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Tristam

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Posts posted by Tristam

  1. Quote

    I found some bugs

    traveler's charm is not working after 10 level always grant 1 cap
    and Ignitious, Frigus, Fulgor has no cooldown they effect every power attack

    Came here to report this.  Definitely need a patch, they're too OP otherwise.

  2. 11 minutes ago, Rave_gaming_jj said:

    I am having issues installing the mod. I have downloaded both the tac and smx file but still cannot get it working. Is there a discord channel that i can join to get help in what i am doing wrong?

    Wrong thread.  You want Tactical Weapons.

  3. 6 hours ago, ate0ate said:

    I agree with MikeyUK here. With Tristam being out for a bit and you taking things in a bit of a different direction I think your mod warrants a thread of its own for sure. Great to report any issues without getting the two mods confused too.

    Third'd.

  4. 2 hours ago, Carni said:

    Are there any mods it will not work with? Because I’m at a loss. There are no videos explaining the situation I’m in.

    Case by case thing but yes.  Alphabetal order of your mods changes the load order as well, so bear that in mind.

  5. 4 hours ago, Carni said:

    So I’ve been trying to get TA working on my server from nitrado for about 2 weeks now. Everytime I add it to the list it gets stuck at retrieving and loading configs when joining. I remove it and try to join and it loads right up. I’ve never encountered this problem before and have been driving myself insane on what is causing it.Please help me.  🥲

    Idk how to help you, man.  I play SP, almost exclusively.

  6. 1 hour ago, ViperInfinity said:

          Goddammit the mobile Website is making this way harder then it has to be lol. I can't seem to quote text.             Ate0atw I have replied to your message but the reply is awaiting moderation and approval. All my replies are like that.   Again sorry for the confusion. 

    I can't speak for IvanDx and his mod, but any changes I make are open source. That's the term, right?  The community has free reign on it.  So go nuts man. :)

  7. Well, think of it this way: the more patches that are made for this the better.  That way, more people get to use it and more interest stirs up.  If one day someone who does know how to really overhaul the mod steps in, we'll all benefit, right?  The alternate version of TA allow it to reach a wider audience.

     

    And for the record, I'm 35 going on 90. 🤙

  8. 9 minutes ago, MikeyUK said:

     

    Such a grown up response, well done :)  I have even more respect now!

     

    I did not mind them doing the mod personally until today where they took all the Unity work you did yesterday and uploaded that into their new version (AFTER they had branched - you can see the folders lol).   But you are right, I will not try and rage on your behalf lol.  Though I personally believe you did it a bit different to them!  You did not take Ivans work and pass it off as your own and I suspect you most certainly did not take files he was actively working on and put them into your version without credit.  

     

    Either way I digress.

     

    From a consumer point of view it IS annoying to have multiple versions of TA which I am sure you CAN understand.  As the server owner I want the best and latest version of TA and now they are 2 to keep an eye on and decide which to use... Admin nightmare.

    I suggest you try one version one day, roll back and try the other.  Make it a community event, and roll back regardless of which your server votes on.  People can have fun and be silly without fear, all the while choosing their fav.  Easy.

  9. You guys got it all wrong.  I'd be a hypocrite if I got upset with them.  It's IvanDx's mod at the end of the day.  He gave me his blessing to do this, but it's not my place to tell other people to do the same.  After all, everything I've learned here I've learned from frankensteining other mod author's works.  If you were to pick apart the code I used, you'd find about 2% original Tristam work, and the rest would be from the top mod authors around.  Too many for me to even begin to give credit to.  Besides, what's the harm?  We're all just making the game more fun for one another, right?

     

    Also, Idk why there needs to be an SMX version anyway.  IIRC, all you had to do with my version was rename it so that it appears after SMX in your mod folder, alphabetically, and it would work.  I will say, his version is a lot more cleaned up though. :)

     

    1 hour ago, ate0ate said:

    Oh man, did you learn Unity @Tristam?? Crazy. Thanks for the update. Also, if you could spare a moment, would you mind checking this out? Its a mod of your TA with SMX compat and other stuff. I'm just interested in the SMX compat and how easy it would be to implement. I took a look and it looks like its just a modified xui.xml to make things work with SMX but I don't have the knowledge to tell if that is it. Thanks!

    I wouldn't say "learn".  But I've been taught by the other members of this modding community how to rotate models.  So the basics of the basics.  After that, it's just been a few weeks of trial and error, as usual.  I'm not done yet, but I'll get there.

  10. 5 hours ago, MikeyUK said:

     

    I actually uncompressed the gun files too and quickly ran away rofl :D  It seems crazy in there.  Is there anyone on the forums with a large amount of Unity experience who may have a better idea of how to get rid of the words on those "difficult" guns?  I am impressed you have got as far as you have and I really appreciate it.

    There's a whole discord full of modders and anyone of the 2 dozen or so top dogs could do it, I'm sure.  But there's a pretty hands off policy about doing other people's projects.  They've all been helping me, guiding me, but it's less hand holding and a lot more Yoda.

  11. 31 minutes ago, haslador said:

    Np, I wondered how often you update the mod on https://7daystodiemods.com/reclass/

    I haven't, iirc.  I'm the type who likes to patch what he has before working on something new if I can.  With a few exceptions, of course.  TA needed a lot of work.  Still does, tbh.  But I wanted to handle its glaring flaws before expanding on anything else.  Besides, ReClass is easy to mod even for a casual user.  If someone wanted something like a new class, they could just do it themselves.

