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wolverine576

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Everything posted by wolverine576

  1. Do i even have to say how great this is looking on paper?
  2. I remeber that guy, didnt he do the anti nerd pole?
  3. Being able to assemble the engine again out wieghs the quality feature for me. Ill see if i can figure it out lol
  4. I like the old assembly of engine, and parts too, gave me something to work toward, and i liked scrapping cars lol
  5. "Gearhead" Increased vehicle movement? What about Park Ranger? He'd be slightly crafty with wood, and melee weapons n tools.
  6. I was thinking about all the excitment for some sort of updater for the modlets. Can you use the mod launcher to update the modlets, like in past? use modinfo for the version check? I say you create the format for mod authors to use, if they want to use an updater.
  7. Was playing, loving the a17, but something felt off...Spider you are exactly right! Good ideas coming here.
  8. Are you going to release a ui standalone version?
  9. Be more specific. Where do you want the change? You'd probably have to use append to add the line of code to the drinks you want the jar back added to.
  10. Now im getting error fuellog not found. Full error log heres my Items <configs> <append xpath="/items"> <item name="fuelLog"> <property name="Meshfile" value="Items/Misc/sackPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Material" value="Mwood"/> <property name="HoldType" value="45"/> <property name="Stacknumber" value="50" /> <property name="Weight" value="5"/> <property name="SellableToTrader" value="true"/> <property name="EconomicValue" value="34"/> <property name="FuelValue" value="580" /> <property name="Group" value="Resources,Basics"/> <property name="CraftingSkillGroup" value="craftSkillScience"/> <property name="CraftingIngredientTime" value="0.25"/> </item> </append> </configs> recipes <configs> <append xpath="/recipes"> <recipe name="fuelLog" count="1"> <ingredient name="resourceWood" count="20"/> <ingredient name="resourceTallow" count="1" /> </recipe> </append> </configs> loot <config> <append xpath="/lootcontainers/lootgroup[@name='tools']"> <item name="fuellog" count="1" /> </append> <append xpath="/lootcontainers/lootgroup[@name='junk']"> <item name="fuellog" count="1" /> </append> </config> Ok i fixed it, i didnt have the 2nd L capitalized
  11. The full error or modlet? <config> <append xpath="/lootcontainers/lootgroup[@name='tools']"> <item name="fuellog"' count="1" /> </append> <append xpath="/lootcontainers/lootgroup[@name='junk']"> <item name="fuellog"' count="1" /> </append> </config>
  12. getting error in loot 2018-11-23T10:06:17 34.678 ERR Failed loading and parsing XML (loot.xml): 2018-11-23T10:06:17 34.679 EXC Unexpected token. Name is required here. Line 3, position 29. XmlException: Unexpected token. Name is required here. Line 3, position 29. at Mono.Xml2.XmlTextReader.ReadAttributes (Boolean isXmlDecl) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0 at XmlFile.toXml (System.String _data, System.String _filename) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) XmlFile:toXml(String, String) XmlFile:.ctor(String, String, String) XmlPatcher:LoadAndPatchConfig(String) <loadSingleXml>c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1)
  13. Now im confusd. Containers and groups are in different sections? Add the item to the group, and it goes into the containers?
  14. So each new addition needs closed? <config> <append xpath="/lootgroups/lootgroup[@name='tools']"> <item name="fuellog"' count="1" /> </append> <append xpath="/lootgroups/lootgroup[@name='junk']"> <item name="fuellog"' count="1" /> </append> </config>
  15. Is this right to add fuellog to multiple groups? <config> <append xpath="/lootgroups/lootgroup[@name='tools']"> <item name="fuellog"' count="1" /> <append xpath="/lootgroups/lootgroup[@name='junk']"> <item name="fuellog"' count="1" /> </append> </config>
  16. How do i add an item to a lootgroup? I want to add the fuellog to loot group Tools, i came up with this <config> <set xpath="/lootgroups/lootgroup[@name='tools']/item[@name='fuellog']/@count">1</set> </config>
  17. Added his Modlet to my researching read. Exciting when things actually work lol
  18. Attempting to Add in Valmars Fuel log, requires adding in a new recipe and Item. Heres what i did.... 2 files in config folder recipes has <configs> <append xpath="/recipes"> <recipe name="fuelLog" count="1"> <ingredient name="resourceWood" count="20"/> <ingredient name="resourceTallow" count="1" /> </recipe> </append> </configs> And Items has <configs> <append xpath="/items"> <item name="fuelLog"> <property name="Meshfile" value="Items/Misc/sackPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Material" value="Mwood"/> <property name="HoldType" value="45"/> <property name="DescriptionKey" value="fuelLogDesc"/> <property name="Stacknumber" value="50" /> <property name="Weight" value="5"/> <property name="SellableToTrader" value="true"/> <property name="EconomicValue" value="34"/> <property name="FuelValue" value="580" /> <property name="Group" value="Resources,Basics"/> <property name="CraftingSkillGroup" value="craftSkillScience"/> <property name="CraftingIngredientTime" value="0.25"/> </item> </append> </configs> Hows it look? Holy crap it worked lol I had to edit the main localization file right? no way yet to use xpath to edit those yet?
  19. This is AWESOME! Will make the adding of tweaks and personal changes so much easier! now to learn it haha Ok how do i add in new Item? I want to create the herbal bandage. Using Chrysanthemum and goldenrod, and NitratePowder. I want to make a first aid bandage that works like vanilla, but half strength.
  20. Whoa this looks great...been gone awhile waiting for A17.......... ... ... .... [this is me waiting on A17}
  21. I found a Fusion core in random loot, forget where, but its out there, keep on looting!
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