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The-Walking-Dad

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Posts posted by The-Walking-Dad

  1. I used the modlauncher to install, and I'm getting an object reference error when I start the game.


     

    Spoiler

    Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
    Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
    Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
    Initialize engine version: 2021.3.19f1 (c9714fde33b6)
    [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
    GfxDevice: creating device client; threaded=1; jobified=0
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: NVIDIA GeForce RTX 4050 Laptop GPU (ID=0x28a1)
        Vendor:   NVIDIA
        VRAM:     5936 MB
        Driver:   31.0.15.4601
    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.167 seconds
    <RI> Initializing input.
    <RI> Input initialized.
    <RI> Initialized touch support.
    UnloadTime: 2.851400 ms
    2023-12-02T23:10:16 0.029 INF Version: Alpha 21.2 (b30) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
    2023-12-02T23:10:16 0.030 INF System information:
    2023-12-02T23:10:16 0.030 INF    OS: Windows 11  (10.0.22621) 64bit
    2023-12-02T23:10:16 0.031 INF    CPU: 12th Gen Intel(R) Core(TM) i7-12650H (cores: 16)
    2023-12-02T23:10:16 0.031 INF    RAM: 7893 MB
    2023-12-02T23:10:16 0.031 INF    GPU: NVIDIA GeForce RTX 4050 Laptop GPU (5936 MB)
    2023-12-02T23:10:16 0.040 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
    2023-12-02T23:10:16 0.093 INF Last played version: Alpha 21.2
    2023-12-02T23:10:16 0.095 INF Local UTC offset: 0 hours
    2023-12-02T23:10:16 0.112 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -logfile C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls\output_log.txt -userdatafolder=C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls -savegamefolder=C:\7D2D\Saves\Darkness Falls\Darkness Falls -noeac
    2023-12-02T23:10:16 0.122 INF [Platform] Init
    2023-12-02T23:10:16 0.181 INF [Platform] Using native platform: Steam
    2023-12-02T23:10:16 0.183 INF [Platform] Using cross platform: EOS
    2023-12-02T23:10:16 0.183 INF [Platform] Using server platform: Steam
    2023-12-02T23:10:16 0.183 INF [Platform] Using server platform: XBL
    2023-12-02T23:10:16 0.194 INF Starting PlayerInputManager...
    2023-12-02T23:10:16 0.349 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
    2023-12-02T23:10:16 0.361 INF [Platform] Initializing Steam
    2023-12-02T23:10:17 0.619 INF [Steamworks.NET] SteamAPI_Init() ok
    2023-12-02T23:10:17 0.622 INF [Steamworks.NET] Registering auth callbacks
    2023-12-02T23:10:17 0.625 INF Not running in Big Picture Mode, no on-screen keyboard available
    2023-12-02T23:10:17 0.625 INF [Platform] Initializing EOS
    2023-12-02T23:10:17 0.704 INF [EOS] Initialize: Success
    2023-12-02T23:10:17 0.786 INF [EOS-ACC] Not started with EAC, anticheat disabled
    2023-12-02T23:10:17 0.789 INF [Platform] Initializing XBL
    2023-12-02T23:10:17 0.988 INF Localization language from platform: english
    2023-12-02T23:10:17 0.989 INF Texture quality is set to 0
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 2.528900 ms
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CE5451A50.dll
    2023-12-02T23:10:25 8.785 INF Awake IsFocused: True
    2023-12-02T23:10:25 8.786 INF Awake
    2023-12-02T23:10:25 8.954 INF Occlusion: Awake
    2023-12-02T23:10:25 8.960 WRN Device name for flag StandaloneWindows is unknown
    2023-12-02T23:10:25 8.961 INF ApplyAllOptions streaming budget 5342.4 MB
    2023-12-02T23:10:25 8.962 INF ApplyAllOptions current screen 1920 x 1080, 75hz, window 1920 x 1080, mode FullScreenWindow
    2023-12-02T23:10:25 8.963 INF Texture quality is set to 0
    2023-12-02T23:10:25 8.963 INF ApplyTextureFilter 4, AF ForceEnable
    2023-12-02T23:10:25 8.964 INF ApplyTerrainOptions 3
    Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
    Total: 14.601400 ms (FindLiveObjects: 0.277800 ms CreateObjectMapping: 0.191800 ms MarkObjects: 14.086600 ms  DeleteObjects: 0.044300 ms)

