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Posts posted by The-Walking-Dad
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On 11/18/2022 at 10:25 PM, Maharin said:
Toilets don't allow you to craft turds. They're more like poo collectors instead of dew collectors.
Don't get the two confused.
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After a while it becomes a novelty.
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I was cornered by a wandering horde while in a basement. No frames to build my way out. Day 13, nothing more than a mongrel, bow, and frying pan. I thought I was doing pretty well up until that point.
Please note, this is a fantastic outcome. I haven't died in vanilla 7DTD in about three years.
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I don't know if this will interest you, but you used to be able to make a zombie spawn where the trader does. The zombie could be killed. Might help towards a "last man on earth" feel if it's still possible.
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Subquake, you are a legend.
Thank you for letting us enjoy this marvellous mod. It has reignited my passion for the game.
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49 minutes ago, ElCabong said:
I can't find the front door to my base. I'm not too sure how I wound up at the back door in the first place. There is no back door. Why am I looking for one?
I fully and enthusiastically disagree with this thread title
My preferred is whisky, but hey.
Are you sure thats+'s your house?
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I was digging for clay this evening when I heard a growl. I didn't think much of it: I'm near the wasteland, probably just a stray.
Nope!
I shot the first two dogs with my double barrel, started stepping backwards as I heard louder growls from above me. Four, maybe five bears and at least as many dogs drop into the pit with me. I pull out my m60 and start firing. The bodies of the dead gave cover to the others and they had no problem biting me through them. My back against the wall, I'm at 25% health, I'm bleeding, I'm lacerated, I'm infected, magazine running low. I prepare to say my goodbye to this world...
when janky physics result in me being thrown upwards, out of the pit. I run, applying bandages as I go, and I make it to my 4x4. I'm off, a bear and a dog in pursuit.
I stopped to deal with them and counted myself extremely lucky to have survived.
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Clouds rotate around you, as well, rather than moving in a realistic fashion.
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I've just noticed that campfire and forge flames change depending on where you're looking. If you look to their left, they lean right. If you look to their right, they lean left.
Certainly not a complaint, just a thing I noticed.
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Handy tip: the files you need are in the %appdata% folder, and you should avoid copying the map file. Plus remove any drones, vehicles etc cos the game will think you're at your maximum in the new world.
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Fight on until the end!
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Be vigilant. Carry a firearm whenever possible for "oh crap" situations. Hunt when you can. Don't be afraid to fight but be wary of getting surrounded. Enjoy the fear of no exploits!
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For a brief time, you'd start drowning on dry land.
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I liked the neighbourhood idea, but I love this one. Might record it with my son for YouTube.
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Sounds fun, I might try this next play through. Imagining Rorke's Drift barricades, and Welsh people singing.
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20 hours ago, Roland said:
But the current design is changing in a pretty significant way for A21 in any case so the current normal is already legacy...
Damnit, Roland! Bomb dropped.
Have you had a chance to experience the New Way yet, or is it still on the drawing board at this time?
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21 minutes ago, Sharwyn said:
How about fix the Drones that have been broken forever now ?
Weren't they just added in this alpha?
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It's a game I started in 20.3, which may explain it, though i believe i was getting 1:1 ever since i put the first plot down. About 40 plots. No mods.
No doubt I'll have to start a new game soon. If farming is as bad as people say it is THEN I'll be modding it.
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I'm pretty lucky if that's the case, I'm getting one seed for every crop harvested without fail.
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It's been a long time since I played it, but half Life's soldiers seemed to make a decent effort at cover, etc. I know that wasn't a voxel game, though.
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I'm sure I heard once it was introduced as a way of combating a bug which got you stuck inside blocks. With no suicide button (and no death penalty at that time) they introduced glass to fill that function.
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My first suggestion/request(s):
Toggle HUD on/off, while retaining the ability to interact with the world.
Toggle entity types on/off. E.g. zombies off, bandits on, traders on. Or zombies on, bandits off, traders off. Etc.
This is coming purely from a selfish desire to play the game the way I like, but hey. You don't get if you don't ask.
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You say your issue isn't RNG, and admit to extreme bad luck with RNG. You even say "don't tell me how many breakers you've got" because your point isn't RNG.
But it is. You're asking for certain items to have a chance of appearing in RNG at a certain progress point. They already do. You've just extreme bad luck.
Personally I'd add a recipe for the items you struggle to find, or add a recipe unlock into one of the skill trees so it unlocks at a certain level.
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Darkness Falls: They mostly come out at night...
in Mods
Posted · Edited by The-Walking-Dad
Neatness (see edit history)
I used the modlauncher to install, and I'm getting an object reference error when I start the game.
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4050 Laptop GPU (ID=0x28a1)
Vendor: NVIDIA
VRAM: 5936 MB
Driver: 31.0.15.4601
Begin MonoManager ReloadAssembly
- Completed reload, in 0.167 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.851400 ms
2023-12-02T23:10:16 0.029 INF Version: Alpha 21.2 (b30) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
2023-12-02T23:10:16 0.030 INF System information:
2023-12-02T23:10:16 0.030 INF OS: Windows 11 (10.0.22621) 64bit
2023-12-02T23:10:16 0.031 INF CPU: 12th Gen Intel(R) Core(TM) i7-12650H (cores: 16)
2023-12-02T23:10:16 0.031 INF RAM: 7893 MB
2023-12-02T23:10:16 0.031 INF GPU: NVIDIA GeForce RTX 4050 Laptop GPU (5936 MB)
2023-12-02T23:10:16 0.040 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2023-12-02T23:10:16 0.093 INF Last played version: Alpha 21.2
2023-12-02T23:10:16 0.095 INF Local UTC offset: 0 hours
2023-12-02T23:10:16 0.112 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -logfile C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls\output_log.txt -userdatafolder=C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls -savegamefolder=C:\7D2D\Saves\Darkness Falls\Darkness Falls -noeac
2023-12-02T23:10:16 0.122 INF [Platform] Init
2023-12-02T23:10:16 0.181 INF [Platform] Using native platform: Steam
2023-12-02T23:10:16 0.183 INF [Platform] Using cross platform: EOS
2023-12-02T23:10:16 0.183 INF [Platform] Using server platform: Steam
2023-12-02T23:10:16 0.183 INF [Platform] Using server platform: XBL
2023-12-02T23:10:16 0.194 INF Starting PlayerInputManager...
