Jump to content

sphereii

Members
  • Posts

    2,955
  • Joined

  • Last visited

  • Days Won

    23

Posts posted by sphereii

  1. 15 hours ago, Violet Snow said:

    I'm not entirely sure what I'm doing wrong but I can't install the launcher itself?

    Midway through the installation process it stops, and a box pops up saying

    "the file (address location here) is not a valid installation package for the product 7D2D Mod Launcher Installer."

    I've tried restarting the process, moving the file to a different location attempting to install it from there, as I know some processes can be a bit finicky about being installed from anything other than a root folder, but that had the same issue. 

    Tried leaving it in downloads, moving it to desktop, then moving it into its own folder in C:/ and always had the same results.

     

    Sorry for the trouble. Seems like something is blocking the installer.

     

    Let's try to skip the installer and just extract the zip: https://github.com/SphereII/7D2DModLauncherReleases/archive/refs/heads/master.zip

  2. 9 hours ago, 7daystodierocks said:

    sphereii do you think my pc would be able to run this mod :) 

    Operating System
        Windows 10 Home 64-bit
    CPU
        Intel Core 2 Duo E8400 @ 3.00GHz    65 °C
        Wolfdale 45nm Technology
    RAM
        4.00GB Dual-Channel DDR3 @ 532MHz (7-7-7-20)
    Motherboard
        Hewlett-Packard 3048h (XU1 PROCESSOR)
    Graphics
        DELL 1704FPV (1280x1024@60Hz)
        DELL 1704FPV (1280x1024@60Hz)
        2047MB NVIDIA GeForce GT 610 (ZOTAC International)    67 °C
    Storage
        465GB Seagate ST3500413AS (SATA)    37 °C
        465GB Seagate ST3500630NS (SATA)    43 °C
    Optical Drives
        HL-DT-ST DVDRAM GH22NS50
    Audio
        Realtek High Definition Audio

    If you only have 4G of RAM, I doubt you'd be able to run this mod. I believe the minimal is 8G, while 12 is the desired.

  3. 13 hours ago, dbat said:

    Well, the files downloaded! However, the game won't play. Looking in the game log I see stuff like this: (I won't paste the whole thing)

      Hide contents

    Mono path[0] = '/media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Managed'
    Mono config path = '/media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/MonoBleedingEdge/etc'
    Preloaded 'libMagick.so'
    Preloaded 'libMouseLib.so'
    eac_server.so [x64] :: OnLoad()
    Preloaded 'libeac_server.so'
    Preloaded 'libeasyanticheat.so'
    Preloaded 'libgetrss.so'
    Preloaded 'libsteam_api.so'
    Preloaded 'ScreenSelector.so'
    Preloaded 'steamclient.so'
    Display 0 'SMBX2450 24"': 1920x1080 (primary device).
    Desktop is 1920 x 1080 @ 60 Hz
    Initialize engine version: 2019.2.17f1 (8e603399ca02)
    [XR] Discovering subsystems at path /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/UnitySubsystems

    GfxDevice: creating device client; threaded=1
    Renderer: GeForce RTX 2060/PCIe/SSE2
    Vendor:   NVIDIA Corporation
    Version:  4.5.0 NVIDIA 460.91.03
    GLES:     0
     GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer
    ..snipped GL stuff..
    OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 64520264