    2023-12-02T23:10:26 9.678 INF [MODS] Start loading from: 'C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods'
    2023-12-02T23:10:26 9.692 INF [MODS]   Trying to load from folder: '0-DarknessFallsCore'
    2023-12-02T23:10:26 9.727 INF [MODS]     Loaded Mod: DarknessFallsCore (5.0.0.29)
    2023-12-02T23:10:26 9.727 INF [MODS]   Trying to load from folder: '0-Quartz'
    2023-12-02T23:10:26 9.734 INF [MODS]     Loaded Mod: Quartz (2.1.0)
    2023-12-02T23:10:26 9.734 INF [MODS]   Trying to load from folder: '0-SCore'
    2023-12-02T23:10:26 9.738 INF [MODS]     Loaded Mod: 0-SCore_sphereii (21.1.48.955)
    2023-12-02T23:10:26 9.738 INF [MODS]   Trying to load from folder: '1-CustomGameOptions'
    2023-12-02T23:10:26 9.740 INF [MODS]     Loaded Mod: CustomGameOptions (1.1.0.0)
    2023-12-02T23:10:26 9.740 INF [MODS]   Trying to load from folder: '1-DF-BdubsVehicles'
    2023-12-02T23:10:26 9.741 INF [MODS]     Loaded Mod: Bdubs_Vehicles (21.0.2.1)
    2023-12-02T23:10:26 9.741 INF [MODS]   Trying to load from folder: 'BiomePrefabExclusion'
    2023-12-02T23:10:26 9.744 INF [MODS]     Loaded Mod: BiomePrefabExclusion (0.2.0.0)
    2023-12-02T23:10:26 9.744 INF [MODS]   Trying to load from folder: 'IDCAdvancedDewCollectorV3'
    2023-12-02T23:10:26 9.746 INF [MODS]     Loaded Mod: IDCAdvancedDewCollector (3.0.0)
    2023-12-02T23:10:26 9.746 INF [MODS]   Trying to load from folder: 'IDCCore'
    2023-12-02T23:10:26 9.749 INF [MODS]     Loaded Mod: IDCCore (2.2.6.2416)
    2023-12-02T23:10:26 9.749 INF [MODS]   Trying to load from folder: 'IDCHealthBarTweaks'
    2023-12-02T23:10:26 9.752 INF [MODS]     Loaded Mod: IDCHealthBarTweaks (1.0.0.0)
    2023-12-02T23:10:26 9.752 INF [MODS]   Trying to load from folder: 'IDCReducedVehicleDamage'
    2023-12-02T23:10:26 9.753 INF [MODS]     Loaded Mod: IDCReducedVehicleDamage (1.0.0.0)
    2023-12-02T23:10:26 9.753 INF [MODS]   Trying to load from folder: 'Locks'
    2023-12-02T23:10:26 9.754 INF [MODS]     Loaded Mod: Locks (21.0.0.1)
    2023-12-02T23:10:26 9.754 INF [MODS]   Trying to load from folder: 'OcbCustomTextures'
    2023-12-02T23:10:26 9.756 INF [MODS]     Loaded Mod: OcbCustomTextures (0.6.0)
    2023-12-02T23:10:26 9.756 INF [MODS]   Trying to load from folder: 'OcbWayPointIcons'
    2023-12-02T23:10:26 9.758 INF [MODS]     Loaded Mod: OcbWayPointIcons (0.3.0)
    2023-12-02T23:10:26 9.758 INF [MODS]   Trying to load from folder: 'PEP-POIExpansionPack'
    2023-12-02T23:10:26 9.759 INF [MODS]     Loaded Mod: PEP-POIExpansionPack (2.0.1.00)
    2023-12-02T23:10:26 9.759 INF [MODS]   Trying to load from folder: 'Prevent Default Worlds Folder'
    2023-12-02T23:10:26 9.761 INF [MODS]     Loaded Mod: PreventDefaultWorldsFolder (1.0)
    2023-12-02T23:10:26 9.761 INF [MODS] Start loading from: 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
    2023-12-02T23:10:26 9.761 INF [MODS]   Trying to load from folder: 'KHA20-DangerousCities'
    2023-12-02T23:10:26 9.762 WRN [MODS]     KHA20-DangerousCities/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
    2023-12-02T23:10:26 9.766 INF [MODS]     Loaded Mod: Dangerous Cities (1.0.0)
    2023-12-02T23:10:26 9.766 INF [MODS]   Trying to load from folder: 'Mods-A21-main'
    2023-12-02T23:10:26 9.766 WRN [MODS]     Folder Mods-A21-main does not contain a ModInfo.xml, ignoring
    2023-12-02T23:10:26 9.766 WRN [MODS]     Failed loading mod from folder: 'Mods-A21-main'
    2023-12-02T23:10:26 9.766 INF [MODS] Initializing mod code
    2023-12-02T23:10:26 9.766 INF [MODS]   Initializing mod DarknessFallsCore
    2023-12-02T23:10:26 9.767 INF [MODS]     Found ModAPI in Harmony-0-DarknessFallsCore.dll, creating instance
     Loading Patch: DFCore_Init
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC9CB020.dll
    Patching AIWanderingHordeSpawner()
    Done With Patching AIWanderingHordeSpawner()
    2023-12-02T23:10:26 9.853 INF Done patching ItemActionEntryScrap:OnActivated
    Patching OnCollisionForward ()
    Done With Patching OnCollisionForward ()
    Patching UpdateWheelsCollision()
    Patching...
    Adjusting 6500 to 25000
    Done With Patching UpdateWheelsCollision()
    Adjusting 6 to 12
    Done with 6 to 12
    Done with 3 to 6 [1]
    Done with 3 to 6 [2]
    Done with 3 to 6 [3]
    Patching PUBLIC_SLOTS()
    Adjusting 10 to 15
    Adjusting 20 to 30
    Done With Patching PUBLIC_SLOTS()
    Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
    Done with patching PlayerMoveController.Update
    Patch 1
    Patching...
    Patch done
    Patch 2
    Patching...
    Patch done
    Patch 3
    Patch 5
    Patching...
    Patch done
    Patch 6
    Patch 7
    Patching...
    Patch done
    Patch 8
    Patching...
    Patch done
    Patch 9
    Patching...
    Patch done
    2023-12-02T23:10:27 10.709 INF Patching...
    2023-12-02T23:10:27 10.710 INF Patch done
    Patching...
    Patch done
    Adjusting 1 to 10
    Done with 1 to 10
    Adjusting 2 to 1
    Done with 2 to 1
    Adjusting 2 to 1
    Done with 2 to 1
    Adjusting 3 to 1
    Done with 3 to 1
    Loading Asset for Menu Music...
    Loaded Game Menu music.
    2023-12-02T23:10:27 10.969 INF [MODS]     Initialized code in mod 'DarknessFallsCore' from DLL 'Harmony-0-DarknessFallsCore.dll'
    2023-12-02T23:10:27 10.969 INF [MODS]   Initializing mod Quartz
    2023-12-02T23:10:27 10.970 INF [MODS]     Found ModAPI in Quartz.dll, creating instance
    2023-12-02T23:10:27 10.974 INF [Quartz] Loading Patch
    2023-12-02T23:10:27 11.085 INF Updated culture for display texts
    2023-12-02T23:10:27 11.099 INF [Quartz] Loaded Patch
    2023-12-02T23:10:27 11.099 INF [Quartz] Loading ActionSets
    2023-12-02T23:10:27 11.104 INF [MODS]     Initialized code in mod 'Quartz' from DLL 'Quartz.dll'
    2023-12-02T23:10:27 11.104 INF [MODS]   Initializing mod 0-SCore_sphereii
    2023-12-02T23:10:27 11.109 INF [MODS]     Found ModAPI in SCore.dll, creating instance
    2023-12-02T23:10:27 11.110 INF  Loading Patch: Harmony.SphereIICoreInit
    Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
    Done with patching PlayerMoveController.Update
    2023-12-02T23:10:28 11.937 INF Done patching ItemActionEntryScrap:OnActivated
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC67BD10.dll
    2023-12-02T23:10:28 12.273 INF SCore:: Checking Installed Modlets...
    2023-12-02T23:10:28 12.274 INF Loaded Mods From C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods
    2023-12-02T23:10:28 12.274 INF Loaded Mods From C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods
    2023-12-02T23:10:28 12.274 INF WARNING: Loaded Mods From two Folders!
    2023-12-02T23:10:28 12.274 INF Modlet List Hash: 398698763
    2023-12-02T23:10:28 12.274 INF SCore:: Done Checking Installed Modlets
    2023-12-02T23:10:28 12.275 INF [MODS]     Initialized code in mod '0-SCore_sphereii' from DLL 'SCore.dll'
    2023-12-02T23:10:28 12.275 INF [MODS]   Initializing mod CustomGameOptions
    2023-12-02T23:10:28 12.275 INF [MODS]     Found ModAPI in CustomGameOptions.dll, creating instance
    2023-12-02T23:10:28 12.276 INF  Loading Patch: CustomGameOptionsHarmony+CustomGameOptionsHarmony_Init
    2023-12-02T23:10:28 12.322 INF DataConfigPath = C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods\1-CustomGameOptions/SaveData
    2023-12-02T23:10:28 12.323 INF Custom Game Options Loaded.
