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sphereii

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Everything posted by sphereii

  1. That is the "release notes", meant for text. Look for "Add assets to release".
  2. No, unfortunately not. You can create a Release on Gitlab, like we did on Github.com. On the side, click on Deploy -> Releases, then Create New Release. Add the full .zip file to the release.
  3. Farming is unchanged from vanilla, despite the non-sensical thought about growing in a blizzard. Snowman? Probably hallucinating from all the snow
  4. sphereii

    Winterween A21

    That's only part of the puzzle. It also needs to sink prefabs, then fill those prefabs up with snow, so there's a few different places to change. The snow fill happens on every chunk being loaded and created, so it might be challenging to adapt as a partial effect in the world. Can you supply some log files? Sounds like you were in the Samara quest line.
  5. sphereii

    Winterween A21

    Winterween A21's first patch is now available. Version: 21.2.18.951 ( Commit: c50eb04 ) - Updated to the latest version of SCore - Fixed an issue where players would be teleported from crossing the bounds of a trader - Reduced the chance of snow trap ( collapsing snow ) - Adjusted the delay on the snow trap breaking. - Added ocbEnclosedSpaces mod to provide a small thermo resist buff - Added Torch mod for optimization - Reduced thaw time to 10 from 20 seconds - Added preserve bonus to freezer, fridges, coolers ( 6,4, and 2 respectively ) - Fixed the planted trees to look like small trees. - Added music boxes and video players to junk loot group. - Changed loot probability for cds, dvds, music boxes, and video players to be slightly higher. - Fixed an issue where Quests were not able to go to Next / Prev Tier.
  6. sphereii

    Winterween A21

    Thank you again. I found the issue. In the next patch, it'll be fixed. It should be save game safe.
  7. sphereii

    Winterween A21

    No need to apologize, I just wanted to make sure I understood to test. I haven't' seen this before.
  8. sphereii

    Winterween A21

    I'm not quite following. Do you still have winterween installed, and it's not letting you get to Tier 4 quests? Or are you done playing winterween, but it's still affecting your game?
  9. sphereii

    Winterween A21

    Take a look in Mods\SphereII Winter Project\Config\blocks.xml Look for the 'Spook' line. Change true to false. It'll remove the blood moon effects, including the thunder.
  10. Haha. Yes, I think I have had that for a while now. I allowed my computer though, so I do not get prompted anymore.
  11. If you are changing the mod, you will need to Create a New Release and upload the new zip file. It must be a new release, otherwise the mod launcher does not know it changed.
  12. I think the changes will show up for new users in the Install New Mod screen. It is the only screen that reads that file.
  13. No, this is perfect. Everything works. I was able to test it successfully. Thank you for your patience. Welcome back to the Mod Launcher. You are now live in the mod launcher.
  14. I missed a change for you to do: <DownloadMode>Release</DownloadMode> The name does not matter, as long as it is the first zip added
  15. One more change to your CHS.xml: This is your <Download> link. <download>https://github.com/n2n1/Classic-Style-Hardcore-MOD/releases</download>
  16. The XML is small enough you could use the "Upload File" from the website, so no need for a program to do it. Most modders only update the XML when they want to change which version of the game to use. Even then, some people do not do that
  17. The Source files are auto-generated and cannot be excluded from the process. They are the contents of the repo, and can be ignored. I would add the CHS.xml to the repo itself, like you did with the first zip files. Players do not need to see that, and may get confused. The releases do not have a 100mb limit. They have a 2000 MB limit though.
  18. Almost, but it's actually easier ( I think anyway ).
  19. Right now, it's only a single zip file, the first zip file in the release. The video is confusing with that, but it was made for a different purpose, even though the steps are the same. If we need to do more than one zip, I would have to make changes. Not a big deal. You would still need an XML. It would point to a different path, telling the mod launcher to read it as "release". The mod launcher will read and show all releases, with a description of each one, so players can choose an older release if they want.
  20. One of the issues with such a link is that the mod launcher v5 supports a history of downloads. A user may be able to download an older version of the mod. The reason for this is if the mod gets an update that is save-game-breaking, they may not want to take it. They may accidentally grab an update. Also with such a link of an auto-generated from a file sharing service, there may not be a way to know when the mod has an update. One possible solution that works now is Github Releases. The Better Vanilla overhaul uses this method. This allows you to upload a pre-made zip to github. Consider this video (no audio, visual only) : The limitation here is a 2G file. Is your mod under 2G? Would this be a possible solution?
  21. sphereii

    Winterween A21

    Recommended: 12G of RAM or higher. Recommended: Default difficulty. Required: Alpha 21.2 Welcome to the Winterween Project by sphereii and xyth, the unholy combination of Winter Project and the ancient Valoween! Steel your nerves. Steady your hands. Keep your wits about you, and you just may survive Winterween... We invite you to once more explore a special sphereii-mental release, and challenge yourself to unlock its secrets. Thank you to the following Modlet creators who helped shape out the world with their modlets: ocbMaurice for his Crooked Decoration, and quests AuroraGiggleFairy for the HUD mods Big kudos to Alter for the Snow Falling and Accumulation work. Special thanks goes to Mumpfy for his texturing work. Available on the Mod Launcher, and Direct Download HERE
  22. sphereii

    SphereII's Mods

    The full logs would help, but it does tell me that you are using a mismatched game version and score version. Either game is 21.0 and score is 21.1.x.x, or flipped. Check further up in the logs where its loading the mods. Maybe you have two copies of score.
  23. sphereii

    SphereII's Mods

    Did you update the score version? A21.0 SCore behaves weirdly against A21.1 game.
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