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n2n1

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Everything posted by n2n1

  1. n2n1

    Prefab Editor (Alpha)

    just want to offer some nice themes...
  2. n2n1

    Prefab Editor (Alpha)

    Avoid Red and similar(yellow,orange etc.) when it comes to primary windows GUI. Including any oversaturated colors. This will affect the perception and you may not notice what irritated. for example: In this screenshot, my perception is so suppressed by red and orange lines that i couldn't notice for a long time that there is still a green and blue frame...all my attention subconsciously follows only them. Do not worry about a wide variety of colors, if you use even just a 2-3 of can still be done beautifully.
  3. Nothing is lost...A16 will go away, and the skills and material will remain. I'm used to doing this every time, and now i don't care.
  4. n2n1

    Prefab Editor (Alpha)

    .........aaaaeeeee..... For what purpose is the support of "FTP-server" in the Prefab Editor? (just, general purpose...)
  5. ...but the one who understands this - it is useful to him.
  6. n2n1

    Prefab Editor (Alpha)

    I sometimes run the 32 bit version of this Editor due to the fact that I'm still using 32bit WinXP... But, it is doubtful that a 32-bit version of this Editor is needed, because only the 64-bit version of 7DtD is working...
  7. n2n1

    Prefab Editor (Alpha)

    Thanks for the Update!
  8. @DerPopo Hmmm....really....and for what reason there is no opportunity to replace sound files, like textures?
  9. @BeardedOranges I asked a similar question about it https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=488856&viewfull=1#post488856 the essence of the solution is to make your .asset (containing your texture) in Unity. After - edit original asset so that it points (referred) to your file in your custom .asset. https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=815526&viewfull=1#post815526
  10. Hi sphereii I have a question about the launcher. What to do in the case where the update mod will break the save? Maybe not everyone would like an update at the cost of starting a new game. The update can be a nasty surprise, there is a way to warn and give a choice?
  11. Thank You sphereii ! I was able to unload on gitlab.com with the help of a GitHub Desktop! You forgot to write that i need to change the address where the mod will be unloaded, but i guessed it Now, i'm asking You to check the file topology to see if i made the folders right to be compatible with the launcher. If everything is o'K - then add to the Launcher! https://gitlab.com/n2n1/Classic-Style-Hardcore-MOD.git
  12. What's the meaning? It's only intended for gitHub.... How can i logIn through him to gitLab? ...guys, you too, messed with that SSH-key to send the first repository....ohhh...
  13. ...what is the plugin? ----delete---- I'll try the blender then...
  14. ....hmmm....ummm.... I can't upload my mod to github.com because there's a 100mB limit.... do I have any options ?
  15. Oh, no - i didn't mean the extension but Unity itself By the way, i can open a ready made .unity3d file in Unity? or it could be only available for UABE.... or other utils ? UPD: Apparently, i haven't found any video tutorials - Unity is not used for texturing objects...all make in a blender... UPD2: by the way, you figured out with the coordinates in ta_opaque ? (i about https://7daystodie.com/forums/showthread.php?74084-Developer-Diary-Alpha-17&p=817042&viewfull=1#post817042) ...i can tell you some numbers (the price of the pixel division, the coordinates of the beginning of the Atlas... )
  16. Hi ! I can't figure out what Unity3d is....can i use Unity3d to proper texturing the mesh? How to adjust texture (size, offset)? Can i work with each polygon? Or should i use a blender for full texturing?
  17. I think, though, you'll must to play an empty sound to avoid a errors. But, i'm not sure.
  18. @ DerPopo Suggestion: - move the Search from options - to the window with the content.
  19. @SerCar Yes, there is such a problem. One way to solve this is to make a Unity project containing your sounds and textures, compile it, and use the resulting resource file in mod. Do references to it from the original asset. https://7daystodie.com/forums/showthread.php?76477-Replacing-Audio-File-With-Another-One https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=764808&viewfull=1#post764808 and, original from DerPopo https://7daystodie.com/forums/showthread.php?32600-Overriding-vanilla-files-(assets-)&p=314195&viewfull=1#post314195
  20. n2n1

    Prefab Editor (Alpha)

    Thanks! (by the way, i have never seen more the crash with adding/removing rows/columns)
  21. Hmmm...sadly. I too, soon wanted to change some UMA-textures. I will report the results.
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