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jams

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  1. Except that it is incorrect. LOTL 1 is perfectly self sustainable. Example: 10 seed start, LOTL 1. - Scenario 1, replant only the seeds you get, you will get an average surplus of 77 produce after 5 harvests, with 0 seeds left. - Scenario 2, craft seeds to keep planting 10 and you will get an average surplus of 75 produce after 5 harvests, with 10 seeds left. So after only 5 harvests, if re-crafting seeds you will have produced the same amount of produce to be used for food or crafting, while maintaining the seed amount. It's pretty much a no-brainer for me which way I'll go.
  2. Well I didn't play alpha 19 so... Anyway, what you're saying is completely wrong, and the way you're saying it is shameful. Not understanding statistics is common and understandable, but you should at least try and be more open to input by people that do. So, without going into details as that has been covered in other threads, A20 LOTL 1 farms will thrive just fine, providing enough of surplus crops. This is proven both statistically and works just fine in-game (for me at least). I've been paying quite a bit of attention to my yields, and my seed return are pretty close to 50% on average. I'm still growing the farm at day 20, so the surplus of crops goes there (plus I don't have all the recipes I need), but I will stop once I have 10-20 seeds of the crops I need and with LOTL 1 that will provide plenty of surplus crops to support all of my needs. Coffee is there already and I'm not even paying any special attention to the farming. Only thing that is different from A19 is that now it requires a bit more thought (and a bit more clicking). As I said previously, my first crop yielded only 2 seeds from 10 plants. But I do understand statistics, and I know that is a fairly common possibility (about 4.5% chance). What I also understand, for a farm to completely fail from for example 10 seeds, the probability is quite close to impossible. My next yield was around 70% seeds, so far for me the statistics are winning over your claims of a "new meta".
  3. This is the stupidest comment in this thread. If everything works correctly, even LOTL 1 on a sufficiently large sample size (like the one in the post you replied to), should make it impossible to "wax and wain". That is if the 50% seed return works properly and you save enough seeds/plants to replace an unlucky roll. So far my single test has been discouraging - 2 seeds from a 10 plant coffee harvest, just enough to replant everything with 0 surplus generated. While this should be a rare occurrence, it will still has a 4.4% chance, or 1/22 harvests, so I'm OK with it. However this happening so many times in a row that 36 plants dwindle to nothing points either to @Zeellott lying or a problem in the code (neither of which you responded to properly).
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