2023-12-02T23:10:16 0.349 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2023-12-02T23:10:16 0.361 INF [Platform] Initializing Steam
2023-12-02T23:10:17 0.619 INF [Steamworks.NET] SteamAPI_Init() ok
2023-12-02T23:10:17 0.622 INF [Steamworks.NET] Registering auth callbacks
2023-12-02T23:10:17 0.625 INF Not running in Big Picture Mode, no on-screen keyboard available
2023-12-02T23:10:17 0.625 INF [Platform] Initializing EOS
2023-12-02T23:10:17 0.704 INF [EOS] Initialize: Success
2023-12-02T23:10:17 0.786 INF [EOS-ACC] Not started with EAC, anticheat disabled
2023-12-02T23:10:17 0.789 INF [Platform] Initializing XBL
2023-12-02T23:10:17 0.988 INF Localization language from platform: english
2023-12-02T23:10:17 0.989 INF Texture quality is set to 0
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.528900 ms
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CE5451A50.dll
2023-12-02T23:10:25 8.785 INF Awake IsFocused: True
2023-12-02T23:10:25 8.786 INF Awake
2023-12-02T23:10:25 8.954 INF Occlusion: Awake
2023-12-02T23:10:25 8.960 WRN Device name for flag StandaloneWindows is unknown
2023-12-02T23:10:25 8.961 INF ApplyAllOptions streaming budget 5342.4 MB
2023-12-02T23:10:25 8.962 INF ApplyAllOptions current screen 1920 x 1080, 75hz, window 1920 x 1080, mode FullScreenWindow
2023-12-02T23:10:25 8.963 INF Texture quality is set to 0
2023-12-02T23:10:25 8.963 INF ApplyTextureFilter 4, AF ForceEnable
2023-12-02T23:10:25 8.964 INF ApplyTerrainOptions 3
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
Total: 14.601400 ms (FindLiveObjects: 0.277800 ms CreateObjectMapping: 0.191800 ms MarkObjects: 14.086600 ms DeleteObjects: 0.044300 ms)
2023-12-02T23:10:26 9.678 INF [MODS] Start loading from: 'C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods'
2023-12-02T23:10:26 9.692 INF [MODS] Trying to load from folder: '0-DarknessFallsCore'
2023-12-02T23:10:26 9.727 INF [MODS] Loaded Mod: DarknessFallsCore (5.0.0.29)
2023-12-02T23:10:26 9.727 INF [MODS] Trying to load from folder: '0-Quartz'
2023-12-02T23:10:26 9.734 INF [MODS] Loaded Mod: Quartz (2.1.0)
2023-12-02T23:10:26 9.734 INF [MODS] Trying to load from folder: '0-SCore'
2023-12-02T23:10:26 9.738 INF [MODS] Loaded Mod: 0-SCore_sphereii (21.1.48.955)
2023-12-02T23:10:26 9.738 INF [MODS] Trying to load from folder: '1-CustomGameOptions'
2023-12-02T23:10:26 9.740 INF [MODS] Loaded Mod: CustomGameOptions (1.1.0.0)
2023-12-02T23:10:26 9.740 INF [MODS] Trying to load from folder: '1-DF-BdubsVehicles'
2023-12-02T23:10:26 9.741 INF [MODS] Loaded Mod: Bdubs_Vehicles (21.0.2.1)
2023-12-02T23:10:26 9.741 INF [MODS] Trying to load from folder: 'BiomePrefabExclusion'
2023-12-02T23:10:26 9.744 INF [MODS] Loaded Mod: BiomePrefabExclusion (0.2.0.0)
2023-12-02T23:10:26 9.744 INF [MODS] Trying to load from folder: 'IDCAdvancedDewCollectorV3'
2023-12-02T23:10:26 9.746 INF [MODS] Loaded Mod: IDCAdvancedDewCollector (3.0.0)
2023-12-02T23:10:26 9.746 INF [MODS] Trying to load from folder: 'IDCCore'
2023-12-02T23:10:26 9.749 INF [MODS] Loaded Mod: IDCCore (2.2.6.2416)
2023-12-02T23:10:26 9.749 INF [MODS] Trying to load from folder: 'IDCHealthBarTweaks'
2023-12-02T23:10:26 9.752 INF [MODS] Loaded Mod: IDCHealthBarTweaks (1.0.0.0)
2023-12-02T23:10:26 9.752 INF [MODS] Trying to load from folder: 'IDCReducedVehicleDamage'
2023-12-02T23:10:26 9.753 INF [MODS] Loaded Mod: IDCReducedVehicleDamage (1.0.0.0)
2023-12-02T23:10:26 9.753 INF [MODS] Trying to load from folder: 'Locks'
2023-12-02T23:10:26 9.754 INF [MODS] Loaded Mod: Locks (21.0.0.1)
2023-12-02T23:10:26 9.754 INF [MODS] Trying to load from folder: 'OcbCustomTextures'
2023-12-02T23:10:26 9.756 INF [MODS] Loaded Mod: OcbCustomTextures (0.6.0)
2023-12-02T23:10:26 9.756 INF [MODS] Trying to load from folder: 'OcbWayPointIcons'
2023-12-02T23:10:26 9.758 INF [MODS] Loaded Mod: OcbWayPointIcons (0.3.0)
2023-12-02T23:10:26 9.758 INF [MODS] Trying to load from folder: 'PEP-POIExpansionPack'
2023-12-02T23:10:26 9.759 INF [MODS] Loaded Mod: PEP-POIExpansionPack (2.0.1.00)
2023-12-02T23:10:26 9.759 INF [MODS] Trying to load from folder: 'Prevent Default Worlds Folder'
2023-12-02T23:10:26 9.761 INF [MODS] Loaded Mod: PreventDefaultWorldsFolder (1.0)
2023-12-02T23:10:26 9.761 INF [MODS] Start loading from: 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
2023-12-02T23:10:26 9.761 INF [MODS] Trying to load from folder: 'KHA20-DangerousCities'
2023-12-02T23:10:26 9.762 WRN [MODS] KHA20-DangerousCities/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
2023-12-02T23:10:26 9.766 INF [MODS] Loaded Mod: Dangerous Cities (1.0.0)
2023-12-02T23:10:26 9.766 INF [MODS] Trying to load from folder: 'Mods-A21-main'
2023-12-02T23:10:26 9.766 WRN [MODS] Folder Mods-A21-main does not contain a ModInfo.xml, ignoring
2023-12-02T23:10:26 9.766 WRN [MODS] Failed loading mod from folder: 'Mods-A21-main'
2023-12-02T23:10:26 9.766 INF [MODS] Initializing mod code
2023-12-02T23:10:26 9.766 INF [MODS] Initializing mod DarknessFallsCore
2023-12-02T23:10:26 9.767 INF [MODS] Found ModAPI in Harmony-0-DarknessFallsCore.dll, creating instance
Loading Patch: DFCore_Init
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC9CB020.dll
Patching AIWanderingHordeSpawner()
Done With Patching AIWanderingHordeSpawner()
2023-12-02T23:10:26 9.853 INF Done patching ItemActionEntryScrap:OnActivated
Patching OnCollisionForward ()
Done With Patching OnCollisionForward ()
Patching UpdateWheelsCollision()
Patching...
Adjusting 6500 to 25000
Done With Patching UpdateWheelsCollision()
Adjusting 6 to 12
Done with 6 to 12
Done with 3 to 6 [1]
Done with 3 to 6 [2]
Done with 3 to 6 [3]
Patching PUBLIC_SLOTS()
Adjusting 10 to 15
Adjusting 20 to 30
Done With Patching PUBLIC_SLOTS()
Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
Done with patching PlayerMoveController.Update
Patch 1
Patching...
Patch done
Patch 2
Patching...
Patch done
Patch 3
Patch 5
Patching...
Patch done
Patch 6
Patch 7
Patching...
Patch done
Patch 8
Patching...
Patch done
Patch 9
Patching...
Patch done
2023-12-02T23:10:27 10.709 INF Patching...
2023-12-02T23:10:27 10.710 INF Patch done
Patching...
Patch done
Adjusting 1 to 10
Done with 1 to 10
Adjusting 2 to 1
Done with 2 to 1
Adjusting 2 to 1
Done with 2 to 1
Adjusting 3 to 1
Done with 3 to 1
Loading Asset for Menu Music...
Loaded Game Menu music.