    2023-12-02T23:10:28 12.323 INF [MODS]     Initialized code in mod 'CustomGameOptions' from DLL 'CustomGameOptions.dll'
    2023-12-02T23:10:28 12.323 INF [MODS]   Initializing mod BiomePrefabExclusion
    2023-12-02T23:10:28 12.323 INF [MODS]     Found ModAPI in BiomePrefabExclusion.dll, creating instance
    2023-12-02T23:10:28 12.374 INF [MODS]     Initialized code in mod 'BiomePrefabExclusion' from DLL 'BiomePrefabExclusion.dll'
    2023-12-02T23:10:28 12.374 INF [MODS]   Initializing mod IDCCore
    2023-12-02T23:10:28 12.375 INF [MODS]     Found ModAPI in IDCCoreV2.dll, creating instance
    Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
    Done with patching PlayerMoveController.Update
    2023-12-02T23:10:29 12.796 INF <color=cyan>[IDC Core]</color> Done patching NPCsFromXml.ParseNPCInfo.
    2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Parsing block modifiers complete.
    2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Parsing conversion recipes complete.
    2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Done patching BlocksFromXml.ParseBlock
    2023-12-02T23:10:29 12.837 INF <color=cyan>[IDC Core]</color> Done patching Progression.AddLevelExpRecursive
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC66FC50.dll
    2023-12-02T23:10:29 12.938 INF <color=cyan>[IDC Core]</color> Done patching TradersFromXml.ParseTraderInfo
    2023-12-02T23:10:29 12.946 INF [MODS]     Initialized code in mod 'IDCCore' from DLL 'IDCCoreV2.dll'
    2023-12-02T23:10:29 12.946 INF [MODS]   Initializing mod IDCHealthBarTweaks
    2023-12-02T23:10:29 12.946 INF [MODS]     Found ModAPI in IDCHealthBarTweaks.dll, creating instance
    2023-12-02T23:10:29 12.960 INF [MODS]     Initialized code in mod 'IDCHealthBarTweaks' from DLL 'IDCHealthBarTweaks.dll'
    2023-12-02T23:10:29 12.960 INF [MODS]   Initializing mod IDCReducedVehicleDamage
    2023-12-02T23:10:29 12.960 INF [MODS]     Found ModAPI in IDCReducedVehicleDamage.dll, creating instance
    2023-12-02T23:10:29 12.965 INF [MODS]     Initialized code in mod 'IDCReducedVehicleDamage' from DLL 'IDCReducedVehicleDamage.dll'
    2023-12-02T23:10:29 12.965 INF [MODS]   Initializing mod OcbCustomTextures
    2023-12-02T23:10:29 12.965 INF [MODS]     Found ModAPI in CustomTextures.dll, creating instance
    2023-12-02T23:10:29 12.966 INF OCB Harmony Patch: OcbCustomTextures
    2023-12-02T23:10:29 12.999 INF [MODS]     Initialized code in mod 'OcbCustomTextures' from DLL 'CustomTextures.dll'
    2023-12-02T23:10:29 12.999 INF [MODS]   Initializing mod OcbWayPointIcons
    2023-12-02T23:10:29 13.000 INF [MODS]     Found ModAPI in WayPointIcons.dll, creating instance
    2023-12-02T23:10:29 13.000 INF OCB Harmony Patch: WayPointIcons
    2023-12-02T23:10:29 13.083 INF [MODS]     Initialized code in mod 'OcbWayPointIcons' from DLL 'WayPointIcons.dll'
    2023-12-02T23:10:29 13.083 INF [MODS]   Initializing mod PreventDefaultWorldsFolder
    2023-12-02T23:10:29 13.083 INF [MODS]     Found ModAPI in 7D2D Prevent Default World Loading.dll, creating instance
    2023-12-02T23:10:29 13.087 INF Patching Static Constructor in PathAbstractions
    2023-12-02T23:10:29 13.093 INF [MODS]     Initialized code in mod 'PreventDefaultWorldsFolder' from DLL '7D2D Prevent Default World Loading.dll'
    2023-12-02T23:10:29 13.093 INF [MODS] Loading done
    2023-12-02T23:10:30 13.986 INF Pack 179826 us
    2023-12-02T23:10:30 14.002 INF Pack 2121 us
    2023-12-02T23:10:30 14.006 INF Pack 1049 us
    2023-12-02T23:10:30 14.011 INF Pack 831 us
    2023-12-02T23:10:30 14.040 INF Pack 17116 us
    2023-12-02T23:10:30 14.381 INF Pack 131078 us
    2023-12-02T23:10:30 14.427 INF Pack 13651 us
    2023-12-02T23:10:30 14.436 INF Pack 2611 us
    2023-12-02T23:10:30 14.459 INF Pack 6264 us
    2023-12-02T23:10:30 14.513 INF Pack 36196 us
    2023-12-02T23:10:30 14.514 INF [MODS] Loading localization from mod: DarknessFallsCore
    2023-12-02T23:10:30 14.531 INF [MODS] Loading localization from mod: Quartz
    2023-12-02T23:10:30 14.532 INF [MODS] Loading localization from mod: 0-SCore_sphereii
    2023-12-02T23:10:30 14.532 INF [MODS] Loading localization from mod: CustomGameOptions
    2023-12-02T23:10:30 14.533 INF [MODS] Loading localization from mod: Bdubs_Vehicles
    2023-12-02T23:10:30 14.534 INF [MODS] Loading localization from mod: IDCAdvancedDewCollector
    2023-12-02T23:10:30 14.535 INF [MODS] Loading localization from mod: IDCCore
    2023-12-02T23:10:30 14.535 INF [MODS] Loading localization from mod: PEP-POIExpansionPack
    2023-12-02T23:10:30 14.562 INF Loading permissions file at 'C:\7D2D\Saves\Darkness Falls\Darkness Falls/serveradmin.xml'
    2023-12-02T23:10:30 14.584 INF Loading permissions file done.
    2023-12-02T23:10:31 14.662 INF GameSense server not found (no props file), disabling
    2023-12-02T23:10:31 14.663 INF [PartyQuests] Initialized
    2023-12-02T23:10:31 14.664 INF Awake done in 5878 ms
    2023-12-02T23:10:31 14.808 INF [XUi] Instantiating XUi from default prefab.
    2023-12-02T23:10:31 14.821 INF [XUi] XUi instantiation completed in 12 ms
    2023-12-02T23:10:31 14.854 INF [Quartz] [BackgroundMusicMono] start called
    2023-12-02T23:10:31 14.973 INF [Quartz] Loading Fonts
    2023-12-02T23:10:31 14.974 INF [Quartz] Loaded Fonts
    2023-12-02T23:10:31 14.983 INF [XUi] Loading XUi asynchronously
    2023-12-02T23:10:31 15.311 INF Reloading serveradmin.xml
    2023-12-02T23:10:31 15.311 INF Loading permissions file at 'C:\7D2D\Saves\Darkness Falls\Darkness Falls/serveradmin.xml'
    2023-12-02T23:10:31 15.311 INF Permissions file unchanged, skipping reloading
    2023-12-02T23:10:32 15.661 INF [Quartz] [UIAtlastList] UIAtlas found
    2023-12-02T23:10:32 15.735 INF [XUi] Parsing all window groups completed in 704 ms total.
    Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    2023-12-02T23:10:33 17.199 INF [XUi] Initialized all window groups completed in 677 ms total.
    2023-12-02T23:10:35 18.832 INF LoadTextureArraysForQuality quality -1 to 0, reload False
    2023-12-02T23:10:40 23.937 INF LoadTextureArraysForQuality took 5.102
    2023-12-02T23:10:40 24.004 INF Loaded (local): rwgmixer in 0.05
    2023-12-02T23:10:40 24.057 INF Loaded (local): archetypes in 0.05
    2023-12-02T23:10:40 24.080 INF Loaded (local): loadingscreen in 0.02
    2023-12-02T23:10:40 24.085 INF WorldStaticData.Init() needed 8.000s
    2023-12-02T23:10:40 24.106 INF [Steamworks.NET] Login ok.
    2023-12-02T23:10:40 24.108 INF [EOS] Login
    2023-12-02T23:10:40 24.389 INF AchievementManager: Received stats and achievements from Steam
    2023-12-02T23:10:42 25.678 INF [EOS] Login succeeded, PUID: 00026aebde524d70af41efa5b9e02f0f
    2023-12-02T23:10:42 25.679 INF [EOS] Getting native user for 00026aebde524d70af41efa5b9e02f0f
    2023-12-02T23:10:42 25.681 INF [EOS] CopyIdToken result: Success
    Clearing SphereCache...
    2023-12-02T23:10:45 29.278 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.
    2023-12-02T23:10:45 29.372 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.
    2023-12-02T23:10:45 29.375 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.
    2023-12-02T23:10:45 29.375 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.
    2023-12-02T23:10:50 33.730 INF Persistent GamePrefs saved
    Clearing SphereCache...
    2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 501
