcher.
0 -
@deadboltNeed output logs. Check red banner at top for how to post.
0 -
@TymskyyI don't think you can play with that hardware. Your Intel 2500 graphics is not enough and dual core pentium is too weak. You may get the game to start if you increase your swapfile to 8Gb, but even if it starts, I don't think you'd get a playable frame rate.
0 -
How are you re-starting the server?
0 -
"I always Alt-F4 the game when I'm done. "
This is probably the issue. The power.dat file which keeps your electric data is open and constantly writing. When you Alt-F4, (which essentially crashes the game), to exit, the power.dat file doesn't have a chance to close and is corrupted. Thus losing all your electric data.
My advice is to not use Alt-F4 to close the game or this will likely keep happening.
0 -
@JerominoSomeone else had this issue recently and deleting the power.dat file from the server save fixed the issue. This will delete your wiring so you will have to redo that. (assuming it works).
0 -
14 minutes ago, Kexo said:
I removed those mods afterwards, it didn’t fix crashing because it is UI mod that has nothing to do with zombie spawning, your fix worked, how can i get loot from blood moon when i have to skip it everytime it happens?
Try setting this to the default.
Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 32, default = 8
0 -
"i have no mods, no other programs running"
Your log shows mods running. We can't do bug reproductions with mods.
One thing you can do to possibly save your game is to temporarily turn off zombie spawning,
then log in and play until the horde day is over. Then turn zombies back on.
From your log:
2022-01-23T22:40:05 7.522 INF [MODS] Start loading2022-01-23T22:40:05 7.526 INF [MODS] Trying to load from folder: SMXhud2022-01-23T22:40:05 7.563 INF [MODS] Found ModAPI in SMXhud.dll, creating instance2022-01-23T22:40:05 7.564 INF [MODS] Loaded Mod: SMXhud (r20.rc4)2022-01-23T22:40:05 7.564 INF [MODS] Trying to load from folder: SMXlib2022-01-23T22:40:05 7.565 INF [MODS] Loaded Mod: SMXlib (r20.rc5)2022-01-23T22:40:05 7.565 INF [MODS] Trying to load from folder: SMXmenu2022-01-23T22:40:05 7.565 INF [MODS] Loaded Mod: SMXmenu (r20.rc3)2022-01-23T22:40:05 7.565 INF [MODS] Trying to load from folder: SMXui2022-01-23T22:40:05 7.567 INF [MODS] Found ModAPI in SMXui.dll, creating instance2022-01-23T22:40:05 7.568 INF [MODS] Loaded Mod: SMXui (r20.rc2)2022-01-23T22:40:05 7.568 INF [MODS] Trying to load from folder: ZMXhudCP2022-01-23T22:40:05 7.568 INF [MODS] Loaded Mod: ZMXhudCP (r20.rc4)2022-01-23T22:40:05 7.568 INF [MODS] Trying to load from folder: ZMXhudCPTHB2022-01-23T22:40:05 7.569 INF [MODS] Loaded Mod: ZMXhudCPTHB (r20.rc1)2022-01-23T22:40:05 7.569 INF [MODS] Trying to load from folder: ZMXuiCP2022-01-23T22:40:05 7.570 INF [MODS] Loaded Mod: ZMXuiCP (r20.rc2)2022-01-23T22:40:05 7.570 INF [MODS] Trying to load from folder: ZZZZ-McRadios-1837-Version3-16418636772022-01-23T22:40:05 7.570 INF [MODS] Loaded Mod: McRadios (a20-V4)2022-01-23T22:40:05 7.570 INF [MODS] Initializing mod code
0 -
I tried to reproduce by connecting to the server in the op's log.
Didn't have any issues.
0 -
Confirmed that using Advanced Generation can overwrite an existing world.
Steps to reproduce:
Generate 6K RWG with blank seed name which produces "Juvupe Valley"
Using Advanced Generation create a new world setting all settings to "low" using a blank 6k seed.
This overwrites the existing "Juvupe Valley" world.
0 -
8 hours ago, ScipioAsmodean said:
Don't know what the prefab errors mean.
Prefabs are the buildings and pois in the game. The missing prefab errors in your log are Alpha 19 prefabs, which are missing in A20. So the world you are connecting to, is using prefabs that you don't have on your system. The server owner could tell you what prefabs they are using and you could mod them in. Otherwise this will not work.
0 -
@ScipioAsmodeanYou have a lot of prefab errors in the log. Can you do a sp game and see if you get those errors?
0 -
3 hours ago, ClockMan said:
Unless you got some debug logs that can be enabled.
Logging is on by default. Output logs are in the 7DaysToDie_Data folder and can be uploaded to pastebin and linked here, as the op has demonstrated. They are very helpful.
Oh nm, you are the op...
0 -
Thanks @BadHandleThis has been confirmed.
0 -
@SE-ChrisStart your game from Steam to generate a log. It will be in your 7DaysToDie_Data folder. Please post on pastebin and link here.
0 -
@YaakossTry increasing your swap file to 8 Gb and test again.
0 -
-
-
Something wasn't cleaned up properly.
From your log:
Failed to load 'G:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface32.dll', expected x64 architecture, but was x86 architecture. You must recompile your plugin for x64 architecture.
0 -
On 12/6/2021 at 1:30 PM, celeste5683 said:
2021-12-06T14:22:01 1.645 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022)
You need to update or install Microsoft Visual C++
0
NullReferenceException On ALPHA 20.6(b9) Windows 7 Multiplayer Server
in Bug Pool
Posted
I'm sorry you are having problems. For a bug report you need to get rid of your mods and upgrade your OS to Win 10. Mods are supported by the mod creator, not TFP. Windows 7 is no longer supported by MS.