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Posts posted by DanLW

  1. +1 for the radio idea.


    However, I know TFP already have a plot in mind for the game.  But I always thought that having ultra rare parts for a radio would be great for am endgame strategy.  Once you get all the parts and are happy with ending the current playthrough, you use the radio to get rescued and the end credits roll.


    Kinda like Minecraft... You can play forever, but if you want you can kill the Ender dragon and have that sense of accomplishment of having beat the game.


    Hey, that supply plane has to he coming from somewhere!

  2. On 11/14/2020 at 4:53 AM, khzmusik said:

    And is now here...


    Just so we know - are there going to be more A19 patches, or is this it until A20? Asking for a friend who is me.


    EDIT: Not asking for a timeline or release dates or anything, just want to know what to expect. Personally, I just want to know if I can start a new game and reach level 100 before A20 exp drops.

    Based on past releases, you uave plenty of time.  Id be very (pleasantly) suprised if A20exp dropped before April 2021.  If it dropped befoee July, Id still he suprised.  Especially considering the scope of the given roadmap.  Last half of next year seems a safe bet.

  3. Water sounds kike it will be really tricky.  I think there should be infinite source blocks, but they should not be abailable to players in a normal game.  They should only be created during the RWG process or in creative mode.


    It would probably be relatively easy to bake rivers into Navezgane.  But getting rivers functioning in RWG wlild probably be a nightmare and would add to the RWG generation time.


    I think lakes should count as infinite sources.  But in terms of water fill, there should be a limit.  Ideally water would flow until it reaches sea level, and sea level would be fixed so that it can never rise.  I.e. water that makes it to sea level would automatically cancel out at that level.


    But yeah, there are probably server crashing possibilities out there.  Perhaps there could be a server option to limit or turn off flow for larger servers.  Internal testing would probably yield interesting results.


    However, good water has been done... I believe several years ago it was Roland who posted a video of a game where water would drain and fill other areas if the player created a situation where it could happen.


    Like spice, the water must flow.

  4. During the Pre-A19 dev streams, which I really hope they do again for A20, they mentioned things they wanted to do in the next couple Alphas.  So my understanding is A20 is a given, and probalby an A21. 


    For me, I am really, really, REALLY hoping that water (which was mentioned) will get its rework in A20.  Especially if we can get flowing water... would make for some interesting moats and river defense strategies.

  5. 3 hours ago, Khalagar said:

    I just don't like the dangerous mentality people have that .22lr are just bb guns lol. You could do a LOT of damage really quickly with a .22lr even at long range



    My parents had some neighbors just down the road who had to talk to some other neighbors because the side of their house was getting bullet holes in it.  Their response was "But it's just a .22"



    • Confused 1
  6. A longer stone age would work if the map or RWG supported it.


    Imagine a map like this: The initial spawn point is in a sparsely populated area.  (The Duke drove you to the middle of nowhere and left you for dead)  POIs are rare in this part of the map, so what you can make is what you got.  Stone age lasts a while.


    To advance to iron/steel, you need to travel to the part of the map where civilization exists.  Hopefully you go in the right direction!  Also, getting to civilized areas with better loot should involve crossing dangerous areas that should be very difficult for a player in week 1 to cross.


    This would be agreat concept for a custom map.  Getting to the good loot should involve travelling tens of km on foot, or by bike if you get lucky enough to find one.  This way a player can spend the stone age getting basic equipment, and must travel to get better equipment.


    It will be interesting when the game goes gold and custom player made maps become a thing.  Creating a map designed to be an epic journey could be fun!

  7. 46 minutes ago, Adam the Waster said:

    And maybe some night music that sounds a bit. "scary" hearing screams of zombies, Wild animals, bugs, and other scary stuff!


    Apparently, nighttime in A1 was like that.  I think something like the A1 night sounds would be good, albeit dialed back quite a bit... unless in the wasteland!


    A1.1 nightime sounds (YouTube)



  8. Initial thoughts on Trader music, and A19 music in general (I know, a little late to the party)


    While I like having new music, the style doesn't feel right.  Mainly the electric guitar sound used in a lot of the clips.  I think the reason I feel this way is because somewhere in my brain, it isn't making sense that electric instruments would be common in the apocalypse.