    2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 502
    2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 503
    2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 504
    2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 505
    2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 506
    2023-12-02T23:10:57 40.835 INF SaveGameOptions
    2023-12-02T23:10:57 40.837 INF <?xml version="1.0" encoding="UTF-8"?><customgameoptions><config name="CustomSHZombiesMin" value="30" /><config name="CustomSHZombiesMax" value="50" /><config name="CustomWHHoursMin" value="12" /><config name="CustomWHHoursMax" value="28" /><config name="CustomWHZombiesMin" value="15" /><config name="CustomWHZombiesMax" value="40" /><config name="CustomSMXDeath2XHairs" value="false" /></customgameoptions>
    2023-12-02T23:10:57 40.839 INF NET: Starting server protocols
    2023-12-02T23:10:57 40.949 INF NET: LiteNetLib server started
    2023-12-02T23:10:57 40.950 INF Started thread SteamNetworkingServer
    2023-12-02T23:10:57 40.950 INF [Steamworks.NET] NET: Server started
    2023-12-02T23:10:57 40.950 INF [EOS-P2PS] Server started
    2023-12-02T23:10:57 40.952 INF StartGame
    2023-12-02T23:10:57 40.953 INF NetPackageManager Init
    2023-12-02T23:10:57 41.054 INF [XUi] Instantiating XUi from default prefab.
    2023-12-02T23:10:57 41.071 INF [XUi] XUi instantiation completed in 16 ms
    2023-12-02T23:10:57 41.082 INF Persistent GamePrefs saved
    GamePref.AdminFileName = serveradmin.xml
    GamePref.AirDropFrequency = 0
    GamePref.AirDropMarker = True
    GamePref.AllowSpawnNearBackpack = True
    GamePref.AutopilotMode = 0
    GamePref.BedrollDeadZoneSize = 15
    GamePref.BedrollExpiryTime = 45
    GamePref.BlockDamageAI = 25
    GamePref.BlockDamageAIBM = 25
    GamePref.BlockDamagePlayer = 100
    GamePref.BloodMoonEnemyCount = 16
    GamePref.BloodMoonFrequency = 7
    GamePref.BloodMoonRange = 0
    GamePref.BloodMoonWarning = -1
    GamePref.BuildCreate = False
    GamePref.ConnectToServerIP = 127.0.0.1
    GamePref.ConnectToServerPort = 26900
    GamePref.CreateLevelDim = 8
    GamePref.CreateLevelName = My Level
    GamePref.CreativeMenuEnabled = False
    GamePref.DayCount = 3
    GamePref.DayLightLength = 18
    GamePref.DayNightLength = 60
    GamePref.DeathPenalty = 3
    GamePref.DebugMenuEnabled = False
    GamePref.DebugMenuShowTasks = False
    GamePref.DebugStopEnemiesMoving = False
    GamePref.DropOnDeath = 1
    GamePref.DropOnQuit = 0
    GamePref.DynamicMeshDistance = 1500
    GamePref.DynamicMeshEnabled = True
    GamePref.DynamicMeshLandClaimBuffer = 3
    GamePref.DynamicMeshLandClaimOnly = False
    GamePref.DynamicMeshMaxItemCache = 2
    GamePref.DynamicMeshMaxRegionCache = 2
    GamePref.DynamicMeshUseImposters = False
    GamePref.DynamicSpawner = 
    GamePref.EACEnabled = False
    GamePref.EnableMapRendering = False
    GamePref.EnemyDifficulty = 0
    GamePref.EnemySpawnMode = True
    GamePref.FavoriteServersList = 
    GamePref.FragLimit = 20
    GamePref.GameDifficulty = 1
    GamePref.GameGuidClient = 
    GamePref.GameMode = GameModeSurvival
    GamePref.GameName = BRSP
    GamePref.GameNameClient = My Game
    GamePref.GameVersion = Alpha 21.2
    GamePref.GameWorld = West Xuyofu Territory
    GamePref.HideCommandExecutionLog = 0
    GamePref.JoiningOptions = True
    GamePref.LandClaimCount = 5
    GamePref.LandClaimDeadZone = 30
    GamePref.LandClaimDecayMode = 0
    GamePref.LandClaimExpiryTime = 7
    GamePref.LandClaimOfflineDelay = 0
    GamePref.LandClaimOfflineDurabilityModifier = 4
    GamePref.LandClaimOnlineDurabilityModifier = 4
    GamePref.LandClaimSize = 41
    GamePref.Language = 
    GamePref.LanguageBrowser = 
    GamePref.LastGameResetRevision = 13
    GamePref.LastLoadedPrefab = 
    GamePref.LastLoadingTipRead = 23
    GamePref.LootAbundance = 100
    GamePref.LootRespawnDays = -1
    GamePref.LootTimer = 
    GamePref.MatchLength = 10
    GamePref.MaxChunkAge = -1
    GamePref.MaxQueuedMeshLayers = 40
    GamePref.MaxSpawnedAnimals = 50
    GamePref.MaxSpawnedZombies = 75
    GamePref.MaxUncoveredMapChunksPerPlayer = 524288
    GamePref.NewGameSetDefaults = True
    GamePref.NoGraphicsMode = False
    GamePref.OptionsAllowController = True
    GamePref.OptionsAmbientVolumeLevel = 1
    GamePref.OptionsAudioOcclusion = False
    GamePref.OptionsBackgroundGlobalOpacity = 0.75
    GamePref.OptionsControllerTriggerEffects = False
    GamePref.OptionsControllerVibration = True
    GamePref.OptionsControlsResetRevision = 6
    GamePref.OptionsDisableChunkLODs = False
    GamePref.OptionsDynamicMusicDailyTime = 0.45
    GamePref.OptionsDynamicMusicEnabled = False
    GamePref.OptionsForegroundGlobalOpacity = 1
    GamePref.OptionsGfxAA = 4
    GamePref.OptionsGfxAASharpness = 0.1
    GamePref.OptionsGfxBloom = True
    GamePref.OptionsGfxBrightness = 0.5
    GamePref.OptionsGfxDOF = False
    GamePref.OptionsGfxDynamicMinFPS = 30
    GamePref.OptionsGfxDynamicMode = 0
    GamePref.OptionsGfxDynamicScale = 1
    GamePref.OptionsGfxFOV = 65
    GamePref.OptionsGfxGameplayResolutionHeight = 0
    GamePref.OptionsGfxGameplayResolutionWidth = 0
    GamePref.OptionsGfxGrassDistance = 3
    GamePref.OptionsGfxLODDistance = 0.75
    GamePref.OptionsGfxMotionBlur = 0
    GamePref.OptionsGfxObjQuality = 3
    GamePref.OptionsGfxOcclusion = True
    GamePref.OptionsGfxQualityPreset = 5
    GamePref.OptionsGfxReflectQuality = 3
    GamePref.OptionsGfxReflectShadows = True
    GamePref.OptionsGfxResetRevision = 3
    GamePref.OptionsGfxResolution = 0
    GamePref.OptionsGfxShadowDistance = 2
    GamePref.OptionsGfxSSAO = True
    GamePref.OptionsGfxSSReflections = 2
    GamePref.OptionsGfxStreamMipmaps = True
    GamePref.OptionsGfxSunShafts = True
    GamePref.OptionsGfxTerrainQuality = 3
    GamePref.OptionsGfxTexFilter = 4
    GamePref.OptionsGfxTexQuality = 0
    GamePref.OptionsGfxTreeDistance = 4
    GamePref.OptionsGfxUMATexQuality = 0
    GamePref.OptionsGfxViewDistance = 7
    GamePref.OptionsGfxVsync = 1
    GamePref.OptionsGfxWaterPtlLimiter = 0.75
    GamePref.OptionsGfxWaterQuality = 1
    GamePref.OptionsHudOpacity = 1
    GamePref.OptionsHudSize = 1
    GamePref.OptionsInterfaceSensitivity = 0.75
    GamePref.OptionsIntroMovieEnabled = True
    GamePref.OptionsInvertMouse = False
    GamePref.OptionsJournalPopup = True
    GamePref.OptionsLiteNetLibMtuOverride = False
    GamePref.OptionsLookSensitivity = 0.35
    GamePref.OptionsMenuMusicVolumeLevel = 0
    GamePref.OptionsMicVolumeLevel = 0.75
    GamePref.OptionsMumblePositionalAudioSupport = False
    GamePref.OptionsMusicVolumeLevel = 0
    GamePref.OptionsOverallAudioVolumeLevel = 1
    GamePref.OptionsPlayChanceFrequency = 3
    GamePref.OptionsPlayChanceProbability = 0.983
    GamePref.OptionsPlayerModel = playerFemale
    GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
    GamePref.OptionsPOICulling = 1
    GamePref.OptionsQuestsAutoAccept = True
    GamePref.OptionsQuestsAutoShare = True
    GamePref.OptionsScreenBoundsValue = 1
    GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
    GamePref.OptionsShowCompass = True
    GamePref.OptionsShowCrosshair = True
    GamePref.OptionsStabSpawnBlocksOnGround = True
    GamePref.OptionsSubtitlesEnabled = True
    GamePref.OptionsTempCelsius = False
    GamePref.OptionsUiFpsScaling = 1