    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.053 seconds
    Default vsync count 0
    requesting resize 1600 x 1024
    requesting fullscreen 1600 x 1024 at 0 Hz
    Setting up downscaled viewport at 1600 x 1024
    Desktop is 1920 x 1080 @ 60 Hz
    UnloadTime: 0.306808 ms
    2021-08-23T00:16:49 0.033 INF Start harmony loading: /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/../Mods
    2021-08-23T00:16:49 0.040 INF DLL found: /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/../Mods/TE_MenuMusic/Harmony/Harmony-TE_MenuMusic.dll
    2021-08-23T00:16:49 0.058 INF Found harmony interfaces: 1
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/data-0x5ba3320.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/data-0x5c65af0.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/kernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/kernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libdl
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    2021-08-23T00:16:49 0.356 INF [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.
    System.DllNotFoundException: steam_api64
      at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_Init()
      at Steamworks.SteamAPI.Init () [0x00005] in <1b20f8b756c94c9a867825f8aab1b71f>:0
      at Steam.InitClientAPI () [0x0003b] in <4b1a8c809f0943a384283687c21422f8>:0
    2021-08-23T00:16:49 0.488 INF Texture quality is set to 0
    2021-08-23T00:16:49 0.489 INF Precaching...
    2021-08-23T00:16:49 0.489 INF Precaching file: 7DaysToDie_Data/resources.assets
    2021-08-23T00:16:49 0.543 INF [EAC] Not loading, not started from launcher
    2021-08-23T00:16:49 0.577 INF TE_MenuMusic - Attempting to load the mod menu background music...
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    2021-08-23T00:16:49 0.632 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
    2021-08-23T00:16:50 0.888 INF TE_MenuMusic - Loading new menu background music: Zombies_Cant_Stop_Love.ogg (UnityEngine.AudioClip)
    2021-08-23T00:16:50 0.946 INF Precaching file: Data/Bundles/blocktextureatlases
    2021-08-23T00:16:50 1.094 INF Precaching file: Data/Bundles/terraintextures
    2021-08-23T00:16:50 1.247 INF Precaching done
    2021-08-23T00:16:52 3.576 INF Loading main scene
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 1.302147 ms
    2021-08-23T00:16:52 3.621 INF [GSM] Singleton Initialized...
    2021-08-23T00:16:52 3.629 INF Awake IsFocused: True
    2021-08-23T00:16:52 3.630 INF Awake
    2021-08-23T00:16:52 3.635 INF Version: Alpha 19.6 (b8) Compatibility Version: Alpha 19.6, Build: Linux 64 Bit
    2021-08-23T00:16:52 3.635 INF System information:
    2021-08-23T00:16:52 3.672 INF    OS: Linux 5.4 Ubuntu 18.04 64bit
    2021-08-23T00:16:52 3.689 INF    CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (cores: 6)
    2021-08-23T00:16:52 3.689 INF    RAM: 32037 MB
    2021-08-23T00:16:52 3.689 INF    GPU: GeForce RTX 2060/PCIe/SSE2 (6144 MB)
    2021-08-23T00:16:52 3.689 INF    Graphics API: OpenGL 4.5.0 NVIDIA 460.91.03 (shader level 5.0)
    2021-08-23T00:16:52 3.690 INF Last played version: Alpha 19.6
    2021-08-23T00:16:52 3.690 INF Local UTC offset: 2 hours
    2021-08-23T00:16:52 3.692 INF Command line arguments: ./7DaysToDie.x86_64 -noeac -logfile @%$#.log
    2021-08-23T00:16:52 3.693 INF Not running in Big Picture Mode, no on-screen keyboard available
    2021-08-23T00:16:52 3.694 INF Starting PlayerInputManager...
    2021-08-23T00:16:52 3.833 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
    2021-08-23T00:16:52 3.850 INF Starting UserProfileManager...
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so
    Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64
    DllNotFoundException: steam_api64
      at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_RegisterCallback(intptr,int)
      at Steamworks.Callback`1[T].Register (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00053] in <1b20f8b756c94c9a867825f8aab1b71f>:0
      at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00033] in <1b20f8b756c94c9a867825f8aab1b71f>:0
      at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <1b20f8b756c94c9a867825f8aab1b71f>:0
      at AchievementManagerPCSteam..ctor () [0x0001c] in <4b1a8c809f0943a384283687c21422f8>:0
      at AchievementManagerPCSteam.Create () [0x00012] in <4b1a8c809f0943a384283687c21422f8>:0
      at Platform.Init () [0x00039] in <4b1a8c809f0943a384283687c21422f8>:0
      at GameManager.Awake () [0x000e1] in <4b1a8c809f0943a384283687c21422f8>:0
     
    (Filename: <1b20f8b756c94c9a867825f8aab1b71f> Line: 0)

    NullReferenceException: Object reference not set to an instance of an object
      at NGuiWdwInGameHUD.Awake () [0x0000c] in <4b1a8c809f0943a384283687c21422f8>:0
     
    (Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0)

    NullReferenceException: Object reference not set to an instance of an object
      at NGuiWdwInGameHUD.OnDisable () [0x00000] in <4b1a8c809f0943a384283687c21422f8>:0
     
    (Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0)

    .. and this goes on forever ..

     

     

    It seems it's looking for a few files and not finding them: "2021-08-23T00:16:49 0.356 INF [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details." (not sure which readme)

     

    It does show "Preloaded 'libsteam_api.so' " so... dunno?

     

    This might be a mod problem (with the harmony dll voodoo) more than a launcher problem. Linux is always the wild west :)

     

    ETA: I did have Steam running before I started the game. I also tried from the command line as well as by making a new game in Steam and running it from there. I can't think why the steam api is not being found.

     

     

     

    Hmm, it almost seems like the copy failed or something is amiss to that. Have you tried re-installing the game? Did you make a copy using Copy From Local or Download From steam?