2023-12-02T23:10:27 10.969 INF [MODS] Initialized code in mod 'DarknessFallsCore' from DLL 'Harmony-0-DarknessFallsCore.dll'
2023-12-02T23:10:27 10.969 INF [MODS] Initializing mod Quartz
2023-12-02T23:10:27 10.970 INF [MODS] Found ModAPI in Quartz.dll, creating instance
2023-12-02T23:10:27 10.974 INF [Quartz] Loading Patch
2023-12-02T23:10:27 11.085 INF Updated culture for display texts
2023-12-02T23:10:27 11.099 INF [Quartz] Loaded Patch
2023-12-02T23:10:27 11.099 INF [Quartz] Loading ActionSets
2023-12-02T23:10:27 11.104 INF [MODS] Initialized code in mod 'Quartz' from DLL 'Quartz.dll'
2023-12-02T23:10:27 11.104 INF [MODS] Initializing mod 0-SCore_sphereii
2023-12-02T23:10:27 11.109 INF [MODS] Found ModAPI in SCore.dll, creating instance
2023-12-02T23:10:27 11.110 INF Loading Patch: Harmony.SphereIICoreInit
Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
Done with patching PlayerMoveController.Update
2023-12-02T23:10:28 11.937 INF Done patching ItemActionEntryScrap:OnActivated
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC67BD10.dll
2023-12-02T23:10:28 12.273 INF SCore:: Checking Installed Modlets...
2023-12-02T23:10:28 12.274 INF Loaded Mods From C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods
2023-12-02T23:10:28 12.274 INF Loaded Mods From C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods
2023-12-02T23:10:28 12.274 INF WARNING: Loaded Mods From two Folders!
2023-12-02T23:10:28 12.274 INF Modlet List Hash: 398698763
2023-12-02T23:10:28 12.274 INF SCore:: Done Checking Installed Modlets
2023-12-02T23:10:28 12.275 INF [MODS] Initialized code in mod '0-SCore_sphereii' from DLL 'SCore.dll'
2023-12-02T23:10:28 12.275 INF [MODS] Initializing mod CustomGameOptions
2023-12-02T23:10:28 12.275 INF [MODS] Found ModAPI in CustomGameOptions.dll, creating instance
2023-12-02T23:10:28 12.276 INF Loading Patch: CustomGameOptionsHarmony+CustomGameOptionsHarmony_Init
2023-12-02T23:10:28 12.322 INF DataConfigPath = C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods\1-CustomGameOptions/SaveData
2023-12-02T23:10:28 12.323 INF Custom Game Options Loaded.
2023-12-02T23:10:28 12.323 INF [MODS] Initialized code in mod 'CustomGameOptions' from DLL 'CustomGameOptions.dll'
2023-12-02T23:10:28 12.323 INF [MODS] Initializing mod BiomePrefabExclusion
2023-12-02T23:10:28 12.323 INF [MODS] Found ModAPI in BiomePrefabExclusion.dll, creating instance
2023-12-02T23:10:28 12.374 INF [MODS] Initialized code in mod 'BiomePrefabExclusion' from DLL 'BiomePrefabExclusion.dll'
2023-12-02T23:10:28 12.374 INF [MODS] Initializing mod IDCCore
2023-12-02T23:10:28 12.375 INF [MODS] Found ModAPI in IDCCoreV2.dll, creating instance
Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
Done with patching PlayerMoveController.Update
2023-12-02T23:10:29 12.796 INF <color=cyan>[IDC Core]</color> Done patching NPCsFromXml.ParseNPCInfo.
2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Parsing block modifiers complete.
2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Parsing conversion recipes complete.
2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Done patching BlocksFromXml.ParseBlock
2023-12-02T23:10:29 12.837 INF <color=cyan>[IDC Core]</color> Done patching Progression.AddLevelExpRecursive
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC66FC50.dll
2023-12-02T23:10:29 12.938 INF <color=cyan>[IDC Core]</color> Done patching TradersFromXml.ParseTraderInfo
2023-12-02T23:10:29 12.946 INF [MODS] Initialized code in mod 'IDCCore' from DLL 'IDCCoreV2.dll'
2023-12-02T23:10:29 12.946 INF [MODS] Initializing mod IDCHealthBarTweaks
2023-12-02T23:10:29 12.946 INF [MODS] Found ModAPI in IDCHealthBarTweaks.dll, creating instance
2023-12-02T23:10:29 12.960 INF [MODS] Initialized code in mod 'IDCHealthBarTweaks' from DLL 'IDCHealthBarTweaks.dll'
2023-12-02T23:10:29 12.960 INF [MODS] Initializing mod IDCReducedVehicleDamage
2023-12-02T23:10:29 12.960 INF [MODS] Found ModAPI in IDCReducedVehicleDamage.dll, creating instance
2023-12-02T23:10:29 12.965 INF [MODS] Initialized code in mod 'IDCReducedVehicleDamage' from DLL 'IDCReducedVehicleDamage.dll'
2023-12-02T23:10:29 12.965 INF [MODS] Initializing mod OcbCustomTextures
2023-12-02T23:10:29 12.965 INF [MODS] Found ModAPI in CustomTextures.dll, creating instance
2023-12-02T23:10:29 12.966 INF OCB Harmony Patch: OcbCustomTextures
2023-12-02T23:10:29 12.999 INF [MODS] Initialized code in mod 'OcbCustomTextures' from DLL 'CustomTextures.dll'
2023-12-02T23:10:29 12.999 INF [MODS] Initializing mod OcbWayPointIcons
2023-12-02T23:10:29 13.000 INF [MODS] Found ModAPI in WayPointIcons.dll, creating instance
2023-12-02T23:10:29 13.000 INF OCB Harmony Patch: WayPointIcons
2023-12-02T23:10:29 13.083 INF [MODS] Initialized code in mod 'OcbWayPointIcons' from DLL 'WayPointIcons.dll'
2023-12-02T23:10:29 13.083 INF [MODS] Initializing mod PreventDefaultWorldsFolder
2023-12-02T23:10:29 13.083 INF [MODS] Found ModAPI in 7D2D Prevent Default World Loading.dll, creating instance
2023-12-02T23:10:29 13.087 INF Patching Static Constructor in PathAbstractions
2023-12-02T23:10:29 13.093 INF [MODS] Initialized code in mod 'PreventDefaultWorldsFolder' from DLL '7D2D Prevent Default World Loading.dll'
2023-12-02T23:10:29 13.093 INF [MODS] Loading done
2023-12-02T23:10:30 13.986 INF Pack 179826 us
2023-12-02T23:10:30 14.002 INF Pack 2121 us
2023-12-02T23:10:30 14.006 INF Pack 1049 us
2023-12-02T23:10:30 14.011 INF Pack 831 us
2023-12-02T23:10:30 14.040 INF Pack 17116 us
2023-12-02T23:10:30 14.381 INF Pack 131078 us
2023-12-02T23:10:30 14.427 INF Pack 13651 us
2023-12-02T23:10:30 14.436 INF Pack 2611 us
2023-12-02T23:10:30 14.459 INF Pack 6264 us
2023-12-02T23:10:30 14.513 INF Pack 36196 us
2023-12-02T23:10:30 14.514 INF [MODS] Loading localization from mod: DarknessFallsCore
2023-12-02T23:10:30 14.531 INF [MODS] Loading localization from mod: Quartz
2023-12-02T23:10:30 14.532 INF [MODS] Loading localization from mod: 0-SCore_sphereii
2023-12-02T23:10:30 14.532 INF [MODS] Loading localization from mod: CustomGameOptions
2023-12-02T23:10:30 14.533 INF [MODS] Loading localization from mod: Bdubs_Vehicles
2023-12-02T23:10:30 14.534 INF [MODS] Loading localization from mod: IDCAdvancedDewCollector
2023-12-02T23:10:30 14.535 INF [MODS] Loading localization from mod: IDCCore
2023-12-02T23:10:30 14.535 INF [MODS] Loading localization from mod: PEP-POIExpansionPack
2023-12-02T23:10:30 14.562 INF Loading permissions file at 'C:\7D2D\Saves\Darkness Falls\Darkness Falls/serveradmin.xml'
2023-12-02T23:10:30 14.584 INF Loading permissions file done.