    GamePref.OptionsVehicleLookSensitivity = 0.5
    GamePref.OptionsVoiceChatEnabled = True
    GamePref.OptionsVoiceInputDevice = {db20e56b-61f3-494a-803d-f6368ec462bd}
    GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{4b5464ea-8248-4264-b524-88c9296bccb4}
    GamePref.OptionsVoiceVolumeLevel = 0.75
    GamePref.OptionsWeaponAiming = False
    GamePref.OptionsZoomAccel = 0.5
    GamePref.OptionsZoomSensitivity = 0.3
    GamePref.PartySharedKillRange = 100
    GamePref.PersistentPlayerProfiles = False
    GamePref.PlayerAutologin = False
    GamePref.PlayerKillingMode = 2
    GamePref.PlayerName = OrwellianHaggis
    GamePref.PlayerSafeZoneHours = 7
    GamePref.PlayerSafeZoneLevel = 5
    GamePref.PlayerToken = 
    GamePref.PlaytestBiome = 3
    GamePref.RebuildMap = False
    GamePref.Region = 
    GamePref.SaveDataLimit = -1
    GamePref.SaveGameFolder = C:\7D2D\Saves\Darkness Falls\Darkness Falls
    GamePref.SelectionContextMode = 0
    GamePref.SelectionOperationMode = 0
    GamePref.ServerAdminSlots = 0
    GamePref.ServerAdminSlotsPermission = 0
    GamePref.ServerDescription = 
    GamePref.ServerDisabledNetworkProtocols = 
    GamePref.ServerHistoryCache = 
    GamePref.ServerIP = 
    GamePref.ServerIsPublic = True
    GamePref.ServerLoginConfirmationText = 
    GamePref.ServerMaxAllowedViewDistance = 12
    GamePref.ServerMaxPlayerCount = 8
    GamePref.ServerMaxWorldTransferSpeedKiBs = 512
    GamePref.ServerName = Default Server
    GamePref.ServerPort = 26900
    GamePref.ServerReservedSlots = 0
    GamePref.ServerReservedSlotsPermission = 100
    GamePref.ServerVisibility = 1
    GamePref.ServerWebsiteURL = 
    GamePref.ShowFriendPlayerOnMap = True
    GamePref.TelnetEnabled = False
    GamePref.TelnetFailedLoginLimit = 10
    GamePref.TelnetFailedLoginsBlocktime = 10
    GamePref.TelnetPort = 25003
    GamePref.TerminalWindowEnabled = True
    GamePref.TwitchBloodMoonAllowed = True
    GamePref.TwitchServerPermission = 90
    GamePref.UNUSED_ControlPanelEnabled = False
    GamePref.UNUSED_ControlPanelPort = 8080
    GamePref.UNUSED_LastLoadedPrefabSize = 
    GamePref.UNUSED_OptionsBloom = 
    GamePref.UNUSED_OptionsDOF = 
    GamePref.UNUSED_OptionsFieldOfViewNew = 
    GamePref.UNUSED_OptionsGamma = 
    GamePref.UNUSED_OptionsMotionBlur = 
    GamePref.UNUSED_OptionsObjectBlur = 
    GamePref.UNUSED_OptionsReflectionBounces = 
    GamePref.UNUSED_OptionsReflectionCullList = 
    GamePref.UNUSED_OptionsReflectionFarClip = 
    GamePref.UNUSED_OptionsReflectionRefreshMode = 
    GamePref.UNUSED_OptionsReflectionShadowDistance = 
    GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
    GamePref.UNUSED_OptionsSSAO = 
    GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
    GamePref.UNUSED_OptionsSunShafts = 
    GamePref.UNUSED_PlayerId = 
    GamePref.UserDataFolder = C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls
    GamePref.WebDashboardEnabled = False
    GamePref.WebDashboardPort = 8080
    GamePref.WebDashboardUrl = 
    GamePref.WorldGenSeed = 
    GamePref.WorldGenSize = 8192
    GamePref.XPMultiplier = 100
    GamePref.ZombieBMMove = 0
    GamePref.ZombieFeralMove = 0
    GamePref.ZombieFeralSense = 1
    GamePref.ZombieMove = 0
    GamePref.ZombieMoveNight = 0
    GamePref.ZombiePlayers = True
    GameStat.AirDropFrequency = 0
    GameStat.AirDropMarker = True
    GameStat.AllowedViewDistance = 12
    GameStat.AnimalCount = 0
    GameStat.AutoParty = False
    GameStat.BedrollExpiryTime = 45
    GameStat.BlockDamagePlayer = 100
    GameStat.BloodMoonDay = 0
    GameStat.BloodMoonEnemyCount = 8
    GameStat.BloodMoonWarning = 8
    GameStat.ChunkStabilityEnabled = True
    GameStat.CurrentRoundIx = 0
    GameStat.DayLightLength = 18
    GameStat.DayLimitActive = False
    GameStat.DayLimitThisRound = 0
    GameStat.DeathPenalty = XPOnly
    GameStat.DropOnDeath = 1
    GameStat.DropOnQuit = 0
    GameStat.EnemyCount = 0
    GameStat.EnemyDifficulty = Normal
    GameStat.EnemySpawnMode = True
    GameStat.FragLimitActive = False
    GameStat.FragLimitThisRound = 0
    GameStat.GameDifficulty = 2
    GameStat.GameDifficultyBonus = 1
    GameStat.GameModeId = 0
    GameStat.GameState = 0
    GameStat.GlobalMessageToShow = 
    GameStat.IsCreativeMenuEnabled = False
    GameStat.IsFlyingEnabled = False
    GameStat.IsPlayerCollisionEnabled = True
    GameStat.IsPlayerDamageEnabled = True
    GameStat.IsResetMapOnRestart = False
    GameStat.IsSaveSupplyCrates = True
    GameStat.IsSpawnEnemies = True
    GameStat.IsSpawnNearOtherPlayer = False
    GameStat.IsTeleportEnabled = False
    GameStat.IsVersionCheckDone = False
    GameStat.LandClaimCount = 3
    GameStat.LandClaimDeadZone = 30
    GameStat.LandClaimDecayMode = 0
    GameStat.LandClaimExpiryTime = 3
    GameStat.LandClaimOfflineDelay = 0
    GameStat.LandClaimOfflineDurabilityModifier = 32
    GameStat.LandClaimOnlineDurabilityModifier = 32
    GameStat.LandClaimSize = 41
    GameStat.LoadScene = 
    GameStat.LootTimer = 
    GameStat.OptionsPOICulling = 0
    GameStat.PartySharedKillRange = 100
    GameStat.PlayerKillingMode = KillStrangersOnly
    GameStat.ScoreDiedMultiplier = -5
    GameStat.ScorePlayerKillMultiplier = 1
    GameStat.ScoreZombieKillMultiplier = 1
    GameStat.ShowAllPlayersOnMap = False
    GameStat.ShowFriendPlayerOnMap = True
    GameStat.ShowSpawnWindow = False
    GameStat.ShowWindow = 
    GameStat.TimeLimitActive = False
    GameStat.TimeLimitThisRound = 0
    GameStat.TimeOfDayIncPerSec = 20
    GameStat.TwitchBloodMoonAllowed = True
    GameStat.UNUSED_ShowZombieCounter = 
    GameStat.XPMultiplier = 100
    GameStat.ZombieHordeMeter = False
    2023-12-02T23:10:57 41.119 INF StartAsServer
    2023-12-02T23:10:58 41.622 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 41.622 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 41.622 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 41.647 INF Loaded (local): materials in 0.50
    2023-12-02T23:10:58 41.686 INF Loaded (local): physicsbodies in 0.04
    2023-12-02T23:10:58 42.478 INF Release: ta_opaque_0 (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 42.479 INF Set Opaque diffuse: extended_ta_opaque_0 (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 42.479 INF Release: ta_opaque_n_0 (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 42.479 INF Set Opaque normal: extended_ta_opaque_n_0 (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 42.479 INF Release: ta_opaque_s_0 (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 42.480 INF Set Opaque MOER: extended_ta_opaque_s_0 (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 42.482 INF Loaded (local): painting in 0.79
    2023-12-02T23:10:59 42.694 INF Loaded (local): shapes in 0.21
    Shader 'Custom/Distortion': fallback shader 'Effects/Distortion/Free/CullOff' not found
    Unloading 3 Unused Serialized files (Serialized files now loaded: 53)
    2023-12-02T23:11:29 73.554 INF Block IDs with mapping
    2023-12-02T23:11:29 73.600 INF Block IDs total 28850, terr 39, last 29062
    2023-12-02T23:11:30 73.628 INF Loaded (local): blocks in 30.93
    Unloading 69965 unused Assets to reduce memory usage. Loaded Objects now: 144477.
    Total: 1645.463000 ms (FindLiveObjects: 202.593600 ms CreateObjectMapping: 19.580000 ms MarkObjects: 1320.171100 ms  DeleteObjects: 103.117500 ms)