  12. 1 hour ago, Roy-O-Roma said:

     

    Hey Tristam, 

    If you mess with unity, will that be messing with all of the scope settings? Will we need to redo those?

    I will say, it is really awesome to see the community come together offering all of these customizations.

    @Kingston621 Can I also get a copy of your loot and trader? Though I do like occasionally coming across a box of 300 in the wild, as that feels like a special moment, so I am going to keep those.

     

    Also if anyone is interested, I have been working on getting this mod to work with Darkness falls. While it technically works, some of the perks and damage bonuses weren't applying so the TA guns would fall behind the vanilla - except for the .50 because... its damage is already so high.

    Thankfully, all the scope settings remain unscrewed.  I've been try-harding at a handful of guns, since it seems like (with my level of skill) messing with some of the guns will cause other failures.  Textures missing, and other bad stuff.  So I'm only going to remove the blue words on guns that I can do so without lowering the quality of their other features.  The only guns that still need a heavy helping hand are the S686 and Chinalake, with other guns needing very minor adjustments if that.  The Kriss Vector, Spas Shotgun, MP5's, and Ump have all been successfully updated.  Fully iron sight alignment and letter removal.  I also added a new Dev item that spawns all the TA mods for my sanity when it comes to testing everything.  All the guns now properly slow you down when you reload and drain your stamina when you ads.  I've also noticed the extra Garand's I left in the file, but I won't remove them yet to make it safe to update your game.  I'll remove them later down the line, though.  I wasn't going to throw up the current version until all the guns were done, but what the heck.

     

    EDIT: Haven't forgotten about your loot list, Kingston621, just want to test it myself before putting it out for everyone.

  13. 9 hours ago, MikeyUK said:

    Hmm now what do I do when there is basically 2 (A20) versions of Tactical Action 😐

    https://7daystodiemods.com/tactial-action-tristam-smx/

     

    Would be better if there was one and I think it should be the @Tristam version, especially now considering how close he is to getting the crazy chinese text popups gone :D and of course all his super hard work!

     

    I've not long started playing with Tactical Action but I do notice that my run speed is not affected when reloading, which I think it should be with all TA weapons (I could have just found one that doesn't I guess).

    Thanks, I noticed that but it was with some guns and not all so I would second guess if it.  All fixed now.  Just going to align the guns after work and release a massive update all at once.  ETA Monday or so.

  14. 3 hours ago, haslador said:

    Yes but to get crafting higher then tier 1 they have to put the levels in, so if on day one they can craft tier 5 gear, then they cheated any ways, and your mod wont stop them from cheating, your giving people, all them armor tokens, basically useless to the player it dont matter if they save them till later, same with clothing way ot many tokens, why not alicate them in to food or medical or weapon tokens instead, something semi useful early game, that the updates broke the balance on. Im sitting here after the bruiser class, with 3 useless weapon tokens, 10 useless armor tokens, and some useless clothing tokens, something else i just have to store.

    It's not meant to be saved, they're meant to be used right away to make the beginning less boring, and they're designed with that in mind.  No one is supposed to save them until they can craft tier 5 versions of the items or otherwise min-max it.  The reason I didn't just put all the tokens into only food or meds or something, is because I wanted this to be a class based mod.  Something people can do to start the game with different styles, origins, and incentives to play in new ways.  It's by no means a rebalance mod, or trying to do anything with the vanilla game.  It's not even a balanced mod, period.  It's just for fun, first and foremost, and it succeeds at that.  If you prefer more food/meds and/or find the weapons useless, then pick a class that is more geared towards those things instead of a bruiser.  If none of that sounds appealing, then this mod probably isn't for you.

    ========

    Released Spear Bag Mod.

  15. 2 hours ago, haslador said:

    Simple, i got the steel armor recipe and got heavy armor to level 4 then tryed to use your tokens to make tier 5, they came out tier 1, so i scraped them and crafted them at the work bench like a normal no modded player does........ As i said above its not just steel armor, its any item made from your tokens, they all come out level 1, dont matter if its the augger, leather armor, or the ak-47, dont matter if you got the skill to craft them above level 1, your tokens only make level 1, making most of the tokens useless but for getting stuff to scrap for parts. after all level 1 steel pick axe, is junk and a massive stamina drainer, same for steel armor, since lvl 2 of the tier before them has the same stats, but far less stamina drain.

    Ah, that's by design.  I didn't want people to break the (already weak) balance by pouring skill points into perks to make things stronger than level 1.  I still want people to play through the game, so to speak.  While this gives an advantage to those who are getting things that don't take levels like vehicles or some tools, I find it's the lesser evil between giving some players level 3+ steel equipment or t3 guns on day 1.

  16. 7 hours ago, haslador said:

    I am liking the ReClass  mod, but seeing some issues, no class seems to allow you to get the steel armor recipes, And no matter what you get its all level 1, making the armor bundle useless, unless you need to scrap for parts, last game i did that, got the steel armor and scraped them for parts to make a tier 5 set...

    So walk me through the exact process of what you did to get a tier 5 set.

  17. 1 hour ago, Kingston621 said:

    I'll drop the count and probability to match with the normal game and fix the loot file to match as well.  Thank you for the opportunity.  And by all means do tell how to remove that name pop up please, lol. Thanks.

    The name popup has to be removed in Unity.  I've already handled it with all the guns, but now all the scopes can't be seen through.  So I'm working on a workaround.  The filesize is about to get a bit bigger and the files more clustered, but the average user won't notice the difference.

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