2023-12-02T23:10:31 14.662 INF GameSense server not found (no props file), disabling
2023-12-02T23:10:31 14.663 INF [PartyQuests] Initialized
2023-12-02T23:10:31 14.664 INF Awake done in 5878 ms
2023-12-02T23:10:31 14.808 INF [XUi] Instantiating XUi from default prefab.
2023-12-02T23:10:31 14.821 INF [XUi] XUi instantiation completed in 12 ms
2023-12-02T23:10:31 14.854 INF [Quartz] [BackgroundMusicMono] start called
2023-12-02T23:10:31 14.973 INF [Quartz] Loading Fonts
2023-12-02T23:10:31 14.974 INF [Quartz] Loaded Fonts
2023-12-02T23:10:31 14.983 INF [XUi] Loading XUi asynchronously
2023-12-02T23:10:31 15.311 INF Reloading serveradmin.xml
2023-12-02T23:10:31 15.311 INF Loading permissions file at 'C:\7D2D\Saves\Darkness Falls\Darkness Falls/serveradmin.xml'
2023-12-02T23:10:31 15.311 INF Permissions file unchanged, skipping reloading
2023-12-02T23:10:32 15.661 INF [Quartz] [UIAtlastList] UIAtlas found
2023-12-02T23:10:32 15.735 INF [XUi] Parsing all window groups completed in 704 ms total.
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2023-12-02T23:10:33 17.199 INF [XUi] Initialized all window groups completed in 677 ms total.
2023-12-02T23:10:35 18.832 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2023-12-02T23:10:40 23.937 INF LoadTextureArraysForQuality took 5.102
2023-12-02T23:10:40 24.004 INF Loaded (local): rwgmixer in 0.05
2023-12-02T23:10:40 24.057 INF Loaded (local): archetypes in 0.05
2023-12-02T23:10:40 24.080 INF Loaded (local): loadingscreen in 0.02
2023-12-02T23:10:40 24.085 INF WorldStaticData.Init() needed 8.000s
2023-12-02T23:10:40 24.106 INF [Steamworks.NET] Login ok.
2023-12-02T23:10:40 24.108 INF [EOS] Login
2023-12-02T23:10:40 24.389 INF AchievementManager: Received stats and achievements from Steam
2023-12-02T23:10:42 25.678 INF [EOS] Login succeeded, PUID: 00026aebde524d70af41efa5b9e02f0f
2023-12-02T23:10:42 25.679 INF [EOS] Getting native user for 00026aebde524d70af41efa5b9e02f0f
2023-12-02T23:10:42 25.681 INF [EOS] CopyIdToken result: Success
Clearing SphereCache...
2023-12-02T23:10:45 29.278 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.
2023-12-02T23:10:45 29.372 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.
2023-12-02T23:10:45 29.375 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.
2023-12-02T23:10:45 29.375 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.
2023-12-02T23:10:50 33.730 INF Persistent GamePrefs saved
Clearing SphereCache...
2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 501
2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 502
2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 503
2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 504
2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 505
2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 506
2023-12-02T23:10:57 40.835 INF SaveGameOptions
2023-12-02T23:10:57 40.837 INF <?xml version="1.0" encoding="UTF-8"?><customgameoptions><config name="CustomSHZombiesMin" value="30" /><config name="CustomSHZombiesMax" value="50" /><config name="CustomWHHoursMin" value="12" /><config name="CustomWHHoursMax" value="28" /><config name="CustomWHZombiesMin" value="15" /><config name="CustomWHZombiesMax" value="40" /><config name="CustomSMXDeath2XHairs" value="false" /></customgameoptions>
2023-12-02T23:10:57 40.839 INF NET: Starting server protocols
2023-12-02T23:10:57 40.949 INF NET: LiteNetLib server started
2023-12-02T23:10:57 40.950 INF Started thread SteamNetworkingServer
2023-12-02T23:10:57 40.950 INF [Steamworks.NET] NET: Server started
2023-12-02T23:10:57 40.950 INF [EOS-P2PS] Server started
2023-12-02T23:10:57 40.952 INF StartGame
2023-12-02T23:10:57 40.953 INF NetPackageManager Init
2023-12-02T23:10:57 41.054 INF [XUi] Instantiating XUi from default prefab.
2023-12-02T23:10:57 41.071 INF [XUi] XUi instantiation completed in 16 ms
2023-12-02T23:10:57 41.082 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 0
GamePref.AirDropMarker = True
GamePref.AllowSpawnNearBackpack = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 25
GamePref.BlockDamageAIBM = 25
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 16
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = -1
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DeathPenalty = 3
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicMeshDistance = 1500
GamePref.DynamicMeshEnabled = True
GamePref.DynamicMeshLandClaimBuffer = 3
GamePref.DynamicMeshLandClaimOnly = False
GamePref.DynamicMeshMaxItemCache = 2
GamePref.DynamicMeshMaxRegionCache = 2
GamePref.DynamicMeshUseImposters = False
GamePref.DynamicSpawner =
GamePref.EACEnabled = False
GamePref.EnableMapRendering = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 1
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = BRSP
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 21.2
GamePref.GameWorld = West Xuyofu Territory
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 5
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.Language =
GamePref.LanguageBrowser =
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab =
GamePref.LastLoadingTipRead = 23
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = -1
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxChunkAge = -1
GamePref.MaxQueuedMeshLayers = 40
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 75
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NewGameSetDefaults = True
GamePref.NoGraphicsMode = False
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerTriggerEffects = False
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 6
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = False
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 4
GamePref.OptionsGfxAASharpness = 0.1
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGameplayResolutionHeight = 0
GamePref.OptionsGfxGameplayResolutionWidth = 0
GamePref.OptionsGfxGrassDistance = 3
GamePref.OptionsGfxLODDistance = 0.75
GamePref.OptionsGfxMotionBlur = 0
GamePref.OptionsGfxObjQuality = 3
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 5
GamePref.OptionsGfxReflectQuality = 3
GamePref.OptionsGfxReflectShadows = True
GamePref.OptionsGfxResetRevision = 3
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 2
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 2
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 3
GamePref.OptionsGfxTexFilter = 4
GamePref.OptionsGfxTexQuality = 0
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 0
GamePref.OptionsGfxViewDistance = 7
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.75
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsIntroMovieEnabled = True
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLiteNetLibMtuOverride = False
GamePref.OptionsLookSensitivity = 0.35
GamePref.OptionsMenuMusicVolumeLevel = 0
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMumblePositionalAudioSupport = False
GamePref.OptionsMusicVolumeLevel = 0
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerFemale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsQuestsAutoAccept = True