    2023-12-02T23:11:31 75.410 INF <color=cyan>[IDC Core]</color> Done patching ProgressionFromXml.parseLevelNode
    2023-12-02T23:11:31 75.540 INF Loaded (local): progression in 1.91
    2023-12-02T23:11:32 76.469 INF Loaded (local): buffs in 0.93
    Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
    2023-12-02T23:11:32 76.524 INF Loaded (local): misc in 0.05
    2023-12-02T23:11:34 77.630 INF Loaded (local): items in 1.11
    2023-12-02T23:11:34 77.768 INF Item IDs with mapping
    2023-12-02T23:11:34 77.768 INF ItemIDs from Mapping
    2023-12-02T23:11:34 77.883 INF Loaded (local): item_modifiers in 0.25
    2023-12-02T23:11:34 78.210 INF Loaded (local): entityclasses in 0.33
    2023-12-02T23:11:34 78.234 INF Loaded (local): qualityinfo in 0.02
    2023-12-02T23:11:34 78.580 INF Loaded (local): sounds in 0.35
    2023-12-02T23:11:35 78.705 INF Loaded (local): recipes in 0.12
    2023-12-02T23:11:35 78.740 INF Loaded (local): blockplaceholders in 0.04
    2023-12-02T23:11:35 79.165 INF Loaded (local): loot in 0.42
    2023-12-02T23:11:35 79.383 INF Loaded (local): entitygroups in 0.22
    2023-12-02T23:11:35 79.421 INF Loaded (local): utilityai in 0.04
    2023-12-02T23:11:35 79.501 INF Loaded (local): vehicles in 0.08
    2023-12-02T23:11:35 79.541 INF Loaded (local): rwgmixer in 0.04
    2023-12-02T23:11:35 79.583 INF Loaded (local): weathersurvival in 0.04
    2023-12-02T23:11:36 79.622 INF Loaded (local): archetypes in 0.04
    2023-12-02T23:11:36 79.804 INF Loaded (local): quests in 0.18
    2023-12-02T23:11:36 79.848 INF Loaded (local): traders in 0.04
    2023-12-02T23:11:36 79.889 INF Loaded (local): npc in 0.04
    2023-12-02T23:11:36 79.950 INF Loaded (local): dialogs in 0.06
    2023-12-02T23:11:36 80.012 INF Loaded (local): ui_display in 0.06
    2023-12-02T23:11:36 80.049 INF Loaded (local): nav_objects in 0.04
    2023-12-02T23:11:36 80.108 INF Loaded (local): gamestages in 0.06
    2023-12-02T23:11:36 80.330 INF Loaded (local): gameevents in 0.22
    2023-12-02T23:11:36 80.387 INF Loaded (local): twitch in 0.06
    2023-12-02T23:11:36 80.435 INF Loaded (local): twitch_events in 0.05
    2023-12-02T23:11:36 80.499 INF Loaded (local): dmscontent in 0.06
    2023-12-02T23:11:36 80.542 INF Loaded (local): XUi_Common/styles in 0.04
    2023-12-02T23:11:36 80.582 INF Loaded (local): XUi_Common/controls in 0.04
    2023-12-02T23:11:37 80.624 INF Loaded (local): XUi/styles in 0.04
    2023-12-02T23:11:37 80.689 INF Loaded (local): XUi/controls in 0.06
    2023-12-02T23:11:37 80.822 INF Loaded (local): XUi/windows in 0.13
    2023-12-02T23:11:37 80.861 INF Loaded (local): XUi/xui in 0.04
    2023-12-02T23:11:37 80.875 INF [Quartz] Loading Fonts
    2023-12-02T23:11:37 80.876 INF [Quartz] Loaded Fonts
    2023-12-02T23:11:37 80.892 INF [XUi] Loading XUi asynchronously
    2023-12-02T23:11:37 81.127 INF Loaded (local): biomes in 0.27
    2023-12-02T23:11:37 81.318 INF Loaded (local): worldglobal in 0.19
    2023-12-02T23:11:37 81.473 ERR XML loader: Loading and parsing 'spawning.xml' failed
    2023-12-02T23:11:37 81.483 EXC Entity group 'WildGameForest' not existing!
      at BiomeSpawningFromXml+<Load>d__0.MoveNext () [0x0025c] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
    <CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    2023-12-02T23:11:38 81.918 INF Loaded (local): loadingscreen in 0.24
    2023-12-02T23:11:38 82.100 INF createWorld: West Xuyofu Territory, BRSP, GameModeSurvival
    2023-12-02T23:11:38 82.102 INF Occlusion: Enabled
    2023-12-02T23:11:38 82.158 INF Started thread ChunkRegeneration
    2023-12-02T23:11:38 82.159 INF Started thread ChunkCalc
    2023-12-02T23:11:38 82.160 INF Started thread ChunkMeshBake
    2023-12-02T23:11:38 82.279 INF World.Load: West Xuyofu Territory
    2023-12-02T23:11:38 82.294 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
    2023-12-02T23:11:38 82.355 INF Started thread WaterSimulationApplyChanges
    2023-12-02T23:11:39 83.344 INF [XUi] Parsing all window groups completed in 1176 ms total.
    2023-12-02T23:11:41 85.477 INF ShapeControllers: 96
    2023-12-02T23:11:44 87.970 INF [XUi] Initialized all window groups completed in 1712 ms total.
    2023-12-02T23:11:47 91.536 INF Started thread GenerateChunks
    2023-12-02T23:11:48 92.038 INF Calculating world hashes took 473 ms (world size 264 MiB)
    2023-12-02T23:11:48 92.206 INF Loading dtm raw file took 644ms
    2023-12-02T23:11:49 93.324 INF Biomes image size w= 8192, h = 8192
    2023-12-02T23:11:55 98.821 INF Loading and creating biomes took 6615ms
    2023-12-02T23:11:57 100.698 INF Loading and creating shader control textures took 1876ms
    2023-12-02T23:11:57 101.443 INF Loading and parsing of generator took 745ms
    2023-12-02T23:11:57 101.569 INF Computed 828 chunk groups containing a total of 21426 chunks. Largest group contains 379 chunks.
    2023-12-02T23:11:58 101.671 INF Started thread SaveChunks C:\7D2D\Saves\Darkness Falls\Darkness Falls\West Xuyofu Territory\BRSP\Region
    2023-12-02T23:12:00 103.827 INF [DECO] read 93383
    2023-12-02T23:12:00 104.247 INF Dynamic Music Initialized on Server
    2023-12-02T23:12:00 104.288 INF Dynamic Music Initialized on Client
    2023-12-02T23:12:01 104.780 INF AstarManager Init
    2023-12-02T23:12:01 105.249 INF WeatherManager: Init 8 weather packages
    2023-12-02T23:12:02 105.619 INF WeatherManager: ApplySavedPackages
    2023-12-02T23:12:02 105.625 INF createWorld() done
    2023-12-02T23:12:02 105.629 INF Loading players.xml
    2023-12-02T23:12:02 106.180 INF Crouch Height 1.7 Crouch Height: 1.19
    2023-12-02T23:12:03 107.177 INF Crouch Height 1.7 Crouch Height: 1.19
    2023-12-02T23:12:03 107.183 INF Activating One Block Crouch
    2023-12-02T23:12:03 107.183 INF Crouch Height 1.7 Crouch Height: 0.8330001
    2023-12-02T23:12:03 107.184 INF Created player with id=171
    2023-12-02T23:12:03 107.201 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=OrwellianHaggis, id=171]
    2023-12-02T23:12:03 107.306 INF Loaded player
    2023-12-02T23:12:04 107.651 INF VehicleManager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/vehicles.dat, loaded 0
    2023-12-02T23:12:04 107.652 INF DroneManager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/drones.dat, loaded 0
    2023-12-02T23:12:04 107.739 INF Setting for 'DeathPenalty' does not match the default (server will go to the modded category): current = 3, default = 1
    2023-12-02T23:12:04 107.739 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 16, default = 8
    2023-12-02T23:12:04 107.739 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 25, default = 100
    2023-12-02T23:12:04 107.739 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 25, default = 100
    2023-12-02T23:12:04 107.739 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = -1, default = 7
    2023-12-02T23:12:04 107.739 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 0, default = 72
    2023-12-02T23:12:04 107.824 INF Wrong hash on Data/Config/item_modifiers.xml
    2023-12-02T23:12:04 107.893 INF [EOS] Registering server
    2023-12-02T23:12:04 107.914 INF Fire Manager is disabled.
    2023-12-02T23:12:04 107.915 INF Starting Broadcast Manager
    2023-12-02T23:12:04 107.917 INF Broadcast Manager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/Broadcastmanager.dat Loaded: 0
    2023-12-02T23:12:04 108.035 INF [DECO] written 93383, in 49ms
    2023-12-02T23:12:04 108.056 INF [DECO] write thread 20ms
    2023-12-02T23:12:04 108.280 INF OpenSpawnWindow
    2023-12-02T23:12:05 108.652 INF Loading dymesh settings
    2023-12-02T23:12:05 108.653 INF Dynamic Mesh Settings
    2023-12-02T23:12:05 108.653 INF Use Imposter Values: False
    2023-12-02T23:12:05 108.653 INF Only Player Areas: False
    2023-12-02T23:12:05 108.653 INF Player Area Buffer: 3
    2023-12-02T23:12:05 108.653 INF Max View Distance: 1500
    2023-12-02T23:12:05 108.653 INF Regen all on new world: False
    2023-12-02T23:12:05 108.705 INF Dymesh: Prepping dynamic mesh. Resend Default: True
    2023-12-02T23:12:05 108.705 INF Dymesh: Mesh location: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/
    Reading External Particles in ConfigFeatureBlock/ExternalParticles...
    Done Reading External Particles.
    2023-12-02T23:12:05 108.713 INF <color=cyan>[IDC Core]</color> Subscribe to GameStartDone finished.
    2023-12-02T23:12:05 108.713 INF StartGame done
    2023-12-02T23:12:05 109.444 INF [Steamworks.NET] GameServer.Init successful
    Calling Animator.GotoState on Synchronize layer
    2023-12-02T23:12:06 109.707 INF [EOS] Server registered, session: 93e04584f8124378993d5a98ca1ad415
    2023-12-02T23:12:06 109.712 INF [EOS] Session address: 94.6.203.10
    2023-12-02T23:12:06 109.722 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
    2023-12-02T23:12:06 109.959 INF Dymesh: Warming dynamic mesh
    2023-12-02T23:12:06 109.959 INF Dymesh: Creating dynamic mesh manager
    2023-12-02T23:12:06 109.967 INF Dymesh: Awake
    2023-12-02T23:12:06 109.968 INF Dymesh: Mesh location: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/
    2023-12-02T23:12:06 109.970 INF Dymesh: Loading Items: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/
    2023-12-02T23:12:06 109.972 INF Dymesh: Loaded Items: 0
    2023-12-02T23:12:06 109.974 INF Dymesh: Loading all items took: 0.0055098 seconds.
    2023-12-02T23:12:06 109.993 INF Meshlist count is now 1
    2023-12-02T23:12:06 109.993 INF Meshlist count is now 2
    2023-12-02T23:12:06 109.995 INF Force load took 0 seconds
    2023-12-02T23:12:06 109.998 INF Clearing queues.
    2023-12-02T23:12:06 110.001 INF Cleared queues.
    2023-12-02T23:12:06 110.004 INF Dynamic thread starting
    2023-12-02T23:12:06 110.009 INF Dymesh door replacement: imposterBlock
    2023-12-02T23:12:07 110.844 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244785119063, server SteamID=, server public IP=9*.*.20*.1*, server port=26900
    2023-12-02T23:12:07 110.856 INF [Steamworks.NET] Lobby entered: 109775244785119063
    2023-12-02T23:12:07 110.949 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90178409605312536, public IP=9*.*.20*.1*
    2023-12-02T23:12:07 110.955 INF [Steamworks.NET] Exiting Lobby
    2023-12-02T23:12:07 110.956 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
    2023-12-02T23:12:07 111.223 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244785119103, server SteamID=90178409605312536, server public IP=9*.*.20*.1*, server port=26900
    2023-12-02T23:12:07 111.225 INF [Steamworks.NET] Lobby entered: 109775244785119103
    2023-12-02T23:12:07 111.577 WRN AddDecorationAt id=24070 r=0 d=0 m=0 m2=0 m3=0, 1517, 35, -860 replacing
    2023-12-02T23:12:07 111.578 WRN AddDecorationAt id=24083 r=1 d=0 m=0 m2=0 m3=0, 1516, 35, -803 replacing
    2023-12-02T23:12:07 111.579 WRN AddDecorationAt id=24081 r=2 d=0 m=0 m2=0 m3=0, 1513, 35, -696 replacing
    2023-12-02T23:12:09 112.774 INF Respawn almost done
    2023-12-02T23:12:09 112.806 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 1379, 35, -721): localplayer
    2023-12-02T23:12:09 113.022 INF 5354+1 Origin Reposition (0.0, 0.0, 0.0) to (1376.0, 32.0, -736.0)
    NullReferenceException: Object reference not set to an instance of an object
      at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
      at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 

