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Everything posted by toores

  1. ECHO! Echo... Echo... echo... echo.. echo. (echo) . . . What's up with the dead forums?
  2. I know it because how I am (and was) testing it. Basically I level up all fortitude and brawler in a test world and spawn in a certain amount of zombies. The knock down was so effective I could take on a certain amount of zombies when backpedaling. Killing was very slow but headshots constantly dropped them and when you had enough time and room, it was doable. Now though, the same amount is undoable. Punching isn't as effective and instead they land most of their attacks, so very quickly you are half dead with all the imaginable debuffs. Another way to test this is with a single zombie bear. The point is, even though knuckles were very slow to kill zombies, you could survive much better than with clubs. Regular attack is frequent enough that ahfter every few shots you would knock down a zombie. Now it is much less frequent and knuckles are pretty much useless. (its A19 now vs A19 couple of months back - maybe the end of summer)
  3. Knuckles used to knock zombied down plenty and that balanced the fact that they don't do much damage. Now they just don't do much anything. When did this happen? And why?
  4. After stepping in a dark room you eyes adjust and you start seeing a bit better. So it is exactly the opposite of realistic. That's why it feels so unnatural and it's why I brought it up.
  5. I'm not sure how I feel about the new 4 slot clothing/armor direction. The new concepts look cool and the set bonus sounds interesting. But having less outfit slots means less mods - means less choice. It makes the whole clothing system simpler. Players are directed toward most-will-play-like-this prototypes. Less in-between characters. At the moment you are ghathering armor/clothing parts as incremental upgrades and moving your mods between them to best suit yout character. The set bonus might make finding most outfit items boring, as you now are looking for ONE specific set. (...as there are less mod slots and some important mods are already hardcoded into a specific set) To me, this is the first time it feels like something meaningful is being dumbed down. It sure will look better but I've never liked "graphics over gameplay" so to speak. Feel free to convince me I'm wrong!
  6. Ok, I see. Then, is there any way to make the inside of a building that is darker also appear darker form outside? (...so it wouldn't change when stepping in)
  7. I saw the indoors darkening effect in the stream. Any chance this gets taken out? It really feel more like a bug than a feature. You can see clearly what's inside a store and after 2 steps your screen dims to complete black. And if the POI has some areas where you go in and out a lot or there's a hole in the roof, your bightness keeps waving up and down. I don't believe it adds much to the game, rather takes away and feels like something is broken in the lighting tech.
  8. Game Breaking Bug! 7 days did an update when I started up steam and now my Steel knuckles are broken. The regular attack (left vclick) range is decreased to where I have to stand literally against the zombie/wall for it to reach. I can't even destroy trash on the ground while sneaking. I repaired my steel knuckles and unloaded all mods. Still buggy. I started my test world and the same bug exists. EDIT: I guess it has already been repoted and will be fixed when the next patch drops.
  9. It's not a game breaking thing but it woul'd be nice if "parkour" perk still allowed me to jump 1m or 2m depending on how long I hold down space. The thing is, so many "paths of least resistance" take you outside of POIs and many times you have to jumt to get back inside. Just now, I fell down because there was a half block above the ledge and it bounced me away from the ledge. I climbed back up but it was impossible to jump on the ledge (this is a bit game breaking) because the block above me always sent me flying. Another way to solve this is to make head collisions not push you sideways.
  10. It just so happened, I was making a little farm on the rooftop of a fire station. And the red poles on the side of the red blocks didn't stand out. So I put my farm plots under it thinking I can grow corn there. When I was done with the farm, I discovererd the poles. Now, it took a long time, but redoing the farm layout would have taken just as long. So I decided to endure the wait-until-you-can-continue-to-play and broke the blocks to keep the asthetics of my base. I'm level 49 in the game. I don't like the STR tree, and the purple fully modded (of course including ergonomic grip) iron pickaxe is the best mining tool I have seen in this playthrough. So I took the blackstrap coffee, ate a good meal and decided to make it work. It's not like I'm starting player, walking up to a 15k block and start complaining that it's too hard. But it makes me wonder. Among other things it's a voxel building game, and still putting off all buildig plans because the slowed down progression has not given me a single power tool and simple tools are stamina nerf-tied to STR tree.
  11. The same way I'm not forced to live in a existing POI. But it's fun to rework them into bases and hord bases. I really don't get the attitude - we have a voxel-breakable world, but you don't have to break blocks to play the game... Of corse I don't have to but literally every character wants to do that at some point. IMO tools and tool related stamina should not be connected to any specific build. I wouldn't mind if STR got power tools to make them superior but forcing all players to STR tree seems like a suboptimal solution. And having to carry c4 or shotgun, which yet again belong to different tree, isn't a good solution either. It's upside down at the moment - c4, special shotgun and power tools are advanced gear that should require specialisation. Everybody should have should have the ability to use primitive tools like pickaxe without forcing you to a speciffic tree. I'm totally for giving STR tree perks that give bigger harvest, and more tool damage, but stamina to mine/break blocks should be assessible to all. (because of the nature of the game) Solar - I don't mind if I have to wait and paciently loot and buy the stuff. But generators are noisy and as an end content, solar is nice to work towards. Again, I don't get your logic. "We put this cool tech in the game, but why bother with it? So we gate it out of your reach"... Why put it in the game then?
  12. I have never been into mining a lot. Having stamina to break blocks is necessary for every player in a destructibe voxel game. I just had to break down 5 poles on the roof of a fire department. They were 10k steel + 5k concrete. So each pole was 15k to break. Purple iron pickaxe fully modded, coffee, food... It took pretty long and the stamina waiting ain't the funnest gameplay. I play fortitude-agility build and I'm not too thrilled about having to go into strength at all. But I guess it is inevitable... While talking about perks you must have, do I still need to go full INT to get decent solar stuff?
