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leaderdog

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  1. Steep slopes - No one walk up them, and or have zombies attack them, see my last post. swimming zombies - I can't tread water worth crap. I can swim just fine. make it so stam drain is sensible in water so you can't just tread water all night. you might be able to float on your back - I can't dense bones, but still simple solution and doesn't require a cheesey zombie change. Digging zombies - as a developer accept that some people don't want to deal with the horde (since they removed horde night as an option) why have zombies chewing up the landscape. This just could have been left alone. and people will always find exploits... it's what they do when they're trying not to die.
  2. not allowing humans up the steep slopes would make the most sense for a fix. and have zombies attack and break them. I made one on a day 7 and they did zero damage to the wall because they figured they could climb up it. Simple solution that wouldn't look so bad.
  3. I agree with Liesel Weppen, when you say got challenge, does that include turning off horde night in a zombie game where they advertised horde night as one of the important challenges. Build a good game, let people play it the way they like. Changing it so zombies could walk up the steep slope tiles was bad. They should have just made it so the zombies attacked them like a regular block. Watching them jump up the steep slopes just looks wrong (saw it on some of the streams when they tested it). Making zombies walk fast in water and then able to swim... no Digging zombies so underground bases aren't safe... terrible. Zombies on the north side of a structure with no line of side to the back of the building shouldn't traverse around to the back to find the easiest way in. (Hopefully they fixed that from the previous alphas). A challenge in a zombie game would to have a world populated with zombies... or at least cities crawling with them. But as it is, you see one lone zombie in the wild.... but with the terrible stamina drain I guess having a city of zombies to navigate would be literally impossible, at least from a melee/stealth point of view. Modding in zombies in the wild doesn't work well apparently it's too much drain on the cpu. The good old days the cities were crawling with zombies and respawning them fairly quickly to make it look like the city is infested. I like to "claim" the town/city so the spawn locations should have 3-5 instant spawns and then have a week or so respawn to make it look like you're taking back a city. Now there's a challenge I'd enjoy. But walking slowly everywhere because of encumbrance or fast stamina drain isn't what I find challenging... at least not in an enjoyable way. Those people can turn off horde night. Which is their choice to do so, so let the rest of the people play how they like.
  4. I experienced this yesterday when in the snow biome, it started to snow and my frames when looking outside went down to 13fps but when I spun around and looked inside they're were a solid 60fps. I watched as the snow started to fall then a fog rolled over and then it got really stormy, at that point looking outside was fine again, back up to 60fps. thankfully I wasn't in combat when something like that happened, it was unplayable. ryzen 3700x 32gb Ram gtx 1070 1080 playing ultra with bloom, occlusion, and motion blur off. As for the stone age tools being found in locked tool stiffy boxes... this is possibly one of the worst ideas I've ever heard of. I opened a box and saw 3 level 2 stone axes. oh boi! If you want to level/gamestage gate something like metal tools and weapons, make it so thoey don't drop but don't give me garbage I can make. Give me metal frames, repair kits, lumber even is fine. Something usable. Right now it's just scrap stone no one wants. And the constant stam drain I hated in alpha 18 is worse in 19. I was stuck in the snow biome and did a bunch of looting and then when the environmental protection wore off it was way to cold to stay in. Surprisingly no one in the snow areas had puffer coats or reasonable clothes... anyways, so I loaded up what I wanted to bring with me and headed into the forest following the road. It was sooooooooo slow because of stam drain and encumbrance. I don't have any interest in making multiple slow trips so I made one really slow trip. It's boring. this isn't what I want to do when I play a zombie game. I'll likely be making some modifications to the gamestage loot and stam or just wait for a mod. I find this terrible as far as game play. Having a "stone age" loot is just dumb for this game. The reason you're looting containers is for something useful. There is no way a store is selling stone axes, stone spears, or stone shovels. Primitive bows, you could make an argument some stores sell them. As for graphics and the changes. Not excited about how the zombies look, the bright colors on their clothes make it look like they just turned, (which makes the stone age loot even less reasonable, but aside from that and the above there is many good changes in the game. And THANK YOU!!! for fixing the melee combat! It is sooo much better now than it was. Much praise for that! Oh, aslo, I did use khaine's 60 backpack to increase carry space. There is so much loot and different foods and drinks. To keep them in the tiny backpack we're given even with the 60 slot bag it fills up so fast. This isn't enjoyable. I'm all for bag management. I do enjoy that. but the current system is terrible. Subquake's weight based system is so much better. that way a 10 stack and 6 stack of pills doesn't put you over the encumbrance mark. But of course you can't carry a stack of 500 flagstone blocks either. So there is give and take in that but it does make way more sense.
  5. Hi Khaine, Because of the "glancing blow swing mechanic" hitting the guard. I decided to kill all the guards and move them slightly further out as I filled in that area with blocks. (initial design was too far our for them to hit). However, after I spawn in the guards, they all despawn when I reload or move out of the area. Is there a way for me to anchor them in their new spots? or am I starting over? Also, out of curiosity, same scenario, but my hit points are at 110ish rather than 150. is this wellness? and where do I see wellness on my character as I couldn't spot it in the character sheet. And how does it work? How many wellness food points do I need to get it back up to the 150?
  6. A word of warning to those fortifying a trader with guards. If you try to break the catwalk type rails in front of the guards. The lovely glancing blow mechanic with melee weapons (fire Axe) hit the guard. The guards don't appreciate it and return the favor by killing you. Any way to turn off friendly fire? Them dumb iceholes shot me up pretty good one time shooting through me to get to the zombies as well.