GamePref.OptionsQuestsAutoShare = True
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsSubtitlesEnabled = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVehicleLookSensitivity = 0.5
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceInputDevice = {db20e56b-61f3-494a-803d-f6368ec462bd}
GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{4b5464ea-8248-4264-b524-88c9296bccb4}
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsWeaponAiming = False
GamePref.OptionsZoomAccel = 0.5
GamePref.OptionsZoomSensitivity = 0.3
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = OrwellianHaggis
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.PlaytestBiome = 3
GamePref.RebuildMap = False
GamePref.Region =
GamePref.SaveDataLimit = -1
GamePref.SaveGameFolder = C:\7D2D\Saves\Darkness Falls\Darkness Falls
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription =
GamePref.ServerDisabledNetworkProtocols =
GamePref.ServerHistoryCache =
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 1
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = True
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_ControlPanelEnabled = False
GamePref.UNUSED_ControlPanelPort = 8080
GamePref.UNUSED_LastLoadedPrefabSize =
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsFieldOfViewNew =
GamePref.UNUSED_OptionsGamma =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsReflectionBounces =
GamePref.UNUSED_OptionsReflectionCullList =
GamePref.UNUSED_OptionsReflectionFarClip =
GamePref.UNUSED_OptionsReflectionRefreshMode =
GamePref.UNUSED_OptionsReflectionShadowDistance =
GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsStreamingMipmapsBudget =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UNUSED_PlayerId =
GamePref.UserDataFolder = C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls
GamePref.WebDashboardEnabled = False
GamePref.WebDashboardPort = 8080
GamePref.WebDashboardUrl =
GamePref.WorldGenSeed =
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 0
GamePref.ZombieFeralMove = 0
GamePref.ZombieFeralSense = 1
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 0
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = True
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DeathPenalty = XPOnly
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 3
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.UNUSED_ShowZombieCounter =
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2023-12-02T23:10:57 41.119 INF StartAsServer
2023-12-02T23:10:58 41.622 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2023-12-02T23:10:58 41.622 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2023-12-02T23:10:58 41.622 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
2023-12-02T23:10:58 41.647 INF Loaded (local): materials in 0.50
2023-12-02T23:10:58 41.686 INF Loaded (local): physicsbodies in 0.04
2023-12-02T23:10:58 42.478 INF Release: ta_opaque_0 (UnityEngine.Texture2DArray)
2023-12-02T23:10:58 42.479 INF Set Opaque diffuse: extended_ta_opaque_0 (UnityEngine.Texture2DArray)
2023-12-02T23:10:58 42.479 INF Release: ta_opaque_n_0 (UnityEngine.Texture2DArray)
2023-12-02T23:10:58 42.479 INF Set Opaque normal: extended_ta_opaque_n_0 (UnityEngine.Texture2DArray)
2023-12-02T23:10:58 42.479 INF Release: ta_opaque_s_0 (UnityEngine.Texture2DArray)
2023-12-02T23:10:58 42.480 INF Set Opaque MOER: extended_ta_opaque_s_0 (UnityEngine.Texture2DArray)
2023-12-02T23:10:58 42.482 INF Loaded (local): painting in 0.79
2023-12-02T23:10:59 42.694 INF Loaded (local): shapes in 0.21
Shader 'Custom/Distortion': fallback shader 'Effects/Distortion/Free/CullOff' not found
Unloading 3 Unused Serialized files (Serialized files now loaded: 53)
2023-12-02T23:11:29 73.554 INF Block IDs with mapping
2023-12-02T23:11:29 73.600 INF Block IDs total 28850, terr 39, last 29062
2023-12-02T23:11:30 73.628 INF Loaded (local): blocks in 30.93
Unloading 69965 unused Assets to reduce memory usage. Loaded Objects now: 144477.
Total: 1645.463000 ms (FindLiveObjects: 202.593600 ms CreateObjectMapping: 19.580000 ms MarkObjects: 1320.171100 ms DeleteObjects: 103.117500 ms)
2023-12-02T23:11:31 75.410 INF <color=cyan>[IDC Core]</color> Done patching ProgressionFromXml.parseLevelNode
2023-12-02T23:11:31 75.540 INF Loaded (local): progression in 1.91
2023-12-02T23:11:32 76.469 INF Loaded (local): buffs in 0.93
Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
2023-12-02T23:11:32 76.524 INF Loaded (local): misc in 0.05
2023-12-02T23:11:34 77.630 INF Loaded (local): items in 1.11
2023-12-02T23:11:34 77.768 INF Item IDs with mapping
2023-12-02T23:11:34 77.768 INF ItemIDs from Mapping
2023-12-02T23:11:34 77.883 INF Loaded (local): item_modifiers in 0.25
2023-12-02T23:11:34 78.210 INF Loaded (local): entityclasses in 0.33
2023-12-02T23:11:34 78.234 INF Loaded (local): qualityinfo in 0.02
2023-12-02T23:11:34 78.580 INF Loaded (local): sounds in 0.35
2023-12-02T23:11:35 78.705 INF Loaded (local): recipes in 0.12
2023-12-02T23:11:35 78.740 INF Loaded (local): blockplaceholders in 0.04
2023-12-02T23:11:35 79.165 INF Loaded (local): loot in 0.42
2023-12-02T23:11:35 79.383 INF Loaded (local): entitygroups in 0.22
2023-12-02T23:11:35 79.421 INF Loaded (local): utilityai in 0.04
2023-12-02T23:11:35 79.501 INF Loaded (local): vehicles in 0.08
2023-12-02T23:11:35 79.541 INF Loaded (local): rwgmixer in 0.04
2023-12-02T23:11:35 79.583 INF Loaded (local): weathersurvival in 0.04
2023-12-02T23:11:36 79.622 INF Loaded (local): archetypes in 0.04
2023-12-02T23:11:36 79.804 INF Loaded (local): quests in 0.18
2023-12-02T23:11:36 79.848 INF Loaded (local): traders in 0.04
2023-12-02T23:11:36 79.889 INF Loaded (local): npc in 0.04
2023-12-02T23:11:36 79.950 INF Loaded (local): dialogs in 0.06
2023-12-02T23:11:36 80.012 INF Loaded (local): ui_display in 0.06
2023-12-02T23:11:36 80.049 INF Loaded (local): nav_objects in 0.04
2023-12-02T23:11:36 80.108 INF Loaded (local): gamestages in 0.06
2023-12-02T23:11:36 80.330 INF Loaded (local): gameevents in 0.22
2023-12-02T23:11:36 80.387 INF Loaded (local): twitch in 0.06
2023-12-02T23:11:36 80.435 INF Loaded (local): twitch_events in 0.05
2023-12-02T23:11:36 80.499 INF Loaded (local): dmscontent in 0.06
2023-12-02T23:11:36 80.542 INF Loaded (local): XUi_Common/styles in 0.04
2023-12-02T23:11:36 80.582 INF Loaded (local): XUi_Common/controls in 0.04
2023-12-02T23:11:37 80.624 INF Loaded (local): XUi/styles in 0.04
2023-12-02T23:11:37 80.689 INF Loaded (local): XUi/controls in 0.06
2023-12-02T23:11:37 80.822 INF Loaded (local): XUi/windows in 0.13
2023-12-02T23:11:37 80.861 INF Loaded (local): XUi/xui in 0.04
2023-12-02T23:11:37 80.875 INF [Quartz] Loading Fonts
2023-12-02T23:11:37 80.876 INF [Quartz] Loaded Fonts
2023-12-02T23:11:37 80.892 INF [XUi] Loading XUi asynchronously
2023-12-02T23:11:37 81.127 INF Loaded (local): biomes in 0.27
2023-12-02T23:11:37 81.318 INF Loaded (local): worldglobal in 0.19
2023-12-02T23:11:37 81.473 ERR XML loader: Loading and parsing 'spawning.xml' failed
2023-12-02T23:11:37 81.483 EXC Entity group 'WildGameForest' not existing!