  13. I believe you have a typo there, 8 is a little less than 30% if the whole cycle takes 28 sec.
  14. For starters, tier 4 is better. If you do the one that has the big chest in the end, you get pretty much the same loot in less time. In my last factory run, the zombies kept falling to previous floors. Finding and killing them took way too long. When I finally finished, I had to drive back to base because I was starving to death before I was able to go to main loot. I started with full bars, and had even some stuff with me. (bad luch with food RNG, but still...) So basically they are zero fun. A complete opposite of tier 4 ques, which are super fun. Even though you still do some familiar buildings, the pacing and length is nice and the reward is adequate for the time spent. And as Khalagar said, for some reason, the quest POIs tend to repeat. Even the tier 4 repeated, which is funny because there are more suitable POIs on the map and even in the town nex to my main trader. I had 2 business strip buildings in my main town. Half of my tier 4 quests were in this POI (two locations but same building). Old victorian house was at least 3 times. Only the very last (tenth) quest was gun store, a new location. But after taking the special quest to see the next trader, I'm locked out of choosing tier 4 quests. Now I have shamway factory, gun factory and brick apt building. And after doing the gun factory and waiting for the stuff to refresh, I got the gun factory again. After doing some other stuff and waiting for quests to refresh i think the hospital also opened up but after doing the gun factory twice, I never want to do another "clear" quest again, so all tier 5's are out. The game does not force me to do ANYTHING but quests are fun and the fun POIs are in the game. I would like to get quest there but after advancing to tier 5 I can't. I waited for the quest to reset and checked two traders (two towns) and since I got the business strip from one trader and old victorian house from the other, I did the later for the 4th time. Yaay! At least it didn't take forever to complete. But I can't choose or do multiple tier 4s anymore because I get 3 tier 5's, ONE tier 4 and one tier 3. Tier 3's don't have good loot for late game and if i get another business strip, I have to wait for the reset again. Btw, quest reward are the main way to aquire good tools and gear. If I excluded all the quest rewards, my character would be so much worse shape. Any type of mining would be unbarable since I don't like STR tree and low quality tools take soo much longer to breaks/mine stuff. I have purple iron pickaxe and I'm still holding off from doing some rework for the POI i'm living in. Even with coffee and food buffs, it takes long time to break concrete stuff. I play with loot respawn turned off so if I can't get quests to fun POIs, my map is "barren" after a while...
  15. Btw, the gun factory should NEVER give you "clear" quest! The zombies on the top floors just keep falling down and since they don't die, you'll end up having to find them in the already taking-too-long-to-complete huge POI. EDIT: I'm only getting "clear" huge POI quests at the moment for some reason.
  16. Tier 5 quests are horrible compared to tier 4 and now i only have 1 available until the trader resets. I seriously regret taking the last special trader quest. Any way to downgrade quests to TIER 4? Couldn't there be sepparate menu for each tier? (with multiple quests for each tier) I have loot respawn turned off and now I only get like 2 factories and one brick apt recycling - none of which I ever want to do again. And on the same note, why do the same 4 POI's repeat if there are more options in the town?
  17. Oh right, it does happen on day also. Any chance this constant adjusting can be disabled or lessened?
  18. I also liked the dark nights and having to get some gear to stroll around at night. But I get TFP's decision. What I don't like at all is the indoors brightness shift. This feels so unnatural. Some houses have some open parts to them and the brightness keeps jumping back and forth. Also if are near the entrance and step in and out frequently, it just feels so bad how I can't see something I just saw because the screen dims itself. I would much rather have a fixed light level at night. Does the moon actually shed light? Could it be darker inside because it shadows the moon? (I'm away for the weekend and I don't remember how it actually is)
  19. Actually, the face mask would make sense for the character that goes face to face with zombies. The brawler perk has this thing that prevents infection if you "knock their teeth out", but all face masks in the game could lower the chance of infection by a small percentage. Makes sense to cover your mouth while bashing their brains Or (boxing) mouthguard, if the +1 fortitude and -% in infection chance is unfair combination for one tree. Then you'd have to choose, mask or mouthguard.
  20. And another thing, there should be some kind of medical pouch that I can craft or loot. Like a small medical inventory tab. There is lots of medical stuff to carry arround if you don't want to get crippled in the other end of the map. Too much mandatory crap to lug around.
  21. On a similar topic, Every tree, except fortitude, has some "face-ware" that gives +1 to given tree. Can we please have fortitude goggles? You only get 3 free perks if you max out STR tree. I don't go STR, so i get only one...
  22. Do you have any other plans for quests that you can share? If you build great tools for moders to keep adding quest lines, it would vastly increase the game length. The game already looks like Fallout on steroids. Getting some quality story on it would be killer! It would be cool if it was possible for quests to take players to instances. Like there could be a custom starter island where you wake spawn and have to do bunch of tasks to build a boat so you can get to the main (random gen) map. Or ppl could build really cool little custom instance maps with a cool side stories that you can enter through a quest. This way you can add new quests even to a old map without having rely on a certain location being spawned there.
  23. The gyro hard to fly because the controls are messed up and you can't cahnge them. Please add sepparately changable keybinds. Tilting your nose should be W - down and S - up.
  24. I know! The zombie virus should be like a swollen brain thing that makes them do crasy shit. The main quest should end with finding the cure to bring them back, so you would feel guilty for all the zombies you killed before.
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