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Everything posted by Scomar
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Pack Magolis Compo Pack (Current Thread) by Wolfbain5 and Stallionsden
Scomar replied to stallionsden's topic in Prefabs
hi, i downloaded A19.3 CP 47 Nitrogen.rar and then i got this message: Can i just ignore this ore is something wrong with the rar file? -
New in v1.3: Alpha 19.1 or higher: - Added Zombiekills left and Deaths right from the Toolbelt, switched health and stamina bar.
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Every UI has its own style, somebody hate this, otherone don't like this...., You are the Creator of this UI, and u should like it. We can not make it perfect for everyone. In my UI most of the Infos are on bottem left, because i often look there, thats why i did my HUD. But yours are also great, i like it. You did a good job. 😃 The XP Circle with an circle above so you see only one line walking around are pretty cool. 👍
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Thank you Jax, i am happy to hear, that this UI is used in a Mod 😃
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A19.1 - 10 Slot Toolbelt support
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v1.1: Added a Center-Marker to the Compass and slight improvements to the visual display
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The new version looks very good, congrats 👍
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Nice to hear, good ideas are the basement of all modding 😀
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Why dont you ask in the df topic? Weapon and tools degenerate when you repair them, if you have zero point in the equal crafting skill, they can break.
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can you name the modlet, so that we can look at that.
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v1.05: I did a slight improvement to the toolbeltnumbers, they are now more visible.
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Hi, i am new in modifying HUD's. So its my first try, and i am curious about your thoughts. I like to play with Deep Pockets, so the HUD is yery close to bottom. Download: Nexus GitHub v1.3: Alpha 19.1 or higher: - Added Zombiekills left and Deaths right from the Toolbelt, switched health and stamina bar. Scomar82_A19-HUD-v1.3.zip v1.2: Alpha 19.1 - 10 slot toolbelt support Scomar82_A19-HUD-v1.2.zip v1.1: Added a Center-Marker to the Compass and slight improvements to the visua
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hum, strange, yesterday ill placed it down and the light was on, today the light is off 😳 At the moment i changed it to "lanternLight_player" so you get also an red lantern by picking up the yellow flashlight, this works and the light is on by placing it down.
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Sorry, my fault, i should read more carefully.
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This gloves duplicated the player model. It was fixed with b180
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I have changed it to the flashlightDecor. By picking up you have this yellow flashligt in your inventory and this one i can place and take back and its a lightsource. 🤔 i dont know how you mean its not possible.
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A Mod Reworking Perks is Desperately Needed!
Scomar replied to gmullet's topic in Discussion and Requests
This is the wrong subforum for your request, it should be there ->https://community.7daystodie.com/forum/40-discussion-and-requests/ -
some bug: if you pick up the yellow flashligt in pois you will get a flashlight in your inventory, but you need to get Flashlight (POI) ->flashlightDecor<- otherwise you cannot put it down as a light source
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Update to Version 1.5 and then 1.51 - 1.51: Fixed some typing error in the Localization and updated the names of the disassembled items - 1.5: Added a new group category in the crafting window, where all the disassembly recipes can be found.
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I have done some little tuning for fitting with deep pockets, so that it doesn't overlapp with the hotbar. Riles HUD Plus-DeepPocket-adjust.zip
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yeah thas nice if the zombies in one line btw. the localization file ist updated und uploaded.
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Will there be an update for the new alpha 177, to get used the stash buttons from vanilla and the lock slots vom deep pocket?
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thats a good choice, i would like it to add it to my display, any chance to send me the files @kokuojeiku
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Yes, the repair option was missing. I had the same in my game, when the weapon is not at 100%, the repair option is shown instead of modify. But it will be only by pistol and hunting rifle, because there are now recipes for this 2 weapons. The recipes option does not exist in vanilla.