at BiomeSpawningFromXml+<Load>d__0.MoveNext () [0x0025c] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2023-12-02T23:11:38 81.918 INF Loaded (local): loadingscreen in 0.24
2023-12-02T23:11:38 82.100 INF createWorld: West Xuyofu Territory, BRSP, GameModeSurvival
2023-12-02T23:11:38 82.102 INF Occlusion: Enabled
2023-12-02T23:11:38 82.158 INF Started thread ChunkRegeneration
2023-12-02T23:11:38 82.159 INF Started thread ChunkCalc
2023-12-02T23:11:38 82.160 INF Started thread ChunkMeshBake
2023-12-02T23:11:38 82.279 INF World.Load: West Xuyofu Territory
2023-12-02T23:11:38 82.294 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2023-12-02T23:11:38 82.355 INF Started thread WaterSimulationApplyChanges
2023-12-02T23:11:39 83.344 INF [XUi] Parsing all window groups completed in 1176 ms total.
2023-12-02T23:11:41 85.477 INF ShapeControllers: 96
2023-12-02T23:11:44 87.970 INF [XUi] Initialized all window groups completed in 1712 ms total.
2023-12-02T23:11:47 91.536 INF Started thread GenerateChunks
2023-12-02T23:11:48 92.038 INF Calculating world hashes took 473 ms (world size 264 MiB)
2023-12-02T23:11:48 92.206 INF Loading dtm raw file took 644ms
2023-12-02T23:11:49 93.324 INF Biomes image size w= 8192, h = 8192
2023-12-02T23:11:55 98.821 INF Loading and creating biomes took 6615ms
2023-12-02T23:11:57 100.698 INF Loading and creating shader control textures took 1876ms
2023-12-02T23:11:57 101.443 INF Loading and parsing of generator took 745ms
2023-12-02T23:11:57 101.569 INF Computed 828 chunk groups containing a total of 21426 chunks. Largest group contains 379 chunks.
2023-12-02T23:11:58 101.671 INF Started thread SaveChunks C:\7D2D\Saves\Darkness Falls\Darkness Falls\West Xuyofu Territory\BRSP\Region
2023-12-02T23:12:00 103.827 INF [DECO] read 93383
2023-12-02T23:12:00 104.247 INF Dynamic Music Initialized on Server
2023-12-02T23:12:00 104.288 INF Dynamic Music Initialized on Client
2023-12-02T23:12:01 104.780 INF AstarManager Init
2023-12-02T23:12:01 105.249 INF WeatherManager: Init 8 weather packages
2023-12-02T23:12:02 105.619 INF WeatherManager: ApplySavedPackages
2023-12-02T23:12:02 105.625 INF createWorld() done
2023-12-02T23:12:02 105.629 INF Loading players.xml
2023-12-02T23:12:02 106.180 INF Crouch Height 1.7 Crouch Height: 1.19
2023-12-02T23:12:03 107.177 INF Crouch Height 1.7 Crouch Height: 1.19
2023-12-02T23:12:03 107.183 INF Activating One Block Crouch
2023-12-02T23:12:03 107.183 INF Crouch Height 1.7 Crouch Height: 0.8330001
2023-12-02T23:12:03 107.184 INF Created player with id=171
2023-12-02T23:12:03 107.201 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=OrwellianHaggis, id=171]
2023-12-02T23:12:03 107.306 INF Loaded player
2023-12-02T23:12:04 107.651 INF VehicleManager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/vehicles.dat, loaded 0
2023-12-02T23:12:04 107.652 INF DroneManager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/drones.dat, loaded 0
2023-12-02T23:12:04 107.739 INF Setting for 'DeathPenalty' does not match the default (server will go to the modded category): current = 3, default = 1
2023-12-02T23:12:04 107.739 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 16, default = 8
2023-12-02T23:12:04 107.739 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 25, default = 100
2023-12-02T23:12:04 107.739 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 25, default = 100
2023-12-02T23:12:04 107.739 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = -1, default = 7
2023-12-02T23:12:04 107.739 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 0, default = 72
2023-12-02T23:12:04 107.824 INF Wrong hash on Data/Config/item_modifiers.xml
2023-12-02T23:12:04 107.893 INF [EOS] Registering server
2023-12-02T23:12:04 107.914 INF Fire Manager is disabled.
2023-12-02T23:12:04 107.915 INF Starting Broadcast Manager
2023-12-02T23:12:04 107.917 INF Broadcast Manager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/Broadcastmanager.dat Loaded: 0
2023-12-02T23:12:04 108.035 INF [DECO] written 93383, in 49ms
2023-12-02T23:12:04 108.056 INF [DECO] write thread 20ms
2023-12-02T23:12:04 108.280 INF OpenSpawnWindow
2023-12-02T23:12:05 108.652 INF Loading dymesh settings
2023-12-02T23:12:05 108.653 INF Dynamic Mesh Settings
2023-12-02T23:12:05 108.653 INF Use Imposter Values: False
2023-12-02T23:12:05 108.653 INF Only Player Areas: False
2023-12-02T23:12:05 108.653 INF Player Area Buffer: 3
2023-12-02T23:12:05 108.653 INF Max View Distance: 1500
2023-12-02T23:12:05 108.653 INF Regen all on new world: False
2023-12-02T23:12:05 108.705 INF Dymesh: Prepping dynamic mesh. Resend Default: True
2023-12-02T23:12:05 108.705 INF Dymesh: Mesh location: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/
Reading External Particles in ConfigFeatureBlock/ExternalParticles...
Done Reading External Particles.
2023-12-02T23:12:05 108.713 INF <color=cyan>[IDC Core]</color> Subscribe to GameStartDone finished.
2023-12-02T23:12:05 108.713 INF StartGame done
2023-12-02T23:12:05 109.444 INF [Steamworks.NET] GameServer.Init successful
Calling Animator.GotoState on Synchronize layer
2023-12-02T23:12:06 109.707 INF [EOS] Server registered, session: 93e04584f8124378993d5a98ca1ad415
2023-12-02T23:12:06 109.712 INF [EOS] Session address: 94.6.203.10
2023-12-02T23:12:06 109.722 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
2023-12-02T23:12:06 109.959 INF Dymesh: Warming dynamic mesh
2023-12-02T23:12:06 109.959 INF Dymesh: Creating dynamic mesh manager
2023-12-02T23:12:06 109.967 INF Dymesh: Awake
2023-12-02T23:12:06 109.968 INF Dymesh: Mesh location: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/
2023-12-02T23:12:06 109.970 INF Dymesh: Loading Items: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/
2023-12-02T23:12:06 109.972 INF Dymesh: Loaded Items: 0
2023-12-02T23:12:06 109.974 INF Dymesh: Loading all items took: 0.0055098 seconds.
2023-12-02T23:12:06 109.993 INF Meshlist count is now 1
2023-12-02T23:12:06 109.993 INF Meshlist count is now 2
2023-12-02T23:12:06 109.995 INF Force load took 0 seconds
2023-12-02T23:12:06 109.998 INF Clearing queues.
2023-12-02T23:12:06 110.001 INF Cleared queues.