  4. 26 minutes ago, dbat said:

    I stopped git. Pasted your lines above and then:

     

    $git init --initial
    error: unknown option `initial'

    $#moving on

    $git remote add original https://joshferrell@dev.azure.com/joshferrell/ZombieDayz/_git/ZombieDayz
    fatal: remote original already exists.

    $#fair enough

    $cd .git/objects/pack

    $ls

    total 195M
    drwx------ 2 donn donn 4.0K Aug 22 18:07 ./
    drwx------ 4 donn donn 4.0K Aug 19 17:56 ../
    -r--r--r-- 1 donn donn 195M Aug 22 18:14 tmp_pack_xDHpGv

    $#so a 195mb file where I last aborted

    $cd -

    $git pull --depth 1 original master

    remote: Azure Repos
    remote: We noticed you're using an older version of Git. For the best experience, upgrade to a newer version.
    remote: Found 9799 objects to send. (21 ms)
    Receiving objects:   0% (52/9799), 1.25 MiB | 429.00 KiB/s  ....

    <moved to another terminal>

    $cd .git/objects/pack

    $ls

    total 206M
    drwx------ 2 donn donn 4.0K Aug 22 18:17 ./
    drwx------ 4 donn donn 4.0K Aug 19 17:56 ../
    -r--r--r-- 1 donn donn  12M Aug 22 18:18 tmp_pack_lT0KCN
    -r--r--r-- 1 donn donn 195M Aug 22 18:14 tmp_pack_xDHpGv

    $#it has started a new file that's at 12M. Seems to have ignored the 195M from before.

     

    I shall leave it now and hope it finishes. Will let you know. Hope that helped.

     What version of git are you running? Maybe we can upgrade that and see if it helps.

     

    Another option is just to download a zip, but I'm not sure if Azure supports a forever-zip link like gitlab and github.

  5. 7 minutes ago, dbat said:

     

    My git seems not to have that --initial parameter.

     

    I did:

    git remote add original https://joshferrell@dev.azure.com/joshferrell/ZombieDayz/_git/ZombieDayz
    git pull --depth 1 original master

     

    Down inside .git/objects/pack is where I see the downloads going. It makes temp files. When I ctrl-C and restart, to test, it begins again from 0% and makes a new temp file. It's not resuming.

     

    I know this isn't a git support forum, so I hope it's not off topic.

     It is relevant, because I do want the resume downloads to work, and what I posted above is what the mod launcher uses. If we find a combination that works for you, I can update the mod launcher for it.

     

    The mod launcher also does this:

     

    git config --global core.compression 0
    
    git config --global http.postBuffer 1048576000
    
    git config --global http.maxRequestBuffer 100M
    

    Try setting those, then doing another pull.

  6. 3 minutes ago, dbat said:

    So, there's another observation for you. I have been trying (via command line too) to fetch the ZombieDayz from git and I get this fail every time:

     

    ...lots of objects these...

    Receiving objects:  50% (5842/11660), 561.20 MiB | 473.00 KiB/s   

    fatal: The remote end hung up unexpectedly

    fatal: early EOF

    fatal: index-pack failed

    Null

     

    Then it just stops. If I restart, it starts from 0% again.

     

    It seems that git clone cannot be made to continue a failed download. I google a bit and found this snippet:

    git clone --depth 1 WHATEVER.git .
    git fetch --unshallow

    Apparently once step one is done, step two can be interrupted and be resumed. If you think that holds any water, maybe you can stick on option in the settings for "I have an unreliable connection, do your best to make downloads resume" or something.

     

    (Maybe make it possible to also fetch the zip rather than a clone? Although, this also has timeout issues.)

     

    Hmm... try this

     

    git init --initial branch <branch>

    git remote add original http://git.whereever

    git pull --depth 1 original <branch>

     

    This should allow you to re-run the git pull if it fails, and should resume.

  7. 1 minute ago, dbat said:

    Yes. It's in my home directory. I tried to look at what files where open, etc., but could not make much sense of it. There are no overt error messages anywhere. Is there a log I can watch?

     

    Log Files: ~/.config/unity3d/SphereII Software/ModLauncher/Player.log

    Install Folder: ~/.config/unity3d/SphereII Software/7D2DModLauncher/

     

    Regardless of where you run the 7D2DModlauncher, it will install in the above folder. Take a look in there and see if there's anything there. 

  8. 4 minutes ago, dbat said:

    Just discovered the new Unity version of the launcher. Very excite. I am on Linux. There's one main problem:

     

    Whenever I run it, it does an update (of 400-odd mb) and it does this every time, even if I close it and start it again in 5 minutes.

