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Posts posted by n2n1

  1. 43 minutes ago, TheBus4K said:

    I've never said that I want the game to come out of the Alpha. I am saying that the updates should be more constant. In addition, the final game will be much more playable and replayable than in the current Alpha 19.

    I didn't say you said that ;)

    I said - that it might be beneficial for you to keep her in alpha. 

    (For me, by the way, too)

  2. The hardware specification should not cause problems - that's for sure :)


    This is the 14k map that i'm currently playing and running tests on:


     if the rar archive is suitable (~82mb)  https://disk.yandex.ru/d/r6npvSgewVH7tQ

    or zip (~657mb):  https://disk.yandex.ru/d/SU8b95HxKJoUHQ 


    (do you know where to put these files?)



    I suspect that there are incompatibilities when generating the world.

    If the downloaded world will not work too - then there are two reasons: incomplete installation of the mod files or - some problem of the main game on which the mod affects indirectly.




  3. Unfortunately, i can hardly help shed light on this problem, but if you answer a couple of questions-maybe it will give me an idea.


    1. So, Linux or Mac?

    2. How much RAM do you have?

    3. What map size did you generate? 8k or other.

    4. What is in the screenshot - this is the first frame after entering the game?

    5. Which video card is AMD or Nvidia?




    i can give a ready-made generated world myself, will you try?

  4. 2 hours ago, Prayr said:

    Love this mod... looks so great, plays amazing. Thank you!! 

    I found there are something showing up as just green boxes. Small Food Pile, Medium Food Pile, Weapon Bag, Picture wall safe - Friendly Helper

    I did do the texture 700mp download but that shouldn't make these items just big green boxes with a name and make them unclickable should it?




    These are the "stub"(cap/plug/stub?) for deleted blocks that i forgot.

    I search and delete them.

    If you meet such - send me a screenshot of the appearance of the prefab that i would know where to delete it.

  5. 58 minutes ago, Roland said:


    There is. Just press M while in the game to see the roadmap. And the biomes appear as you explore. It is the fog of war that is removed.



    (I could do this all day...)

    Okay, I get it :)



    14 minutes ago, Maharin said:



    The top of that road, just before the drop, would be a great place for a camp/fort.  Just sayin'.

    ....if it was even higher,  could jump with a parachute.... I mean.... why is it not possible to jump with a parachute in the game?

    then such roads would not be a headache for the players!

    • Like 1
  6. 35 minutes ago, theFlu said:

    He knows.. your eternal optimism just missed his sarcasm. How long will they stay.. well, I can't find their removal on the roadmap. ba-dum-tish...

    probably because there is no road map.

    where would you see the removal of biomes on the roadmap?

  7. 3 hours ago, DominionZA said:

    I'am running Alpha 19.3. I checked on my upper corner and the mod says 19.4.01a Test version. Do I run it on a outdated version of the game?

    This version is written from a mod files - it will confuse you even if you install it on A16....

    You must be sure that you are installing the mod on clean vanilla version A19.4 (b7).



    If it doesn't work now, then i can't fix it yet.

    I will later ask about this from those who played in multiplayer, maybe this will clarify something or allow me to fix it. First I need to see how it happens.

  8. The code doesn't work any better now.

    Do you know why you see these bugs less? Because the world is now flat - there are no errors where nothing bends.


    And you know - there is still a way to avoid problems in this game.... The developers will show it to you soon, when the roads are just removed.




  9. I made changes to the chat window a long time ago, in a18. Then everything seemed to work...

    I'll see what might be wrong, but i don't have the opportunity to check - i don't use multiplayer due to the fact that i always have a different version of the mod (those who tested it for me - are now busy).




    I think i found an bug, here is the corrected file:


    (i'm without the ability to verify - so it's not entirely accurate) Tell me if it works.


    I wouldn't call Your videos "poor".... but perhaps it's Your modesty. Personally, using voiceroid seems very good to me, because the communication of two characters on the screen looks appropriate. In addition, it allows to make a more natural joke.

    (but maybe you're right about the mass public .... i feel something similar)


    - requirements for heavy tools and weapons - apply to athletics skill  (i've now noted this in the description).

    - regarding the numbers of the requirement - Thank You! I also corrected this discrepancy.

  11. The "commented" lines start with <-- and end with -->. They are displayed in green. 

    This means that they are not processed and do not participate in the work. This is what comments/explanations in the code do - to clarify the code.

    Better use Notepad++ to edit such files - a regular notepad won't do.



    Here, replace this file, i don't remember exactly, but this should be enough:

    https://disk.yandex.ru/d/x9jNk8WSJV8MgA  (this is a ready-made file that does not require correction)


    (music.xml - it turns out that it is unnecessary to touch it)



    • Like 1
  12. MOD version UPDATE - CSH_v19.4.01a TEST version for A19.4 stable

    link in OP. Now available in modlauncher.


    completely incompatible with previous saves and worlds from CSH19.3x

    (but it is 99.99% compatible with the CSH19.4.01 - one building will hang in the air)

    - there was a generation adjustment for 14k worlds





    Big Thanks to ひろけーえぬえぬ from the Hiro Knn Game ch. channel for their help in correcting the language when translating into Japanese.

    (the translating is still ongoing)



    Thanks to the Japanese players - very interesting gameplay and video-content on YouTube!








    • Like 1
  13. Yes, it was done intentionally.

    In this mod, there is a slightly different "battle atmosphere" so this music was inappropriate.

    This is constantly confusing and does not allow you to listen to the surrounding environment, and it also showed that the player was noticed by the enemy.

    In the future, i will try to remove this completely or make it work in a different way. For example, the feature of "silent ninjas" that silently creep up on you has been removed, but added sounds to identify different hazards.... 


    I'll tell you more - i certainly understand how battle music affects player.... and i specifically want that to not happen - here you do not need to fall into a "battle rage" or in a trance :).  The secret is that - we don't need external stimulation if what's happening is interesting enough.


    At the end of these files, you will see commented lines:



    uncomment this - you can return the battle music.


    In general, for now - it's just a matter of taste, but then i plan to redo it thoroughly so that it works differently.

    For vanilla, one thing is suitable, and here another... it's just vanilla habits :)

  14. Unfortunately, this is really unpredictable.


    (right now i'm tuning up 14k worlds... nothing has changed in terms of the number of cities. Last time i got 5-6 major cities on 14k map, but there were also 3-4 cities.... when as... )


    PS: try


    "Mavisi Mountains" - i got 6 cities with it, including not very large ones.

    (but i already changed the code a little - maybe everything will be different)


    PPS: i sent via PM new RWG file for 14k

    • Thanks 1
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