    NullReferenceException: Object reference not set to an instance of an object
      at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
      at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 

    NullReferenceException: Object reference not set to an instance of an object
      at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
      at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 

    NullReferenceException: Object reference not set to an instance of an object
      at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
      at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 

    NullReferenceException: Object reference not set to an instance of an object
      at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
      at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 

    2023-12-02T23:12:18 122.328 INF Saving 72 of chunks took 2059ms
    2023-12-02T23:12:18 122.378 INF [DECO] written 93386, in 49ms
    2023-12-02T23:12:18 122.383 INF [DECO] write thread 4ms
    2023-12-02T23:12:20 123.692 INF Disconnect
    2023-12-02T23:12:20 123.776 INF [NET] ServerShutdown
    2023-12-02T23:12:20 123.777 INF NET: Stopping server protocols
    2023-12-02T23:12:20 124.223 INF NET: LiteNetLib server stopped
    2023-12-02T23:12:20 124.228 INF Exited thread SteamNetworkingServer
    2023-12-02T23:12:20 124.229 INF [Steamworks.NET] NET: Server stopped
    2023-12-02T23:12:20 124.232 INF [EOS-P2PS] Server stopped
    2023-12-02T23:12:20 124.233 INF <color=cyan>[IDC Core]</color> Cleaning up IDC Core data.
    2023-12-02T23:12:20 124.233 INF SaveAndCleanupWorld
    2023-12-02T23:12:22 126.189 INF Saving 72 of chunks took 1926ms
    2023-12-02T23:12:22 126.198 INF [EOS] Unregistering server
    2023-12-02T23:12:22 126.200 INF [Steamworks.NET] Stopping server
    2023-12-02T23:12:22 126.217 INF [Steamworks.NET] Exiting Lobby
    2023-12-02T23:12:22 126.219 INF [PartyQuests] Player unregistered
    2023-12-02T23:12:23 126.883 INF [MODS] Loading localization from mod: DarknessFallsCore
    2023-12-02T23:12:23 126.909 INF [MODS] Loading localization from mod: Quartz
    2023-12-02T23:12:23 126.918 INF [MODS] Loading localization from mod: 0-SCore_sphereii
    2023-12-02T23:12:23 126.928 INF [MODS] Loading localization from mod: CustomGameOptions
    2023-12-02T23:12:23 126.938 INF [MODS] Loading localization from mod: Bdubs_Vehicles
    2023-12-02T23:12:23 126.950 INF [MODS] Loading localization from mod: IDCAdvancedDewCollector
    2023-12-02T23:12:23 126.960 INF [MODS] Loading localization from mod: IDCCore
    2023-12-02T23:12:23 127.000 INF [MODS] Loading localization from mod: PEP-POIExpansionPack
    Clearing SphereCache...
    2023-12-02T23:12:23 127.038 INF AstarManager Cleanup
    2023-12-02T23:12:23 127.257 INF Clearing queues.
    2023-12-02T23:12:23 127.257 INF Cleared queues.
    2023-12-02T23:12:24 128.046 INF Clearing queues.
    2023-12-02T23:12:24 128.047 INF Cleared queues.
    2023-12-02T23:12:24 128.073 INF World.Unload
    2023-12-02T23:12:24 128.085 INF Exited thread GenerateChunks
    2023-12-02T23:12:27 130.948 INF Exited thread SaveChunks C:\7D2D\Saves\Darkness Falls\Darkness Falls\West Xuyofu Territory\BRSP\Region
    2023-12-02T23:12:27 131.020 INF Broadcast Manager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/Broadcastmanager.dat Saving: 0
    2023-12-02T23:12:27 131.020 INF Broadcastmanager stopped
    2023-12-02T23:12:27 131.021 INF World.Cleanup
    2023-12-02T23:12:27 131.025 INF Exited thread ChunkRegeneration
    2023-12-02T23:12:27 131.030 INF Exited thread ChunkCalc
    2023-12-02T23:12:27 131.031 INF Exited thread ChunkMeshBake
    2023-12-02T23:12:27 131.038 INF Exited thread WaterSimulationApplyChanges
    2023-12-02T23:12:27 131.055 INF VehicleManager saving 0 (0 + 0)
    2023-12-02T23:12:27 131.076 INF VehicleManager saved 9 bytes
    2023-12-02T23:12:27 131.076 INF DroneManager saving 0 (0 + 0)
    2023-12-02T23:12:27 131.095 INF DroneManager saved 9 bytes
    2023-12-02T23:12:27 131.149 INF Persistent GamePrefs saved
    2023-12-02T23:12:28 131.818 INF [EOS] Server unregistered
    2023-12-02T23:12:33 137.021 WRN [EOS] [LogAnalytics - Warning] EventCache either took too long to flush (1.842 ms) or had a very large payload (3.386 KB, 5 events). Listing events in the payload for investigation:
    2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning]     UsageMetric,692
    2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning]     UsageMetric,697
    2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning]     UsageMetric,692
    2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning]     UsageMetric,695
    2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning]     UsageMetric,678
    2023-12-02T23:15:25 308.698 INF Preparing quit
    2023-12-02T23:15:25 308.704 INF Persistent GamePrefs saved
    2023-12-02T23:15:25 308.709 INF Cleanup
    UnloadAsset can only be used on assets;
    UnloadAsset can only be used on assets;
    UnloadAsset can only be used on assets;
    2023-12-02T23:15:25 309.510 INF AchievementManager.Cleanup
    2023-12-02T23:15:26 310.601 INF Terminating threads
    2023-12-02T23:15:26 310.601 INF OnApplicationQuit
    2023-12-02T23:15:26 310.604 INF Terminating threads
    2023-12-02T23:15:26 310.604 INF OnApplicationQuit
    Setting up 8 worker threads for Enlighten.
    Releasing render texture that is set as Camera.targetTexture!
    Releasing render texture that is set as Camera.targetTexture!
    Memory Statistics:
    [ALLOC_TEMP_TLS] TLS Allocator
      StackAllocators : 
        [ALLOC_TEMP_MAIN]
          Peak usage frame count: [2.0 KB-4.0 KB]: 14803 frames, [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 3451 frames, [16.0 KB-32.0 KB]: 26 frames, [32.0 KB-64.0 KB]: 65 frames, [64.0 KB-128.0 KB]: 496 frames, [128.0 KB-256.0 KB]: 85 frames, [256.0 KB-0.5 MB]: 137 frames, [0.5 MB-1.0 MB]: 49 frames, [1.0 MB-2.0 MB]: 14 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 4 frames
          Initial Block Size 4.0 MB
          Current Block Size 7.9 MB
          Peak Allocated Bytes 7.9 MB
          Overflow Count 19
        [ALLOC_TEMP_Loading.AsyncRead]
          Initial Block Size 64.0 KB
          Current Block Size 128.0 KB
          Peak Allocated Bytes 128.0 KB
          Overflow Count 1
        [ALLOC_TEMP_Loading.PreloadManager]
          Initial Block Size 256.0 KB
          Current Block Size 504.0 KB
          Peak Allocated Bytes 502.4 KB
          Overflow Count 16435
        [ALLOC_TEMP_Background Job.Worker 8]
          Initial Block Size 32.0 KB
          Current Block Size 52.0 KB
          Peak Allocated Bytes 50.8 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 6]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 52.8 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 0]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 143.3 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 10]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 1
        [ALLOC_TEMP_Background Job.Worker 9]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 1
        [ALLOC_TEMP_Job.Worker 5]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 54.1 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 14]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 33.0 KB
          Overflow Count 1
        [ALLOC_TEMP_Background Job.Worker 6]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 4]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 97.4 KB
          Overflow Count 0
        [ALLOC_TEMP_ReadCacheIndex]
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 0.5 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 14]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 54.1 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 3]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 58.7 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 13]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 58.7 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 12]
          Initial Block Size 32.0 KB
          Current Block Size 60.0 KB
          Peak Allocated Bytes 58.4 KB
          Overflow Count 0
        [ALLOC_TEMP_EnlightenWorker] x 8
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 15]
          Initial Block Size 32.0 KB
          Current Block Size 44.0 KB
          Peak Allocated Bytes 43.0 KB
          Overflow Count 1
        [ALLOC_TEMP_Background Job.Worker 1]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 2]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 11.3 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 7]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 0
        [ALLOC_TEMP_UnityGfxDeviceWorker]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 68.3 KB
          Overflow Count 12
        [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 0 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 5]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 8.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 9]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 53.5 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 13]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 1
        [ALLOC_TEMP_Job.Worker 8]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 151.3 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 7]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 54.1 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 1]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 55.1 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 2]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 53.2 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 3]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 4.2 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 11]
          Initial Block Size 32.0 KB
          Current Block Size 52.0 KB
          Peak Allocated Bytes 48.3 KB
          Overflow Count 1
        [ALLOC_TEMP_Job.Worker 10]
          Initial Block Size 256.0 KB
          Current Block Size 272.0 KB
          Peak Allocated Bytes 222.4 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 0]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 452 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 11]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 55.2 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 12]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 54.1 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 4]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_BatchDeleteObjects]
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
    [ALLOC_DEFAULT] Dual Thread Allocator
      Peak main deferred allocation count 252165
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 647642
            32B: 15 Subsections = 7680 buckets. Failed count: 871838
            48B: 54 Subsections = 18432 buckets. Failed count: 663134
            64B: 29 Subsections = 7424 buckets. Failed count: 336706
            80B: 151 Subsections = 30924 buckets. Failed count: 158842
            96B: 3 Subsections = 512 buckets. Failed count: 134766
            112B: 2 Subsections = 292 buckets. Failed count: 107346
            128B: 1 Subsections = 128 buckets. Failed count: 160216
        [ALLOC_DEFAULT_MAIN]
          Peak usage frame count: [16.0 MB-32.0 MB]: 2997 frames, [32.0 MB-64.0 MB]: 1749 frames, [64.0 MB-128.0 MB]: 315 frames, [128.0 MB-256.0 MB]: 13446 frames, [256.0 MB-0.50 GB]: 632 frames
          Requested Block Size 16.0 MB
          Peak Block count 18
          Peak Allocated memory 462.5 MB
          Peak Large allocation bytes 302.2 MB
        [ALLOC_DEFAULT_THREAD]
          Peak usage frame count: [4.0 MB-8.0 MB]: 3 frames, [8.0 MB-16.0 MB]: 1686 frames, [16.0 MB-32.0 MB]: 559 frames, [32.0 MB-64.0 MB]: 13227 frames, [64.0 MB-128.0 MB]: 639 frames, [128.0 MB-256.0 MB]: 3025 frames
          Requested Block Size 16.0 MB
          Peak Block count 16
          Peak Allocated memory 226.6 MB
          Peak Large allocation bytes 145.7 MB
    [ALLOC_TEMP_JOB_1_FRAME]
      Initial Block Size 2.0 MB
      Used Block Count 1
      Overflow Count (too large) 0
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_2_FRAMES]
      Initial Block Size 2.0 MB
      Used Block Count 1
      Overflow Count (too large) 0
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
      Initial Block Size 2.0 MB
      Used Block Count 4
      Overflow Count (too large) 3
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_ASYNC (Background)]
      Initial Block Size 1.0 MB
      Used Block Count 14
      Overflow Count (too large) 15
      Overflow Count (full) 0
    [ALLOC_GFX] Dual Thread Allocator
      Peak main deferred allocation count 232
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 647642
            32B: 15 Subsections = 7680 buckets. Failed count: 871838
            48B: 54 Subsections = 18432 buckets. Failed count: 663134
            64B: 29 Subsections = 7424 buckets. Failed count: 336706
            80B: 151 Subsections = 30924 buckets. Failed count: 158842
            96B: 3 Subsections = 512 buckets. Failed count: 134766
            112B: 2 Subsections = 292 buckets. Failed count: 107346
            128B: 1 Subsections = 128 buckets. Failed count: 160216
        [ALLOC_GFX_MAIN]
          Peak usage frame count: [64.0 KB-128.0 KB]: 2996 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 1717 frames, [4.0 MB-8.0 MB]: 18 frames, [8.0 MB-16.0 MB]: 15 frames, [16.0 MB-32.0 MB]: 19 frames, [32.0 MB-64.0 MB]: 8 frames, [64.0 MB-128.0 MB]: 65 frames, [128.0 MB-256.0 MB]: 14261 frames, [256.0 MB-0.50 GB]: 8 frames, [0.50 GB-1.00 GB]: 26 frames
          Requested Block Size 16.0 MB
          Peak Block count 15
          Peak Allocated memory 0.71 GB
          Peak Large allocation bytes 0.52 GB
        [ALLOC_GFX_THREAD]
          Peak usage frame count: [2.0 KB-4.0 KB]: 2984 frames, [64.0 KB-128.0 KB]: 7 frames, [16.0 MB-32.0 MB]: 1818 frames, [32.0 MB-64.0 MB]: 79 frames, [64.0 MB-128.0 MB]: 14240 frames, [128.0 MB-256.0 MB]: 11 frames
          Requested Block Size 16.0 MB
          Peak Block count 6
          Peak Allocated memory 158.0 MB
          Peak Large allocation bytes 155.7 MB
    [ALLOC_CACHEOBJECTS] Dual Thread Allocator
      Peak main deferred allocation count 106880
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 647642
            32B: 15 Subsections = 7680 buckets. Failed count: 871838
            48B: 54 Subsections = 18432 buckets. Failed count: 663134
            64B: 29 Subsections = 7424 buckets. Failed count: 336706
            80B: 151 Subsections = 30924 buckets. Failed count: 158842
            96B: 3 Subsections = 512 buckets. Failed count: 134766
            112B: 2 Subsections = 292 buckets. Failed count: 107346
            128B: 1 Subsections = 128 buckets. Failed count: 160216
        [ALLOC_CACHEOBJECTS_MAIN]
          Peak usage frame count: [32.0 MB-64.0 MB]: 2991 frames, [64.0 MB-128.0 MB]: 1641 frames, [128.0 MB-256.0 MB]: 235 frames, [256.0 MB-0.50 GB]: 25 frames, [0.50 GB-1.00 GB]: 14247 frames
          Requested Block Size 4.0 MB
          Peak Block count 153
          Peak Allocated memory 0.60 GB
          Peak Large allocation bytes 43.2 MB
        [ALLOC_CACHEOBJECTS_THREAD]
          Peak usage frame count: [16.0 MB-32.0 MB]: 2987 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 1727 frames, [128.0 MB-256.0 MB]: 113 frames, [256.0 MB-0.50 GB]: 14311 frames
          Requested Block Size 4.0 MB
          Peak Block count 89
          Peak Allocated memory 353.8 MB
          Peak Large allocation bytes 113.0 MB
    [ALLOC_TYPETREE] Dual Thread Allocator
      Peak main deferred allocation count 0
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 647642
            32B: 15 Subsections = 7680 buckets. Failed count: 871838
            48B: 54 Subsections = 18432 buckets. Failed count: 663134
            64B: 29 Subsections = 7424 buckets. Failed count: 336706
            80B: 151 Subsections = 30924 buckets. Failed count: 158842
            96B: 3 Subsections = 512 buckets. Failed count: 134766
            112B: 2 Subsections = 292 buckets. Failed count: 107346
            128B: 1 Subsections = 128 buckets. Failed count: 160216
        [ALLOC_TYPETREE_MAIN]
          Peak usage frame count: [0-1.0 KB]: 2984 frames, [8.0 KB-16.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 1859 frames, [256.0 KB-0.5 MB]: 8 frames, [0.5 MB-1.0 MB]: 6 frames, [1.0 MB-2.0 MB]: 8 frames, [2.0 MB-4.0 MB]: 9 frames, [4.0 MB-8.0 MB]: 17 frames, [8.0 MB-16.0 MB]: 14247 frames
          Requested Block Size 2.0 MB
          Peak Block count 6
          Peak Allocated memory 11.1 MB
          Peak Large allocation bytes 0 B
        [ALLOC_TYPETREE_THREAD]
          Peak usage frame count: [2.0 KB-4.0 KB]: 2984 frames, [256.0 KB-0.5 MB]: 400 frames, [0.5 MB-1.0 MB]: 1335 frames, [2.0 MB-4.0 MB]: 14420 frames
          Requested Block Size 2.0 MB
          Peak Block count 2
          Peak Allocated memory 2.3 MB
          Peak Large allocation bytes 0 B

