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Orsey last won the day on February 6

Orsey had the most liked content!

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About Orsey

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  • Birthday July 30

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    Was born and live ))
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    I surviving in my country ))

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  1. Hey. I don't really like complex modifications and therefore prefer to collect my version of the game from modlets. Can I use your mod to create a separate weapon modlet for tubular weapons and scrap tools?
  2. Hi, tell me please, can I position the camera more accurately when using transport? I know it can be done with a parameter «cameraDistance» but this parameter only takes two values, distance at rest and distance while moving. Is it possible to specify more precise coordinates of the camera position as the first and second values?
  3. Hello XML 7 Days To Die connoisseurs. I need your help. Can I set a requirement for a recipe in XML to repair a specific item? For example, to repair an iron ax, I have to learn the recipe for an iron ax or buy a skill that unlocks this recipe. If you know how to do this, please add an example XML to your answer. Thanks.
  4. This is the only good thing in TLOU 2 😂
  5. Technically, following the logic, I proposed an option for the recipe for incendiary or explosive arrows/bolts to include a regular steel arrow/bolt instead of the materials (wood, plastic, steel tip) that a regular steel arrow / bolt is made of. You did not read my post carefully, so your comment is inappropriate By the way, there is no steel recipe in the game for a long time, you just need a crucible 😅 When you make an incendiary or explosive arrow / bolt, you logically first have to make an ordinary steel arrow / bolt, this can be seen on the icon and on the arrow / bolt model. So why, knowing how to make incendiary or explosive arrows / bolts, you can't make a regular steel arrow / bolt? You can make a separate recipe for the steel head, and the player should be able to make steel arrows / bolts without a recipe, in this case it will solve the problem of logic.
  6. Can someone explain to me the logic behind the steel arrow recipes in the game? There are three recipes for arrows / bolts: - steel booms / bolts - incendiary arrows / bolts - explosive arrows / bolts Why can't a character who has found a recipe for incendiary or explosive arrows / bolts know how to make regular steel arrows / bolts? Logically, you first need to make a steel arrow / bolt and only then make a reinforced version of this (incendiary / explosive). Incendiary and Explosive Arrow / Bolt recipe has a steel tip. Maybe it makes sense to add a steel arrow / bolt instead of a steel tip and plastic in the recipe for incendiary and explosive bolts? Or maybe you should make it so that when learning recipes for Incendiary or Explosive Arrows / Bolts, the recipe for Normal Steel Arrows / Bolts is automatically learned? But in this case, incendiary and explosive variants should be made very rare. Or, You can make a separate recipe for the steel head, and the player should be able to make steel arrows / bolts without a recipe, in this case it will solve the problem of logic. Or is there some hidden logic that I couldn't find? 😁
  7. Newbies? ))) I just don't like wasting a lot of ammo)
  8. MM, add this block shape please. This shape is sorely lacking when you make walls from plates. Thanks. Guys, leave a like if you support the request 👍
  9. I think you're right about longevity. I will change that in the next update shortly. The error is not mod related as far as I know.
  10. Люди просят добавить ссылку для скачивания на другом ресурсе (googel / yandex) так как не у всех есть тут аккаунт, а для скачивания с форума, нужно авторизироваться на форуме. И... может не стоит кардинально менять названия предметов? Из-за этого потом сложно переходить с одного варианта перевода на другой, это касается поиска предметов.
  11. This mod converts static zombie corpses into lootable containers. In the loot there will come across the same thing as in heaps of garbage, as well as clothes and sometimes pistols. Update v1.1 Added lootable all bodyBag. DOWNLOAD https://drive.google.com/drive/folders/12KKmnqzZeS2tJQmAF1E4-85TmA1Ox5dZ
  12. Hi everyone! I am update my first MODLET to A19 $) Your's "Big Thanks" please send me here: Description I am very confused that the details of weapons and tools are now used only to create these things. It also bothers me that a simple repair kit is used to repair complex things, such as machine guns, a drill and a chainsaw. The uselessness of parts of weapons and tools is especially visible at the end of the game, when we already have top-end items. I decided to change this a bit. Now, to repair weapons and complex tools, you need not a simple repair kit, but parts of these items. WARNING! This can greatly change your approach to survival. You will think about whether to sell this rifle or better to break it. Is it worth it to use a drill / chainsaw now, or is it better to use an ax / pickaxe, since there are no parts for repair. It may happen that your favorite weapon becomes unusable, and even the dealer simply does not have repair parts. In this case, you will have to buy expensive weapons or tools from the merchant in order to break them in order to receive parts for repair. To compensate for the complexity of the repair, the degradation of the changed items is reduced by 5 times. It still requires balancing, so write your opinion in this thread, we will test together 😃 Update to A19 Changed reqiured to repair new weapon and tools Language file changed (ENG/RU). Now the description contains information about what can be used to repair the item. DOWNLOAD LINK (A19): https://drive.google.com/drive/folders/11VCJbAlsBUTNcWN2sHmCukwwkXFycA4p UPDATE Rework_repair_weapons_A19_v1.2 OLD VERSION FOR A18
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