2023-12-02T23:12:06 110.004 INF Dynamic thread starting
2023-12-02T23:12:06 110.009 INF Dymesh door replacement: imposterBlock
2023-12-02T23:12:07 110.844 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244785119063, server SteamID=, server public IP=9*.*.20*.1*, server port=26900
2023-12-02T23:12:07 110.856 INF [Steamworks.NET] Lobby entered: 109775244785119063
2023-12-02T23:12:07 110.949 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90178409605312536, public IP=9*.*.20*.1*
2023-12-02T23:12:07 110.955 INF [Steamworks.NET] Exiting Lobby
2023-12-02T23:12:07 110.956 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
2023-12-02T23:12:07 111.223 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244785119103, server SteamID=90178409605312536, server public IP=9*.*.20*.1*, server port=26900
2023-12-02T23:12:07 111.225 INF [Steamworks.NET] Lobby entered: 109775244785119103
2023-12-02T23:12:07 111.577 WRN AddDecorationAt id=24070 r=0 d=0 m=0 m2=0 m3=0, 1517, 35, -860 replacing
2023-12-02T23:12:07 111.578 WRN AddDecorationAt id=24083 r=1 d=0 m=0 m2=0 m3=0, 1516, 35, -803 replacing
2023-12-02T23:12:07 111.579 WRN AddDecorationAt id=24081 r=2 d=0 m=0 m2=0 m3=0, 1513, 35, -696 replacing
2023-12-02T23:12:09 112.774 INF Respawn almost done
2023-12-02T23:12:09 112.806 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 1379, 35, -721): localplayer
2023-12-02T23:12:09 113.022 INF 5354+1 Origin Reposition (0.0, 0.0, 0.0) to (1376.0, 32.0, -736.0)
NullReferenceException: Object reference not set to an instance of an object
at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0
NullReferenceException: Object reference not set to an instance of an object
at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0
NullReferenceException: Object reference not set to an instance of an object
at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0
NullReferenceException: Object reference not set to an instance of an object
at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0
NullReferenceException: Object reference not set to an instance of an object
at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0
at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0
2023-12-02T23:12:18 122.328 INF Saving 72 of chunks took 2059ms
2023-12-02T23:12:18 122.378 INF [DECO] written 93386, in 49ms
2023-12-02T23:12:18 122.383 INF [DECO] write thread 4ms
2023-12-02T23:12:20 123.692 INF Disconnect
2023-12-02T23:12:20 123.776 INF [NET] ServerShutdown
2023-12-02T23:12:20 123.777 INF NET: Stopping server protocols
2023-12-02T23:12:20 124.223 INF NET: LiteNetLib server stopped
2023-12-02T23:12:20 124.228 INF Exited thread SteamNetworkingServer
2023-12-02T23:12:20 124.229 INF [Steamworks.NET] NET: Server stopped
2023-12-02T23:12:20 124.232 INF [EOS-P2PS] Server stopped
2023-12-02T23:12:20 124.233 INF <color=cyan>[IDC Core]</color> Cleaning up IDC Core data.
2023-12-02T23:12:20 124.233 INF SaveAndCleanupWorld
2023-12-02T23:12:22 126.189 INF Saving 72 of chunks took 1926ms
2023-12-02T23:12:22 126.198 INF [EOS] Unregistering server
2023-12-02T23:12:22 126.200 INF [Steamworks.NET] Stopping server
2023-12-02T23:12:22 126.217 INF [Steamworks.NET] Exiting Lobby
2023-12-02T23:12:22 126.219 INF [PartyQuests] Player unregistered
2023-12-02T23:12:23 126.883 INF [MODS] Loading localization from mod: DarknessFallsCore
2023-12-02T23:12:23 126.909 INF [MODS] Loading localization from mod: Quartz
2023-12-02T23:12:23 126.918 INF [MODS] Loading localization from mod: 0-SCore_sphereii
2023-12-02T23:12:23 126.928 INF [MODS] Loading localization from mod: CustomGameOptions
2023-12-02T23:12:23 126.938 INF [MODS] Loading localization from mod: Bdubs_Vehicles
2023-12-02T23:12:23 126.950 INF [MODS] Loading localization from mod: IDCAdvancedDewCollector
2023-12-02T23:12:23 126.960 INF [MODS] Loading localization from mod: IDCCore
2023-12-02T23:12:23 127.000 INF [MODS] Loading localization from mod: PEP-POIExpansionPack
Clearing SphereCache...
2023-12-02T23:12:23 127.038 INF AstarManager Cleanup
2023-12-02T23:12:23 127.257 INF Clearing queues.
2023-12-02T23:12:23 127.257 INF Cleared queues.
2023-12-02T23:12:24 128.046 INF Clearing queues.
2023-12-02T23:12:24 128.047 INF Cleared queues.
2023-12-02T23:12:24 128.073 INF World.Unload
2023-12-02T23:12:24 128.085 INF Exited thread GenerateChunks
2023-12-02T23:12:27 130.948 INF Exited thread SaveChunks C:\7D2D\Saves\Darkness Falls\Darkness Falls\West Xuyofu Territory\BRSP\Region
2023-12-02T23:12:27 131.020 INF Broadcast Manager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/Broadcastmanager.dat Saving: 0
2023-12-02T23:12:27 131.020 INF Broadcastmanager stopped
2023-12-02T23:12:27 131.021 INF World.Cleanup
2023-12-02T23:12:27 131.025 INF Exited thread ChunkRegeneration
2023-12-02T23:12:27 131.030 INF Exited thread ChunkCalc
2023-12-02T23:12:27 131.031 INF Exited thread ChunkMeshBake
2023-12-02T23:12:27 131.038 INF Exited thread WaterSimulationApplyChanges
2023-12-02T23:12:27 131.055 INF VehicleManager saving 0 (0 + 0)
2023-12-02T23:12:27 131.076 INF VehicleManager saved 9 bytes
2023-12-02T23:12:27 131.076 INF DroneManager saving 0 (0 + 0)
2023-12-02T23:12:27 131.095 INF DroneManager saved 9 bytes
2023-12-02T23:12:27 131.149 INF Persistent GamePrefs saved
2023-12-02T23:12:28 131.818 INF [EOS] Server unregistered
2023-12-02T23:12:33 137.021 WRN [EOS] [LogAnalytics - Warning] EventCache either took too long to flush (1.842 ms) or had a very large payload (3.386 KB, 5 events). Listing events in the payload for investigation:
2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,692
2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,697
2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,692
2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,695
2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,678
2023-12-02T23:15:25 308.698 INF Preparing quit
2023-12-02T23:15:25 308.704 INF Persistent GamePrefs saved
2023-12-02T23:15:25 308.709 INF Cleanup
UnloadAsset can only be used on assets;
UnloadAsset can only be used on assets;
UnloadAsset can only be used on assets;
2023-12-02T23:15:25 309.510 INF AchievementManager.Cleanup
2023-12-02T23:15:26 310.601 INF Terminating threads
2023-12-02T23:15:26 310.601 INF OnApplicationQuit
2023-12-02T23:15:26 310.604 INF Terminating threads
2023-12-02T23:15:26 310.604 INF OnApplicationQuit
Setting up 8 worker threads for Enlighten.
Releasing render texture that is set as Camera.targetTexture!
Releasing render texture that is set as Camera.targetTexture!