    [/spoiler]
     

    Could someone tell me what I've done wrong, please?

     

    Edit: wow, that's a lot of text...

  2. I was cornered by a wandering horde while in a basement. No frames to build my way out. Day 13, nothing more than a mongrel, bow, and frying pan. I thought I was doing pretty well up until that point.

     

    Please note, this is a fantastic outcome. I haven't died in vanilla 7DTD in about three years.

  3. I don't know if this will interest you, but you used to be able to make a zombie spawn where the trader does. The zombie could be killed. Might help towards a "last man on earth" feel if it's still possible. 

  4. I was digging for clay this evening when I heard a growl. I didn't think much of it: I'm near the wasteland, probably just a stray.

     

    Nope!

     

    I shot the first two dogs with my double barrel, started stepping backwards as I heard louder growls from above me. Four, maybe five bears and at least as many dogs drop into the pit with me. I pull out my m60 and start firing. The bodies of the dead gave cover to the others and they had no problem biting me through them. My back against the wall, I'm at 25% health, I'm bleeding, I'm lacerated, I'm infected, magazine running low. I prepare to say my goodbye to this world...

     

    when janky physics result in me being thrown upwards, out of the pit. I run, applying bandages as I go, and I make it to my 4x4. I'm off, a bear and a dog in pursuit.

     

    I stopped to deal with them and counted myself extremely lucky to have survived.

  5. I've just noticed that campfire and forge flames change depending on where you're looking. If you look to their left, they lean right. If you look to their right, they lean left.

     

    Certainly not a complaint, just a thing I noticed. 

  6. 20 hours ago, Roland said:

    But the current design is changing in a pretty significant way for A21 in any case so the current normal is already legacy...

     

     

    Damnit, Roland! Bomb dropped.

    Have you had a chance to experience the New Way yet, or is it still on the drawing board at this time?

  7. I just got trolled by approx 8 of these guys in the Rooster pub. They pushed me away from zombies, spoiling my kills, scared the crap out of me in peripheral vision, jumped out of the top storey window to avoid me, then turned up behind me when I thought it was all clear!

    0034_180224_tbs1oi_y_3.jpg

  8. My first suggestion/request(s):

     

    Toggle HUD on/off, while retaining the ability to interact with the world.

     

    Toggle entity types on/off. E.g. zombies off, bandits on, traders on. Or zombies on, bandits off, traders off. Etc.

     

    This is coming purely from a selfish desire to play the game the way I like, but hey. You don't get if you don't ask.

     

     

  9. You say your issue isn't RNG, and admit to extreme bad luck with RNG. You even say "don't tell me how many breakers you've got" because your point isn't RNG.

     

    But it is. You're asking for certain items to have a chance of appearing in RNG at a certain progress point. They already do. You've just extreme bad luck.

     

    Personally I'd add a recipe for the items you struggle to find, or add a recipe unlock into one of the skill trees so it unlocks at a certain level.

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