     

    The version is 3.0.3.13

     

    The directory shows:

    7D2DModLauncher_Data

    LinuxPlayer_s.debug

    UnityPlayer.so
    7D2DModLauncher.x86_64 <-- I run this one

    UnityPlayer_s.debug

     

     

     

    Hmm, I'm wondering if there's a permission issue with it trying to save the files it downloaded. Are you running it as a regular user? 

  9. 4 hours ago, Leaffallinglight said:

    thank you

    Can't use F1 console infinite scarlet letter

     

    It may not be compatible then. Delete the folder to uninstall it.

  10. 15 hours ago, aiwonihuihuo said:

    Hello, may I ask if the module A19.0 of food deterioration has any effect?  My A19.5 is valid, but A19.0 is not  

    It should, yes. You will need the 0-SphereIICore and use my SphereII Food Spoilage to turn it on, and give some examples.

    4 hours ago, Leaffallinglight said:

    Hello author

    How can i put this DMT mod  (SphereII Legacy Distant Terrain)used in UndeadLegacy

     

    You could grab the SphereII Legacy Distant Terrain from another overhaul, and copy it in place; it should work.

  11. 1 hour ago, marcou44 said:

    Do you know when it will be ready ? today or later ? fora19.5 ty.

    Sorry for the delay, I was delayed last night :)

     

    19.5 is now posted on the mod launcher.

  12. 9 hours ago, marionettes said:

    Starting a new game some of the world is pink and blocky and it freezes every few seconds. I installed from the mod launcher and pre-synced  before playing

    Are you on Alpha 19.5 or Alpha 19.4 as a base? We have not updated it yet for 19.5. I'll try to get that done by end of day.

  13. 6 minutes ago, three08 said:

    Can anyone give me an example of a patch script that replaces an existing method with my own code? I'm trying to add my code in BlockPowerDoor.ActivateBlock but it keeps coming up like this, I get basically the same result when trying to add new methods as well, I can create the method but cant put anything in it.

     

    
    // BlockPoweredDoor
    public override bool ActivateBlock(WorldBase _world, int _cIdx, Vector3i _blockPos, BlockValue _blockValue, bool isOn, bool isPowered)
    {
        //IL_0006: Expected I4, but got O
        return ((BlockPoweredDoorPatchFunctions)/*Error near IL_0006: Stack underflow*/).ActivateBlock_Patch((WorldBase)/*Error near IL_0006: Stack underflow*/, (int)/*Error near IL_0006: Stack underflow*/, (Vector3i)/*Error near IL_0006: Stack underflow*/, (BlockValue)/*Error near IL_0006: Stack underflow*/, (byte)/*Error near IL_0006: Stack underflow*/ != 0, (byte)(int)this != 0);
    }

     

    You would use a Harmony patch

     

     

        [HarmonyPatch(typeof(Block))]
            [HarmonyPatch("Init")]
            public class Init
            {
                public static bool Prefix(ref Block __instance)
                {
    				Debug.Log("Run me.");
                   return true;
                }
            }

     

     

    The return true on a Prefix will allow the base Block's Init to run as well. if you return false, the base Block's Init will not run, just your code.

  14. 1 hour ago, Chase said:

    Is there a way to add command line flags to a config xml? I want to pass "+connect" so players just have to click "play mod" on my server profile and it will connect them to my server.

    You can set the <IPAddress></IPAddress> and <Port></Port> xml node to do the Quick Connect, but no way to directly connect to a server from the configuration.

     

    This is meant to protect players from over enthusiastic modders who try to funnel and force settings unto the user.

  15. 22 minutes ago, DutchPlacebo said:

    Hi, i need some help.

    I want to add a new mod into the launcher. It simply says "Click on Open URL and copy and paste this path: https://raw.githubusercontent.com/SphereII/Winter-Project-A19/master/WinterProject.xml"

     

    So, that's what i do. But it won't add the new mod at the launcher.

    Is there something i do wrong?

    That should already be listed. Take a look under sphereii-mental,

     

    Note: Winter Project has not been updated to 19.5 yet

  16. 2 minutes ago, Gandilein said:

    Yeah I know that with the modlets but I wanted to try the Day of the Dead mod and the Quick Stack Mod but they are mods and not modlets

    If they are not listed in the mod launcher, then you may have to follow their manual installs. I don't think they have a mod launcher configuration.

  17. 5 minutes ago, Gandilein said:

    The HowTos shows the button right next to the Play button but I can't find it somewhere else too.

    I just want to install some mods that are not listed in the Launcher

     

    Manage Modlets allows you to download extra modlets to a game install.   Which mods were you looking for? 

×
×
  • Create New...