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Space4Ace

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Everything posted by Space4Ace

  1. It's on the first page: RELEASE TARGET: First Part of December
  2. RELEASE TARGET: First Part of December (it's on top of the first page)
  3. So the trader sends you to a quest that was already given to someone else... How does the trader know the other person died and so giving you the quest? Unless the trader hasn't heard from that person in a while maybe and asks you to go check???
  4. Congrats on your new record: 41,726 players on Steam (last 24 hours peak). Plus 86% positive reviews... Nice! Alpha 20 will make it go even higher for sure. My all time favorite game seems to be extremely popular and liked... Loving it!
  5. In case you don't know already, the bandits are not coming to Alpha 20. That will be in a later Alpha.
  6. Nice job and all but, doesn't it look too much like the Resident Evil dogs? Just saying because TFP had a zombie early on that looked too much like a zombie from another game and were forced to remove it, right? Does it have to be a Doberman? Any zombie dog would be scary.
  7. Faatal said this about Unity: "We are moving to Unity LTS releases, so A20 should be on 2019.4. We won't try 2020 LTS until after A20.x in second half of next year."
  8. One build in the testing_branch so maybe, really really close? 😃
  9. I was only joking of course. I read "unofficial" answers from people, who are only trying to help (including myself sometimes), but they can make the original message kind of disappear in a sea of funny, and sometimes, childish comments, far removed from the subject. The A19 dev diary thread looks much cleaner now, so I thank you Roland. Just glad to see the messages are still there, somewhere!
  10. Yeah, because whatever is considered "off subject" is moved from the A19 Dev Diary to here (A19 Diary Discussion)... We're not worthy!
  11. The new stripper is still in A19.2 (b3). Maybe you were watching someone playing an older alpha (like 19.0), before she was added to the game, or a mod based on an older alpha. Speaking of the new stripper; she's the most incredible zombie in game right now; makes some of the others pale in comparison. New hair physics, jiggly jiggly, bouncy bouncy physics brings her to the next level. Congrats to the creator! My second favorite is the new crawler, but I feel sorry every time I kill him for some reason... Poor guy! He sounds so creepy; amazing work on that one too. My least favorite is the red head guy (zombie Joe); he's basically all the same color and doesn't stand out. If his clothes were different colors, it would help a lot, like Steve, the red head girl and Big mama stands out because of the clothing they wear, all very nice, well for a zombie at least !
  12. Or it could be released this evening... Maybe??? Will we be seeing the new nurse soon? Prime (Lathan) "almost" showed her on his last Twitch stream, but ran into problems.
  13. Would be experimental first. There has been a couple of builds posted in the testing branch so... Soon? (Meaning, when it's done) Hi Faatal, Quick question: Does the game currently support 32:9 aspect ratio monitors (5120 x 1440 res.)? I'm looking at the new Samsung G9 with the 1000R screen curvature; looks amazing! And thank you for all your great work and answering our questions.
  14. I thought you had to make the blender... No? Part of some kitchen equipement recipe or something.
  15. Well, I hate you for being "almost" always right, but thank you. It's a zombie pack and I found a link for it. Thanks Gup!
  16. Hi Jax! I just saw a new game on Steam that features some of the night zombies that you have in Ravenhearst. I was curious about if that's suppose to be? The game is called "Them & Us" and it looks pretty decent.
  17. JaxTeller718 will not be working on Ravenhearst anymore for A16 (including bug fixing). He will start working on Ravenhearst after Alpha 17 comes out. Here's his reply: https://7daystodie.com/forums/showthread.php?76822-Ravenhearst-Mod&p=831688&viewfull=1#post831688 The last part of the message: "When 17 releases I will head into it with fresh eyes. I'll be around, but I am stopping all work on any mod having to do with 7 days, including bug fixing and balancing. 4.2 is the final version of RH on A16. " Hope that helps.
  18. You deserve a break. You've done so much with Ravenhearst. More than most people, you must know how it feels to be in The Fun Pimps shoes right now. Lots of pressure from many people who don't know what it's like to create, and have things not working the way you want to sometimes. Thank you so much for all your work. I started Ravenhearst 4.2 this afternoon and I'm really enjoying it.
  19. Ravenhearst 4.1 Mini Review Let's get down to it. First, I have 6666 hours played on 7 Days to Die, so I think I know the game well. I bought the game in December 2014 (A10.1, updated to A10.2 a few days later). To this day, I have not found a game that I love as much as I love 7 Days to Die. A REVIEW of RAVENHEARST 4.1 The positive: There isn't any! The negative: Too much to fit all in here! WAIT!!! That's not right!!! Seriously, this is my favorite mod. You still feel like you're playing 7 Days to Die. Nothing wrong with other mods (Starvation, Medieval for example), but I want zombies, not Tigers, rhinos and horses; or a Skyrim clone... Sorry Gup!). And there's plenty of zombies, almost unbearable at first, but once you get into it, it just feels right. For single players, this is a slow progression mod (I hate you JAX! ), but it's not a bad thing really, just something to get used too. Some of the new zombies are pretty awesome; I like the skeletons and other nighttime zombies a lot; some look better than the vanilla zombies; the animation could use some work on some of them. The new POIs are nice. I love the flatter landscape; you can build just about anywhere; that's a problem in vanilla right now, too much elevation (I mean some roads go up 45 degrees! The minibike struggles to get up those vanilla roads). Less grass is also a good thing, easier to see stuff on the ground. Speaking of grass (Ha Ha!); that is my one thing I don't like, the drug related stuff, it just isn't my thing, plus it's not needed at all in this game, should be replaced with something useful. The funny thing with this mod is, I don't die in the first few days, but get wrecked later on when I get too confident. People with slow, old computers will have a hard time with this one, compared to vanilla 7 Days to Die, since there's so much stuff in it. But of course, you want a gaming computer to play computer games, not some low grade laptop only good enough to access websites. All in all, great mod. Thanks Jax and all who contributed to Ravenhearst for all the hard work… Now, it's time to start a new game with version 4.2 Can't wait to see Ravenhearst on Alpha 17... It can only get better! P.S.: Ravenhearst 4.2 is just as great, if not better. (Added on 06 August 2018)
  20. Amazing work, Subquake!
  21. How can you make the best UI even better? Well Subquake, you did it! Wonderful work!!!
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