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TiTANSTORM

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About TiTANSTORM

  • Birthday 09/29/1981

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    Canada

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  1. I'm a bit new to hosting 7DTD servers are we are playing around with prefabs, RWG, etc. and used your mod to better our RWG on the server. I noticed that T5 buildings, for example, the skyscrapers are very rare to non existent now; we are trying to find them. Is this relevant to your adjustments? https://7daystodiemods.com/skyscraper-fix/ I'm wondering if the script didn't work on our server RWG... this is a 10k map
  2. Is this a server side script or does it require the client to install as well? I noticed there is a XUi folder which looks to require clients and server install?
  3. Thank you for the quick reply! 1. It was in the items.xml but, after removing the entry from Santa, users were able to join. 2. Odd the other items are working okay but just that T1Handgun was not 3. According to the folder names/load order, I can confirm enZombies is loading first 4. I am 99% sure I have the latest as the server was a fresh install as of 1 day ago. I will do some testing soon, server is working good and I will download the enZombies files again to be 100% sure I didn't accidently get the versions mixed up.
  4. Love the mod from previous plays and on our new server we are receiving "SML loader: Loading and parsing " failed Item with name 'enT1HandgunBundle' not found!" This seems to be in enZombies-main and enZombiesHarvest-main
  5. For starters, loving this mod and the work you are putting into it! I updated a few of the scripts on our server, including this one, and now everyone is seeing a console error when getting near a trader. Searching all the files, it looks like it could be an issue with the new version of enZombies? NullReferenceException: Object reference not set to an instance of an object at EntityTrader.PopulateQuestList () [0x00050] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at EntityTrader.OnUpdateLive () [0x00013] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at EntityAlive.OnUpdateEntity () [0x0001e] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at World.TickEntity (Entity e, System.Single _partialTicks) [0x00127] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at World.TickEntitiesSlice () [0x00000] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at GameManager.UpdateTick () [0x00026] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at GameManager.gmUpdate () [0x002f4] in <39cf8b713b17414c9e5ddfff01d6df19>:0 at GameManager.Update () [0x00000] in <39cf8b713b17414c9e5ddfff01d6df19>:0
  6. Stupid question... Open Door Syndrome (No Loot Respawn) vs Open Door Syndrome With Respawn. The respawn one almost instantly respawns loot even though the server config is set to every 7 days. If I run the No Loot Respawn version, will it respawn on the world timer or it will never respawn?
  7. Ah! Sorry... I made the assumption as this mod has the XUi folder so I assumed it had something to do with a popup window, etc. It is fairly extensive... trying to figure out what one in here it could be 😐
  8. I am seeing the above error when running into the area of a trader. I believe it is caused by this mod? 2022-02-09T17:49:47 290.931 INF Time: 4.39m FPS: 59.77 Heap: 3355.3MB Max: 3355.3MB Chunks: 224 CGO: 130 Ply: 1 Zom: 0 Ent: 5 (12) Items: 7 CO: 1 RSS: 6501.6MB 2022-02-09T17:50:15 318.873 INF Executing command 'xui close trader' 2022-02-09T17:50:17 320.925 INF Time: 4.89m FPS: 59.77 Heap: 3311.0MB Max: 3355.3MB Chunks: 227 CGO: 143 Ply: 1 Zom: 0 Ent: 4 (10) Items: 0 CO: 1 RSS: 6552.7MB 2022-02-09T17:50:22 326.477 INF Executing command 'xui close trader' 2022-02-09T17:50:47 350.955 INF Time: 5.39m FPS: 56.04 Heap: 2980.6MB Max: 3355.3MB Chunks: 229 CGO: 154 Ply: 1 Zom: 0 Ent: 5 (10) Items: 0 CO: 1 RSS: 6575.8MB 2022-02-09T17:50:48 352.089 INF Executing command 'xui close trader' Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer 2022-02-09T17:51:17 380.971 INF Time: 5.89m FPS: 59.77 Heap: 3119.0MB Max: 3355.3MB Chunks: 229 CGO: 154 Ply: 1 Zom: 0 Ent: 6 (11) Items: 0 CO: 1 RSS: 6577.4MB NullReferenceException: Object reference not set to an instance of an object at EntityTrader.PopulateQuestList () [0x00050] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityTrader.OnUpdateLive () [0x00013] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at EntityAlive.OnUpdateEntity () [0x0001e] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at World.TickEntity (Entity e, System.Single _partialTicks) [0x00127] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at World.TickEntitiesFlush () [0x0000c] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at GameManager.UpdateTick () [0x00033] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at GameManager.gmUpdate () [0x002f4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 at GameManager.Update () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0
  9. Just wanted to say LOVE this mod. Bit OP for MP hah but nothing a little tweaking can't fix; thank you for this!
  10. I am trying to add specific items to the starter crate. One of the items is the JaxTeller FiberCutter which, when I add the name, the server tosses an error that the item cannot be found. Is it possible to add specific items?
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