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [2.0 KB-4.0 KB]: 14803 frames, [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 3451 frames, [16.0 KB-32.0 KB]: 26 frames, [32.0 KB-64.0 KB]: 65 frames, [64.0 KB-128.0 KB]: 496 frames, [128.0 KB-256.0 KB]: 85 frames, [256.0 KB-0.5 MB]: 137 frames, [0.5 MB-1.0 MB]: 49 frames, [1.0 MB-2.0 MB]: 14 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 4 frames
Initial Block Size 4.0 MB
Current Block Size 7.9 MB
Peak Allocated Bytes 7.9 MB
Overflow Count 19
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 128.0 KB
Peak Allocated Bytes 128.0 KB
Overflow Count 1
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 504.0 KB
Peak Allocated Bytes 502.4 KB
Overflow Count 16435
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 52.0 KB
Peak Allocated Bytes 50.8 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 52.8 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 143.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 1
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 1
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 33.0 KB
Overflow Count 1
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 97.4 KB
Overflow Count 0
[ALLOC_TEMP_ReadCacheIndex]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0.5 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 14]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54.1 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 58.7 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 13]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 58.7 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 60.0 KB
Peak Allocated Bytes 58.4 KB
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 8
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 44.0 KB
Peak Allocated Bytes 43.0 KB
Overflow Count 1
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 11.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 68.3 KB
Overflow Count 12
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 8.0 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 53.5 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 1
[ALLOC_TEMP_Job.Worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 151.3 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54.1 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 55.1 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 53.2 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 4.2 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 52.0 KB
Peak Allocated Bytes 48.3 KB
Overflow Count 1
[ALLOC_TEMP_Job.Worker 10]
Initial Block Size 256.0 KB
Current Block Size 272.0 KB
Peak Allocated Bytes 222.4 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 452 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 11]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 55.2 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 12]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54.1 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 252165
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 647642
32B: 15 Subsections = 7680 buckets. Failed count: 871838
48B: 54 Subsections = 18432 buckets. Failed count: 663134
64B: 29 Subsections = 7424 buckets. Failed count: 336706
80B: 151 Subsections = 30924 buckets. Failed count: 158842
96B: 3 Subsections = 512 buckets. Failed count: 134766
112B: 2 Subsections = 292 buckets. Failed count: 107346
128B: 1 Subsections = 128 buckets. Failed count: 160216
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 2997 frames, [32.0 MB-64.0 MB]: 1749 frames, [64.0 MB-128.0 MB]: 315 frames, [128.0 MB-256.0 MB]: 13446 frames, [256.0 MB-0.50 GB]: 632 frames
Requested Block Size 16.0 MB
Peak Block count 18
Peak Allocated memory 462.5 MB
Peak Large allocation bytes 302.2 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [4.0 MB-8.0 MB]: 3 frames, [8.0 MB-16.0 MB]: 1686 frames, [16.0 MB-32.0 MB]: 559 frames, [32.0 MB-64.0 MB]: 13227 frames, [64.0 MB-128.0 MB]: 639 frames, [128.0 MB-256.0 MB]: 3025 frames
Requested Block Size 16.0 MB
Peak Block count 16
Peak Allocated memory 226.6 MB
Peak Large allocation bytes 145.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 4
Overflow Count (too large) 3
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 14
Overflow Count (too large) 15
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 232
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 647642
32B: 15 Subsections = 7680 buckets. Failed count: 871838
48B: 54 Subsections = 18432 buckets. Failed count: 663134
64B: 29 Subsections = 7424 buckets. Failed count: 336706
80B: 151 Subsections = 30924 buckets. Failed count: 158842
96B: 3 Subsections = 512 buckets. Failed count: 134766
112B: 2 Subsections = 292 buckets. Failed count: 107346
128B: 1 Subsections = 128 buckets. Failed count: 160216
[ALLOC_GFX_MAIN]
Peak usage frame count: [64.0 KB-128.0 KB]: 2996 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 1717 frames, [4.0 MB-8.0 MB]: 18 frames, [8.0 MB-16.0 MB]: 15 frames, [16.0 MB-32.0 MB]: 19 frames, [32.0 MB-64.0 MB]: 8 frames, [64.0 MB-128.0 MB]: 65 frames, [128.0 MB-256.0 MB]: 14261 frames, [256.0 MB-0.50 GB]: 8 frames, [0.50 GB-1.00 GB]: 26 frames
Requested Block Size 16.0 MB
Peak Block count 15
Peak Allocated memory 0.71 GB
Peak Large allocation bytes 0.52 GB
[ALLOC_GFX_THREAD]
Peak usage frame count: [2.0 KB-4.0 KB]: 2984 frames, [64.0 KB-128.0 KB]: 7 frames, [16.0 MB-32.0 MB]: 1818 frames, [32.0 MB-64.0 MB]: 79 frames, [64.0 MB-128.0 MB]: 14240 frames, [128.0 MB-256.0 MB]: 11 frames
Requested Block Size 16.0 MB
Peak Block count 6
Peak Allocated memory 158.0 MB
Peak Large allocation bytes 155.7 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 106880
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 647642
32B: 15 Subsections = 7680 buckets. Failed count: 871838
48B: 54 Subsections = 18432 buckets. Failed count: 663134
64B: 29 Subsections = 7424 buckets. Failed count: 336706
80B: 151 Subsections = 30924 buckets. Failed count: 158842
96B: 3 Subsections = 512 buckets. Failed count: 134766
112B: 2 Subsections = 292 buckets. Failed count: 107346
128B: 1 Subsections = 128 buckets. Failed count: 160216
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 2991 frames, [64.0 MB-128.0 MB]: 1641 frames, [128.0 MB-256.0 MB]: 235 frames, [256.0 MB-0.50 GB]: 25 frames, [0.50 GB-1.00 GB]: 14247 frames
Requested Block Size 4.0 MB
Peak Block count 153
Peak Allocated memory 0.60 GB
Peak Large allocation bytes 43.2 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 2987 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 1727 frames, [128.0 MB-256.0 MB]: 113 frames, [256.0 MB-0.50 GB]: 14311 frames
Requested Block Size 4.0 MB
Peak Block count 89
Peak Allocated memory 353.8 MB
Peak Large allocation bytes 113.0 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 1 Subsections = 1024 buckets. Failed count: 647642
32B: 15 Subsections = 7680 buckets. Failed count: 871838
48B: 54 Subsections = 18432 buckets. Failed count: 663134
64B: 29 Subsections = 7424 buckets. Failed count: 336706
80B: 151 Subsections = 30924 buckets. Failed count: 158842
96B: 3 Subsections = 512 buckets. Failed count: 134766
112B: 2 Subsections = 292 buckets. Failed count: 107346
128B: 1 Subsections = 128 buckets. Failed count: 160216
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [0-1.0 KB]: 2984 frames, [8.0 KB-16.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 1859 frames, [256.0 KB-0.5 MB]: 8 frames, [0.5 MB-1.0 MB]: 6 frames, [1.0 MB-2.0 MB]: 8 frames, [2.0 MB-4.0 MB]: 9 frames, [4.0 MB-8.0 MB]: 17 frames, [8.0 MB-16.0 MB]: 14247 frames
Requested Block Size 2.0 MB
Peak Block count 6
Peak Allocated memory 11.1 MB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [2.0 KB-4.0 KB]: 2984 frames, [256.0 KB-0.5 MB]: 400 frames, [0.5 MB-1.0 MB]: 1335 frames, [2.0 MB-4.0 MB]: 14420 frames
Requested Block Size 2.0 MB
Peak Block count 2
Peak Allocated memory 2.3 MB
Peak Large allocation bytes 0 B
[/spoiler]
Could someone tell me what I've done wrong, please?
Edit: wow, that's a lot of text...