    My feedback (for A20) is to try some iterations using a fully acoustic set.  Traditional guitars, cigar box guitars, banjoes, harmonicas, pianos, flutes/whistles stuff like that.  A severely de-tuned honky-tonk piano would be great to use in suspense music.  Basically, instruments that would be common in a bluegrass/country setting.  Not a country style of music, but those kinds of instruments with a modern post-apocalyptic flair.  Kinda like how people are playing modern heavy metal music using only orchestral instruments.  Do modern post-apocalyptic music, but try doing it with a strictly acoustic set of instruments that one might imagine they could craft in the apocalypse.  Maybe even keep the electric guitar, but record it without an amplifier - put a mic by it and record the sound of the strings without plugging the guitar into anything.


    In A18, the music did work for me...  With A19, some (but not all) of the music just feels out of place.

  9. With the advent of biomes affecting game stage multipliers, will there be items/mods/perks that can affect our game stage multiplier?


    For example, nerdy glasses gives a 10% increase to xp.  How about similar items that could affect game stage in a similar way?  Maybe I'm overconfident and want to take on a horde at 1.5x current game stage.  Or maybe I got wrecked and need to put on a life preserver that gives a .5x game stage multiplier. 

  10. FYI Don't know why but my virus protection is know saying the 7Dtd PC page has a known threat and is blocking the page...all of a sudden...both on Chrome and Internet Explorer. I use ESET..never had a problem all these years!!


    I am having a similar issue. When I go to the main 7daystodie.com page and click Forum, my browser goes to a strange and highly suspect page. If I back out and try again, it works fine.


    this happened on both Windows 10 Chrome and on my Android phone, also using the Chrome browser.


    Edit: Happens with Edge also.


    Edit2: Looks like the culprit is something called "win-your-super-prise3.life" It shows up on 7daystodie.com if (in Chrome) you open Developer Tools and look at the Page in the window that comes up. Is this some sort of ad software, or did malicious code find its way into your site?

  11. Since this is likely a minority view, an option to hide the xp notification and xp bar would probably be a better feature request than delaying the xp gain.


    Wanting to feel unsafe in a zombie survival game is a minority view? If everybody wants to feel safe, might as well implement a radar with distance to sleepers, and increase the global light level so you can always see everything.

  12. You'd also want to delay the xp bar from moving as well, I notice that usually earlier than the bottom right notification. Though, I don't know how to delay either.


    The bar doesn't bother me much since it's hard to tell if it moved unless you're staring at it. But the white XP tag is hard to miss.

  13. Probably said before, but I dont like the XP notification when I kill a zombie. It let's me know they are really dead and won't get back up. Takes away that uncertainty factor that keeps me on edge, and that constant on edge feeling is part of what makes this game so great.


    Perhaps if there was a way to delay the XP tag until 5 seconds after the kill?

  14. I wonder what I'll be playing first... A17ex, or A3.3 (Star Citizen) as an early tester?


    It's interesting to bounce between these two games and see similarities between the salty entitlement crowds and the understanding fans of each game. It's also interesting whenever I read somebody using an absolute such as "No other early development game does this or that thing I dont like" when it is true of the other.


    For example, on the star Citizen side, the developers talked about how Object Container Streaming would yield performance improvements which would allow them to add more stuff, ultimately resulting in similar post-update performance, albeit with more features. I recall seeing a similar discussion go by on this forum several weeks ago. A lot of people were shocked that TFP would use increased game engine performance as an opportunity to add more features.

  15. Wow, that's a lot of ketchup in the last couple days!


    So the big news items is MadMole trolled the community with a no alpha 18 tease (he did something similar in an A15 video, I believe), no A17ex for the Labor Day weekend, and gyrocopter/boats for A18. Got it. I'm going to the store to buy more ketchup for the next few days of forum posts.

  16. You don't think they would make the default this small because the old size would take 2 hours to generate? (The 2 hours is just a wild guess but since Kinyajuu said 8k takes 10 minutes and it increases exponentially then my guess won't be too far off.) Let's say you just bought the game with no idea of any of this discussion and started a RWG game and it said come back in 2 hours to start your game. Would you immediately go on the forums to let the devs know what a POS game they made? Judging by your posts here I'm 100.1% sure you would. Hell, I probably would. The default has to be something the general public will tolerate.


    My solution would be to include a map size option where choosing anything but the default size will generate a warning popup starting "This will take SEVERAL HOURS to generate, may affect performance, your CPU might melt, are you sure, etc., etc."


    Back to lurking.

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