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Scomar

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Everything posted by Scomar

  1. I have the same problem with my HUD, TFP removed the controller called "playerstatswindow". This was it, where we get these infos to display in the HUD.
  2. Sorry for this. I added it to Mods page. It was the original plan, that the Level is displayed there. But since A20 they changed some things so thas this doesn't work anymore at the moment. Maybe with next patches it will work again. But its not save.
  3. @NSHGaming@Madnesis If you use the 15 Slot UI you must also use the 15 Slot Toolbelt from Khaine. If you use this you must play with EAC off, then you can access all slots. If you play with EAC on, you cant reach the slots 11-15 with closed backpack.
  4. @gamebabe @iicecube I added 2 Links for Download in the first posting: 15Toolbelt and withoutCounter. It would be nice, if you give me a feedback after using it.
  5. Okay, i look for it and make it possible, but i think, for the 15toolbelt, we need no numbers above, do you agree? and if you klick with right mouse and the choose "save target as" maybe this works for you?
  6. you use Version 1 or 2? what do you mean with another tab? You use Version 1 or 2, so i can make a version that fits with the 15 toolbelt slot.
  7. v2.2: For HUD2 version i changed the display from Playerlevel to Cash. Also the alignment of the values are changed to center. I added 2 more optional downloadfiles, this are the Versions for both HUD's without numbers above the toolbelt.
  8. i have take a look at it. It will works fine, if you start a new game with the HUD, but if you add the HUD to an existing game, it will only count and display from installing. Kills made earlier are not in the counter. Maybe its only a temporary solution. but thanks for this idea.
  9. yeah, that would be nice, if you could send me the xmls.
  10. Yeah, i know. thats a problem for now, they removed a controller (playerstatswindow) where we get this infos to display. I tried several other things but they dont work. Playerlevel also doesnt work anymore. I have an alternative HUD for download by the files. But there also the refresh doesn't work.
  11. yeah, that's a big problem. I tried to solve it, but i only get a value, but this value don't refresh in the hud, it only refreshs by joining the game. -.-
  12. Update to v2.1: the counters for zombiekills and playerdeaths are back again. (permanently refresh doesn't work at the moment)
  13. Thanks, yeah the numbers, i choose to make them for visual purpose. By myself i use only the mousewheel to scroll between the grids. But its no problem to remove them. If you want to do it by yourself, you just need to remove the following code:
  14. Hi Zombieslayers, HUD for A20 is ready. The refresh of the counters doesn't work at the moment. They refresh only by joining the game. I will looking foreward to solve this somehow. I added for both HUD's a download without toolbeltnumbers (HUDwn and HUD2wn). Alternativ Display (Cash, Zombiekills left - Lootstage, Deaths right): v2.3: The Playerlevel is back v2.4: fixed no display of Health/Stamina/Food/Water while ride a vehicle fixed display of the fields left/right from toolbelt when UI Background Opacity is < 100 Download: Nexus download Github download HUD Github download HUDwn Github download HUDwithoutCounter Github download HUD15Toolbelt - 15 Slot Toolbelt from Khaine required Github download HUD2 Github download HUD2wn Github download HUD2_15Toolbelt - 15 Slot Toolbelt from Khaine required Greetings Scomar
  15. Scomar

    Jegethy's Modlets

    I prefer green for you can read it, and red for allready known. So i replaced the icons for me with the follow ones.
  16. Hi, nice work so far. I would like a button next to "open Worlds folder" which open the generated Folder for easier copy and paste. And an option to choose how many towns and villages appear on the map were pretty cool. I like 1 big town and many cities and villages, but allways i generate a map, there are only few of them.
  17. Hi, inspired from Ravenhearst and Darkness Falls, where you can scrap the Schematics, i made this modlet for Vanilla Game to use similar mechanic. Put an end to the eternal search for a missing book in a series, simply disassemble the schematics and books you have already learned. with the corresponding number of SchematicParts you can then craft the missing book yourself. All schematics and skill books as well as quest papers can be disassembled into schematic parts. With these parts as well as a ruler, pencil and paper, which can be found in loot, you can craft the schematics and skill books yourself. Furthermore, 3 mission books can also be crafted from this parts. They will give you a killing quest to finish for a reward. i changed the material of the masteritem, where all seperate Skillbooks, quests and treasure maps based on. scrapping of one item gives you always 6 Schematic parts, thats the only way to gather parts rewards for the Quests are, (maybe they will be changed, based on Feedback): 100 Killquest: 10.000 XP, 2500 Coins 200 Killquest: 20.000 XP, 5000 Coins 250 Killquest: 25.000 XP, 7500 Coins, 1 Skillpoint ruler and pencil are only found in loot Optional File: It makes the ruler (5 scrap polymer) and pencil (4 wood, 1 coal, 1 clay soil) craftable at workbench - Main file required Installation notes: 7 Days in Version 20 or higher - supported languages: english, german Just unzip the archive into the Mods folder of 7 Days. Example:(your drive:\steamapps\common\7 Days To Die\Mods\) V2.11: added itemgroup Resources to pencil and ruler added an optional file to make ruler and pencil craftable at workbench V2.0: A20 adjustment V1.1: Add a crafting-timer to reduce craftingtime Download: Nexus Mods Github - Mainfile Github - Optional File
  18. hi, i downloaded A19.3 CP 47 Nitrogen.rar and then i got this message: Can i just ignore this ore is something wrong with the rar file?
  19. Every UI has its own style, somebody hate this, otherone don't like this...., You are the Creator of this UI, and u should like it. We can not make it perfect for everyone. In my UI most of the Infos are on bottem left, because i often look there, thats why i did my HUD. But yours are also great, i like it. You did a good job. 😃 The XP Circle with an circle above so you see only one line walking around are pretty cool. 👍
  20. The new version looks very good, congrats 👍
  21. hum, strange, yesterday ill placed it down and the light was on, today the light is off 😳 At the moment i changed it to "lanternLight_player" so you get also an red lantern by picking up the yellow flashlight, this works and the light is on by placing it down.
  22. Sorry, my fault, i should read more carefully.
  23. This gloves duplicated the player model. It was fixed with b180
  24. I have changed it to the flashlightDecor. By picking up you have this yellow flashligt in your inventory and this one i can place and take back and its a lightsource. 🤔 i dont know how you mean its not possible.
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