  7. Hi Khaine, I took the Survivor Eve quest, finished it, but pretty sure she died from zombie attacks. So She spawend some where else. I get pointed to a different rally point than where she is. So I abandoned the quest, when I was at her new location because she wouldn't acknowledge I did the quest. So took it again. But the old Rally point is still there. It doesn't want to go away. Anything I can do about this? 17.4 stable. Also, asking for a friend, is there any way to play without Compo pack? It just makes the game far to easy. Thanks
  8. Sounds like a big wheel with maybe a trailer! boo how do you put gifs in? https://i.imgur.com/qYMWWJa.gif
  9. I play 2 hour days. So if you're not, that limits your time to do things per day. Speed at which you loot also I guess makes a difference, I use the spiked club unless I need the gun, I'm in and out and moving on to the next one as quickly as I can. I dunno how long you've played for. me, a lot 1600ish+ hours, so other than the new terrible pinpoint melee attack, that I'm sort of used to, I move rather quickly through each building. The welding torch I actually cheated in. I couldn't find one for the longest time either. When I did find one I threw it on the ground. Have found many since that though. I don't like when you can't make the minibike within a reasonable amount of time. And with the compo pack, Those buildings can be a boon, or just take up space. And I had sooo many of the just take up space type buildings that it became to much of a pain to run around to get to new towns.
  10. Strange. I had so many mod recipes that I just scrap each one I see. I had tons of paper and very little ink. It was rather difficult to find ink, but then someone mentioned you can make ink... and well it kind of took the fun out of the whole process. The no ink was a reason to go looting. Once I could make it, it was over in a day. So shrug. Somethings should be left to RNG because otherwise it's to easy and removes much of the need to go loot. As for finding schematics, there is one in almost every bookshelf you look at, and there are several libraries and houses with them. I suppose with random world Generator it may alter how many you find. Next time I play I think I'd want to remove the compo pack. Those houses can be... neat, but soooooo much loot. That casino was a jackpot of loot and Sirilion's old folks home/research facility(I believe it was Sirilion), as cool as it was, was again an insane amount of loot. Most of it I just scrap of course, but still.
  11. Is it possible to put back the old wellness system and ignore the silliness the pimps added with the stamina system? I always thought the wellness system was genius. And with losing the 10 wellness per death it was more than enough punishment to encourage you not to be foolish with your choices in game Because at that point the food you ate did matter, and the canned food would not help you gain any wellness.
  12. Khaine, I still haven't updated to the latest version of the mod, so perhaps this is irrelevant: Food - the new system the pimps made is. well stupid, before with wellness there was a reason to eat better foods. I have the use less food/water perk maxed out and I rarely need to eat. Drink more, but still hardly anything. I just got the farmer perk maxed out, I have zero reason to make a farm because I have 8-10 stacks of 250 meat that I have no use for. I can eat the garbage food and because I have the maxed illness reduction perk, I don't get sick. So farming is pointless as well. I think the pimps made some massive errors with these changes, but some obviously like it. Day 42 (just before horde night). farming - unnecessary food - mostly unnecessary The % improvement for wrenching a car is as goofy as the food/water system. I have those maxed out as well and I'll get 2 or 3 batteries and/or engines from one vehicle and often 2 or 3 radiators as well. These aren't your fault obviously, that's the pimps error in judgement. But these make the game far to simple and utterly removes any reason to go and adventure. When I didn't realize I could make ink, each day I wasn't working on the base I was out trying to find some so that I could master all disciplines. I found a mess of farmer and mechanic mastery books, and of course was able to find the others as well before I found very much ink. But that gave me a reason to loot houses. Aside from that, as always with no end game content (again pimps' fault) we're back to other than building a base, there isn't much else to do in game. Other than use your imagination of course. I didn't think I'd like the behemoth's and those giant women people, but they pack a punch and certainly give you a spook when they come barreling in on you. So those are quite fun. I often do night runs to enjoy that. So great job. Not sure if others find the same result I do when it comes to farming, food, and wrenching. I am curious what you and others think of this.
  13. /facepalm I did not know that. I thought I checked and it wasn't possible. I will look again later today when I get a chance. I've been running through buildings looking for filing cabinets as that's pretty much the only place I've found them... and the odd desk.
  14. Hi Khaine, I have a couple questions. 1) just to be sure, I haven't updated darkness falls since I installed it a few weeks ago. Can I just download the files from github again and overwrite the existing without it messing with my current game? 2) Jumping. 4 blocks high. is both great and bad: Bad, I have a hell of a time getting into spaces since character jumps to high most of the time. Great, when you get attacked by 20+ feral radiated zombies if you jump real high they mostly scurry off and hit a wall or something giving you a chance to breathe. - In one sense it's bad because it's training me to fight wrong since well it's an easy reprieve from the fight, but on the other hand 20 feral radiated zombies pouring out of a house with the melee system the way it is (crappy - ya ya) lots of misses with all those running zombies. I guess number 2 is more of an observation also I can't make the rad away mod (I assume that's fixed in newer releases) Day 38, 2 hour days. Quite enjoying the mod. hell of a thing finding ink.
  15. I haven't done any farming. With the survival food perk, you need eat but once a day it seems. Might be overpowered, but I don't mind However, you do have working sinks, is there a way you could hook up a water sprinkler, or something rather than having to have water near by, So each sprinkle would water a certain amount of space. just modify the wire tool to make it a water hose coming from the sink. Would be neat. But not sure if it's doable of course. I remember doing the watering in Starvation. It was a lot of time to keep it growing.
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