Jump to content

Kalen

Members
  • Posts

    1,004
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by Kalen

  1. It's no mystery.... Kuosimodo must be Malthis
  2. Yup, really want an XOR so I can have a light or door that can be controlled by multiple switches
  3. No problem.... and you're correct it will be addressed in the next update. I went through on my own and updated the tier 5 POIs. Most of them I set the ShowQuestClearCount to 3 since some of those POIs have several groups of zombies that are a pain in the neck to find.
  4. ShowQuestClearCount is how many groups of zombies need to be remaining on a clear quest before the yellow dots appear on your compass showing you the locations of the groups you missed. When its set to zero, you'll never get the yellow dots on a clear quest.
  5. Is it intended for so many of the POIs to have ShowQuestClearCount = 0? It makes clear quests, particularly on some of the larger POIs, a real pain to complete.
  6. Bring it back? I still level by doing in my game.... I don't learn by doing anymore.... but I still level
  7. Awesome, the more the better IMO.... what we've seen so far looked really cool. Will we still be able to dye the new outfits?
  8. IRL, you change clothes for an activity that might take hours. Since time is so condensed in the game, you might be changing outfits every 10-20 minutes which would get a bit tedious. I'm certainly willing to see how it plays, but my initial thought is that it seems a little too micromanage-y
  9. Sorry, was talking about the quest you demo'd to repair the generator
  10. @madmoleI hope the repair quests actually lead to something changing in the world. If we go through the effort of fixing up a POI, I'd hope that it would then be used for something by the trader. It would be pretty (forgive me for saying) immersion breaking to then see the POI remain abandoned. It would be pretty cool to see that we fixed it up for a reason.
  11. hah, well.... about early game I was only replying to you about running and melee. I think stamina drain for mining is almost always a problem. Having to constantly pause and wait for stamina to refill while mining doesn't make good gameplay, IMO. It's more understandable, to me, to have to regen stamina after running or melee as long as the drain isn't too severe (which, early game, I think it is) Motorized tools should have drain.... anyone thats used one in RL knows that
  12. Its only really a problem early game.... but early game its a really bad problem, IMO.
  13. You can do other things while crafting or scrapping. I also believe that stamina drain is way too high for running and melee, but thats a different argument. But yes, balance takes priority which is why I suggested lowering the yield. So the net result is the same.
  14. I don't think it is ridiculous. I think of it as what does having to sit around waiting for stamina to fill add to the game? Not much, IMO. I would much rather they lower the amount of resources you get per block but allow you to constantly (or near constantly) mine. So that the end result is that you get the same amount of resources without having the constant pauses.
  15. The guy that works on moldy bread doesn't work on improving performance. Don't worry.
  16. You got me.... I was too lazy to read all the previous posts! But, I'd argue thats due to old age too!
  17. The eyes aren't what the used to be.... damn getting old!
  18. Context? Has there been breaking Tetris news that I've missed? Or is this just a random thought for the day?
  19. Primitive items don't have random stats.... anything above primitive do
  20. I don't think anyone *needs* for there to be paragraphs to read and understand a post. It's just easier on the eyes to not have to read a wall of text.... therefore it's common courtesy to use them.
  21. Not really questioning your overall point.... but that film was made in France and is set in Paris, so hardly a statement on North America
  22. as someone with kids in high school thanks for making me feel old..... jerk
×
×
  • Create New...